#include "cl_minigames_hud.qh" #include #include #include "minigames.qh" .vector colormod; #include #include // whether the mouse is over the given panel bool HUD_mouse_over(entity somepanel) { vector pos = stov(cvar_string(strcat("hud_panel_", somepanel.panel_name, "_pos"))); vector sz = stov(cvar_string(strcat("hud_panel_", somepanel.panel_name, "_size"))); return mousepos_x >= pos_x*vid_conwidth && mousepos_x <= (pos_x+sz_x)*vid_conwidth && mousepos_y >= pos_y*vid_conheight && mousepos_y <= (pos_y+sz_y)*vid_conheight ; } // ==================================================================== // Minigame Board // ==================================================================== // Draws the minigame game board void HUD_MinigameBoard () { if (!HUD_MinigameMenu_IsOpened()) return; entity hud_minigame = NULL; if(!autocvar__hud_configure) { if (!active_minigame) return; hud_minigame = active_minigame.descriptor; } else hud_minigame = minigame_get_descriptor("nmm"); if ( !hud_minigame ) return; HUD_Panel_LoadCvars(); vector pos, mySize; pos = panel_pos; mySize = panel_size; hud_minigame.minigame_hud_board(pos,mySize); } // ==================================================================== // Minigame Status // ==================================================================== // Draws the minigame status panel void HUD_MinigameStatus () { if (!HUD_MinigameMenu_IsOpened()) return; entity hud_minigame = NULL; if(!autocvar__hud_configure) { if (!active_minigame) return; hud_minigame = active_minigame.descriptor; } else hud_minigame = minigame_get_descriptor("nmm"); if ( !hud_minigame ) return; HUD_Panel_LoadCvars(); vector pos, mySize; pos = panel_pos; mySize = panel_size; if(panel_bg_padding) { pos += '1 1 0' * panel_bg_padding; mySize -= '2 2 0' * panel_bg_padding; } HUD_Scale_Disable(); hud_minigame.minigame_hud_status(pos,mySize); } // ==================================================================== // Minigame Menu // ==================================================================== // Minigame menu options: list head entity HUD_MinigameMenu_entries; // Minigame menu options: list tail entity HUD_MinigameMenu_last_entry; // Minigame menu options: insert entry after the given location void HUD_MinigameMenu_InsertEntry(entity newentry, entity prev) { if ( !HUD_MinigameMenu_entries ) { HUD_MinigameMenu_entries = newentry; HUD_MinigameMenu_last_entry = newentry; return; } newentry.list_prev = prev; newentry.list_next = prev.list_next; if ( prev.list_next ) prev.list_next.list_prev = newentry; else HUD_MinigameMenu_last_entry = newentry; prev.list_next = newentry; } // minigame menu item uder the mouse entity HUD_MinigameMenu_activeitem; // Click the given item void HUD_MinigameMenu_Click(entity menuitem) { if ( menuitem ) { menuitem.use(menuitem, NULL, NULL); } } // Minigame menu options: Remove the given entry // Precondition: the given entry is actually in the list void HUD_MinigameMenu_EraseEntry ( entity e ) { // remove child items (if any) if ( e.flags & 2 ) { HUD_MinigameMenu_Click(e); } if ( e.list_prev ) e.list_prev.list_next = e.list_next; else HUD_MinigameMenu_entries = e.list_next; if ( e.list_next ) e.list_next.list_prev = e.list_prev; else HUD_MinigameMenu_last_entry = e.list_prev; if ( HUD_MinigameMenu_activeitem == e ) HUD_MinigameMenu_activeitem = NULL; delete(e); } // Minigame menu options: create entry entity HUD_MinigameMenu_SpawnEntry(string s, vector offset, vector fontsize, vector