#include "pickup.qh" #include #ifdef SVQC bool ITEM_HANDLE(Pickup, entity this, entity item, entity player) { return this.giveTo(this, item, player); } METHOD(Pickup, giveTo, bool(Pickup this, entity item, entity player)) { TC(Pickup, this); bool b = Item_GiveTo(item, player); if (b) { LOG_DEBUGF("entity %i picked up %s", player, this.m_name); player.inventory.inv_items[this.m_id]++; Inventory_update(player); } return b; } #endif