#ifndef AMMO_H #define AMMO_H #include "pickup.qh" CLASS(Ammo, Pickup) ATTRIB(Ammo, m_ammoPic, string, string_null) #ifdef SVQC ATTRIB(Ammo, m_pickupevalfunc, float(entity player, entity item), commodity_pickupevalfunc) ATTRIB(Ammo, m_respawntime, float(), GET(g_pickup_respawntime_ammo)) ATTRIB(Ammo, m_respawntimejitter, float(), GET(g_pickup_respawntimejitter_ammo)) #endif ENDCLASS(Ammo) #endif