#pragma once #include CLASS(Invasion, Gametype) INIT(Invasion) { this.gametype_init(this, _("Invasion"),"inv","g_invasion",GAMETYPE_FLAG_USEPOINTS,"","pointlimit=50 teams=0 type=0",_("Survive against waves of monsters")); } METHOD(Invasion, m_parse_mapinfo, bool(string k, string v)) { switch (k) { case "teams": cvar_set("g_invasion_teams", v); return true; case "type": cvar_set("g_invasion_type", v); return true; } return false; } METHOD(Invasion, m_generate_mapinfo, void(Gametype this, string v)) { if(v == "invasion_spawnpoint") MapInfo_Map_supportedGametypes |= this.m_flags; } METHOD(Invasion, m_configuremenu, void(Gametype this, entity menu, void(entity me, string pLabel, float pMin, float pMax, float pStep, string pCvar, string tCvar, string pTooltip) returns)) { TC(Gametype, this); returns(menu, _("Point limit:"), 50, 500, 10, string_null, string_null, string_null); } ENDCLASS(Invasion) REGISTER_GAMETYPE(INVASION, NEW(Invasion));