#pragma once .float swamp_interval; //Hurt players in swamp with this interval .float swamp_slowdown; //Players in swamp get slowd down by this mutch 0-1 is slowdown 1-~ is speedup (!?) .bool in_swamp; .entity swampslug; // Uses this to release from swamp ("untouch" fix) .float swamp_interval; //Hurt players in swamp with this interval .float swamp_slowdown; //Players in swamp get slowd down by this mutch 0-1 is slowdown 1-~ is speedup (!?) .float swamp_lifetime; // holds the points remaining until slug dies (not quite health!) #ifdef SVQC spawnfunc(trigger_swamp); #endif void swamp_touch(entity this, entity toucher); void swampslug_think(entity this);