#pragma once const int DOOR_ROTATING_BIDIR = BIT(1); const int DOOR_ROTATING_BIDIR_IN_DOWN = BIT(3); const int DOOR_ROTATING_XAXIS = BIT(6); const int DOOR_ROTATING_YAXIS = BIT(7); #ifdef GAMEQC void door_rotating_go_down(entity this); void door_rotating_go_up(entity this, entity oth); #endif