#pragma once .float lifetime; const int SF_MUSIC_ORIGIN = BIT(2); #ifdef CSQC float music_disabled; entity music_default; entity music_target; entity music_trigger; // FIXME also control bgmvolume here, to not require a target_music for the default track. entityclass(TargetMusic); classfield(TargetMusic) .int state; classfield(TargetMusic) .float lastvol; void TargetMusic_Advance(); void Net_TargetMusic(); void Ent_TriggerMusic_Think(entity this); void Ent_TriggerMusic_Remove(entity this); #elif defined(SVQC) void target_music_kill(); void TargetMusic_RestoreGame(); #endif