#pragma once // tZorks trigger impulse / gravity .float radius; .int falloff; .float strength; .float lastpushtime; const int FALLOFF_NO = 0; const int FALLOFF_LINEAR = 1; const int FALLOFF_LINEAR_INV = 2; const int IMPULSE_DIRECTIONAL_SPEEDTARGET = BIT(6); const float IMPULSE_DEFAULT_RADIAL_STRENGTH = 2000; const float IMPULSE_DEFAULT_DIRECTIONAL_STRENGTH = 950; const float IMPULSE_DEFAULT_ACCEL_STRENGTH = 0.9; const float IMPULSE_MAX_PUSHDELTATIME = 0.15; const float IMPULSE_DIRECTIONAL_MAX_ACCEL_FACTOR = 8;