#include "corner.qh" REGISTER_NET_LINKED(ENT_CLIENT_CORNER) #ifdef SVQC bool corner_send(entity this, entity to, int sf) { WriteHeader(MSG_ENTITY, ENT_CLIENT_CORNER); WriteString(MSG_ENTITY, this.platmovetype); WriteVector(MSG_ENTITY, this.origin); WriteString(MSG_ENTITY, this.target); WriteString(MSG_ENTITY, this.target2); WriteString(MSG_ENTITY, this.target3); WriteString(MSG_ENTITY, this.target4); WriteString(MSG_ENTITY, this.targetname); WriteByte(MSG_ENTITY, this.target_random); WriteByte(MSG_ENTITY, this.wait); return true; } void corner_link(entity this) { //Net_LinkEntity(this, false, 0, corner_send); } spawnfunc(path_corner) { // setup values for overriding train movement // if a second value does not exist, both start and end speeds are the single value specified set_platmovetype(this, this.platmovetype); corner_link(this); } #elif defined(CSQC) void corner_remove(entity this) { strfree(this.target); strfree(this.target2); strfree(this.target3); strfree(this.target4); strfree(this.targetname); strfree(this.platmovetype); } NET_HANDLE(ENT_CLIENT_CORNER, bool isnew) { this.platmovetype = strzone(ReadString()); this.origin = ReadVector(); setorigin(this, this.origin); this.target = strzone(ReadString()); this.target2 = strzone(ReadString()); this.target3 = strzone(ReadString()); this.target4 = strzone(ReadString()); this.targetname = strzone(ReadString()); this.target_random = ReadByte(); this.wait = ReadByte(); return = true; this.classname = "path_corner"; this.drawmask = MASK_NORMAL; this.entremove = corner_remove; set_platmovetype(this, this.platmovetype); } #endif