color,void(entity, entity, entity) click) { entity entry = spawn(); entry.message = s; entry.origin = offset; entry.size = fontsize; entry.colormod = color; entry.flags = 0; entry.use = click; panel_pos_y += fontsize_y; return entry; } // Spawn a child entry of a collapsable entry entity HUD_MinigameMenu_SpawnSubEntry(string s, void(entity, entity, entity) click, entity parent) { vector item_fontsize = hud_fontsize*1.25; vector item_offset = '1 0 0' * item_fontsize_x; entity item = HUD_MinigameMenu_SpawnEntry( s,item_offset,item_fontsize,'0.8 0.8 0.8', click ); item.owner = parent; return item; } // Click action for Create sub-entries void HUD_MinigameMenu_ClickCreate_Entry(entity this, entity actor, entity trigger) { minigame_cmd("create ", this.netname); } // Helper click action for collapsible entries // returns true when you have to create the sub-entries bool HUD_MinigameMenu_Click_ExpandCollapse(entity this) { entity e; if ( this.flags & 2 ) { if ( HUD_MinigameMenu_activeitem && HUD_MinigameMenu_activeitem.owner == this ) HUD_MinigameMenu_activeitem = NULL; this.flags &= ~2; for ( e = this.list_next; e != NULL && e.owner == this; e = this.list_next ) { if ( e.flags & 2 ) HUD_MinigameMenu_Click(e); this.list_next = e.list_next; delete(e); } if ( this.list_next ) this.list_next.list_prev = this; else HUD_MinigameMenu_last_entry = this; } else { for ( e = HUD_MinigameMenu_entries; e != NULL; e = e.list_next ) { if ( (e.flags & 2) && e.origin_x == this.origin_x) HUD_MinigameMenu_Click(e); } this.flags |= 2; return true; } return false; } // Click action for the Create menu void HUD_MinigameMenu_ClickCreate(entity this, entity actor, entity trigger) { if ( HUD_MinigameMenu_Click_ExpandCollapse(this) ) { entity curr; entity prev = this; FOREACH(Minigames, true, { curr = HUD_MinigameMenu_SpawnSubEntry(it.message, HUD_MinigameMenu_ClickCreate_Entry, this); curr.netname = it.netname; curr.model = strzone(minigame_texture(strcat(it.netname,"/icon"))); HUD_MinigameMenu_InsertEntry( curr, prev ); prev = curr; }); } } // Click action for Join sub-entries void HUD_MinigameMenu_ClickJoin_Entry(entity this, entity actor, entity trigger) { minigame_cmd("join ",this.netname); HUD_MinigameMenu_EraseEntry(this); } // Click action for the Join menu void HUD_MinigameMenu_ClickJoin(entity this, entity actor, entity trigger) { if ( HUD_MinigameMenu_Click_ExpandCollapse(this) ) { entity e = NULL; entity curr; entity prev = this; while( (e = find(e,classname,"minigame")) ) { if ( e != active_minigame ) { curr = HUD_MinigameMenu_SpawnSubEntry( e.netname, HUD_MinigameMenu_ClickJoin_Entry, this ); curr.netname = e.netname; curr.model = strzone(minigame_texture(strcat(e.descriptor.netname,"/icon"))); HUD_MinigameMenu_InsertEntry( curr, prev ); prev = curr; } } } } /*// Temporary placeholder for un-implemented Click actions void HUD_MinigameMenu_ClickNoop() { dprint("Placeholder for ",this.message,"\n"); }*/ // Click action for Quit void HUD_MinigameMenu_ClickQuit(entity this, entity actor, entity trigger) { deactivate_minigame(); minigame_cmd("end"); } // Click action for Invite sub-entries void HUD_MinigameMenu_ClickInvite_Entry(entity this, entity actor, entity trigger) { minigame_cmd("invite #",this.netname); } // Click action for the Invite menu void HUD_MinigameMenu_ClickInvite(entity this, entity actor, entity trigger) { if ( HUD_MinigameMenu_Click_ExpandCollapse(this) ) { entity e; entity prev = this; for(int i = 0; i < maxclients; ++i) { if ( player_localnum != i && playerslots[i] && entcs_GetName(i) != "" && !findfloat(NULL,minigame_playerslot,i+1) && playerslots[i].ping ) { e = HUD_MinigameMenu_SpawnSubEntry( strzone(entcs_GetName(i)), HUD_MinigameMenu_ClickInvite_Entry, this ); e.flags |= 1; e.netname = strzone(ftos(i+1)); e.origin_x *= 2; HUD_MinigameMenu_InsertEntry(e,prev); prev = e; } } } } void HUD_MinigameMenu_ClickCustomEntry(entity this, entity actor, entity trigger) { if ( active_minigame ) active_minigame.minigame_event(active_minigame,"menu_click",this.netname); } // Adds a game-specific entry to the menu void HUD_MinigameMenu_CustomEntry(entity parent, string menumessage, string event_arg) { entity e = HUD_MinigameMenu_SpawnSubEntry( menumessage, HUD_MinigameMenu_ClickCustomEntry, parent ); e.netname = event_arg; HUD_MinigameMenu_InsertEntry(e, parent); //dprint("CustomEntry ",ftos(num_for_edict(parent))," ",menumessage," ",event_arg,"\n"); } // Click action for the Current Game menu void HUD_MinigameMenu_ClickCurrentGame(entity this, entity actor, entity trigger) { if ( HUD_MinigameMenu_Click_ExpandCollapse(this) ) { HUD_MinigameMenu_InsertEntry( HUD_MinigameMenu_SpawnSubEntry( _("Quit"), HUD_MinigameMenu_ClickQuit, this ), this); active_minigame.minigame_event(active_minigame,"menu_show",this); HUD_MinigameMenu_InsertEntry( HUD_MinigameMenu_SpawnSubEntry( _("Invite"), HUD_MinigameMenu_ClickInvite, this), this); } } // Whether the minigame menu panel is open bool HUD_MinigameMenu_IsOpened() { return HUD_MinigameMenu_entries != NULL; } // Close the minigame menu panel void HUD_MinigameMenu_Close(entity this, entity actor, entity trigger) { if ( HUD_MinigameMenu_IsOpened() ) { entity e, p; for ( e = HUD_MinigameMenu_entries; e != NULL; e = p ) { p = e.list_next; delete(e); } HUD_MinigameMenu_entries = NULL; HUD_MinigameMenu_last_entry = NULL; HUD_MinigameMenu_activeitem = NULL; } } // toggle a button to manage the current game void HUD_MinigameMenu_CurrentButton() { entity e; if ( active_minigame ) { for ( e = HUD_MinigameMenu_last_entry; e != NULL; e = e.list_prev ) if ( e.classname == "hud_minigamemenu_exit" ) { HUD_MinigameMenu_EraseEntry(e); break; } entity currb = HUD_MinigameMenu_SpawnEntry( _("Current Game"), '0 0 0', hud_fontsize*1.5,'0.7 0.84 1', HUD_MinigameMenu_ClickCurrentGame ); currb.classname = "hud_minigamemenu_current"; currb.model = strzone(minigame_texture(strcat(active_minigame.descriptor.netname,"/icon"))); HUD_MinigameMenu_InsertEntry(currb,HUD_MinigameMenu_last_entry); HUD_MinigameMenu_Click(currb); } else { entity p; for ( e = HUD_MinigameMenu_last_entry; e != NULL; e = p.list_prev ) { p = e; if ( e.classname == "hud_minigamemenu_current" ) { p = e.list_next; if ( !p ) p = HUD_MinigameMenu_last_entry; HUD_MinigameMenu_EraseEntry(e); break; } } for ( e = HUD_MinigameMenu_last_entry; e != NULL; e = e.list_prev ) if ( e.classname == "hud_minigamemenu_exit" ) return; entity exit = HUD_MinigameMenu_SpawnEntry( _("Exit Menu"),'0 0 0',hud_fontsize*1.5,'0.7 0.84 1', HUD_MinigameMenu_Close); exit.classname = "hud_minigamemenu_exit"; HUD_MinigameMenu_InsertEntry ( exit, HUD_MinigameMenu_last_entry ); } } // Open the minigame menu panel void HUD_MinigameMenu_Open() { if ( !mv_active && !HUD_MinigameMenu_IsOpened() ) { HUD_MinigameMenu_InsertEntry( HUD_MinigameMenu_SpawnEntry( _("Create"), '0 0 0', hud_fontsize*1.5,'0.7 0.84 1', HUD_MinigameMenu_ClickCreate), HUD_MinigameMenu_last_entry ); HUD_MinigameMenu_InsertEntry ( HUD_MinigameMenu_SpawnEntry( _("Join"),'0 0 