#pragma once #include "pickup.qh" CLASS(Ammo, Pickup) #ifdef SVQC ATTRIB(Ammo, m_pickupevalfunc, float(entity player, entity item), commodity_pickupevalfunc); ATTRIB(Ammo, m_respawntime, float(), GET(g_pickup_respawntime_ammo)); ATTRIB(Ammo, m_respawntimejitter, float(), GET(g_pickup_respawntimejitter_ammo)); #endif ENDCLASS(Ammo)