#include "ammo.qh" #ifdef SVQC #include "../../../server/t_items.qh" #endif REGISTER_ITEM(Bullets, Ammo) { this.m_model = "models/items/a_bullets.mdl"; this.m_name = "bullets"; this.m_ammoPic = "ammo_bullets"; #ifdef SVQC this.m_botvalue = 2000; this.m_itemid = IT_NAILS; #endif } REGISTER_ITEM(Cells, Ammo) { this.m_model = "models/items/a_cells.md3"; this.m_name = "cells"; this.m_ammoPic = "ammo_cells"; #ifdef SVQC this.m_botvalue = 2000; this.m_itemid = IT_CELLS; #endif } REGISTER_ITEM(Plasma, Ammo) { this.m_model = "models/items/a_cells.md3"; this.m_name = "plasma"; this.m_ammoPic = "ammo_cells"; #ifdef SVQC this.m_botvalue = 2000; this.m_itemid = IT_PLASMA; #endif } REGISTER_ITEM(Rockets, Ammo) { this.m_model = "models/items/a_rockets.md3"; this.m_name = "rockets"; this.m_ammoPic = "ammo_rockets"; #ifdef SVQC this.m_botvalue = 3000; this.m_itemid = IT_ROCKETS; #endif } REGISTER_ITEM(Shells, Ammo) { this.m_model = "models/items/a_shells.md3"; this.m_name = "shells"; this.m_ammoPic = "ammo_shells"; #ifdef SVQC this.m_botvalue = 500; this.m_itemid = IT_SHELLS; #endif }