#include "jetpack.qh" #ifdef SVQC METHOD(Jetpack, m_spawnfunc_hookreplace, GameItem(Jetpack this, entity e)) { if(start_items & ITEM_Jetpack.m_itemid) { return ITEM_JetpackFuel; } return this; } METHOD(JetpackRegen, m_spawnfunc_hookreplace, GameItem(JetpackRegen this, entity e)) { if (start_items & ITEM_JetpackRegen.m_itemid) { return ITEM_JetpackFuel; } return this; } #endif