0',hud_fontsize*1.5,'0.7 0.84 1', HUD_MinigameMenu_ClickJoin), HUD_MinigameMenu_last_entry ); HUD_MinigameMenu_CurrentButton(); HUD_MinigameMenu_activeitem = NULL; } } // Handles mouse input on to minigame menu panel void HUD_MinigameMenu_MouseInput() { panel = HUD_PANEL(MINIGAMEMENU); HUD_Panel_LoadCvars(); if(panel_bg_padding) { panel_pos += '1 1 0' * panel_bg_padding; panel_size -= '2 2 0' * panel_bg_padding; } entity e; panel_pos_y += hud_fontsize_y*2; HUD_MinigameMenu_activeitem = NULL; vector sz; for ( e = HUD_MinigameMenu_entries; e != NULL; e = e.list_next ) { sz = eX*panel_size_x + eY*e.size_y; if ( e.model ) sz_y = 22; if ( !HUD_MinigameMenu_activeitem && mousepos_y >= panel_pos_y && mousepos_y <= panel_pos_y + sz_y ) { HUD_MinigameMenu_activeitem = e; } panel_pos_y += sz_y; } } // Draw a menu entry void HUD_MinigameMenu_DrawEntry(vector pos, string s, vector fontsize, vector color) { minigame_drawstring_trunc(panel_size_x-pos_x+panel_pos_x, pos, s, fontsize, color, panel_fg_alpha, DRAWFLAG_NORMAL); } // Draw a color-coded menu void HUD_MinigameMenu_DrawColoredEntry(vector pos, string s, vector fontsize) { minigame_drawcolorcodedstring_trunc(panel_size_x-pos_x+panel_pos_x, pos, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL); } // Minigame menu panel UI void HUD_MinigameMenu () { if (mv_active) { if (HUD_MinigameMenu_IsOpened()) HUD_MinigameMenu_Close(NULL, NULL, NULL); return; } if ( !HUD_MinigameMenu_IsOpened() ) return; HUD_Panel_LoadCvars(); HUD_Scale_Disable(); HUD_Panel_DrawBg(); if(panel_bg_padding) { panel_pos += '1 1 0' * panel_bg_padding; panel_size -= '2 2 0' * panel_bg_padding; } HUD_MinigameMenu_DrawEntry(panel_pos,_("Minigames"),hud_fontsize*2,'0.25 0.47 0.72'); panel_pos_y += hud_fontsize_y*2; vector color; vector offset; float itemh; vector imgsz = '22 22 0'; // NOTE: if changed, edit where HUD_MinigameMenu_activeitem is selected for ( entity e = HUD_MinigameMenu_entries; e != NULL; e = e.list_next ) { color = e.colormod; offset = e.origin; itemh = e.size_y; if ( e.model ) itemh = imgsz_y; if ( e.flags & 2 ) { drawfill(panel_pos, eX*panel_size_x + eY*itemh, e.colormod, panel_fg_alpha, DRAWFLAG_NORMAL); color = '0 0 0'; } if ( e.model ) { drawpic( panel_pos+offset, e.model, imgsz, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL ); offset_x += imgsz_x; offset_y = (imgsz_y-e.size_y) / 2; } if ( e.flags & 1 ) HUD_MinigameMenu_DrawColoredEntry(panel_pos+offset,e.message,e.size); else HUD_MinigameMenu_DrawEntry(panel_pos+offset,e.message,e.size,color); if ( e == HUD_MinigameMenu_activeitem ) drawfill(panel_pos, eX*panel_size_x + eY*itemh,'1 1 1', 0.25, DRAWFLAG_ADDITIVE); panel_pos_y += itemh; } } // ==================================================================== // Minigame Help Panel // ==================================================================== void HUD_MinigameHelp() { if (!HUD_MinigameMenu_IsOpened()) return; string help_message; if(!autocvar__hud_configure) { if (!active_minigame) return; help_message = active_minigame.message; } else help_message = _("Minigame message"); if ( !help_message ) return; HUD_Panel_LoadCvars(); vector pos, mySize; pos = panel_pos; mySize = panel_size; if(panel_bg_padding) { pos += '1 1 0' * panel_bg_padding; mySize -= '2 2 0' * panel_bg_padding; } minigame_drawcolorcodedstring_wrapped( mySize_x, pos, help_message, hud_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5 ); } // ==================================================================== // Minigame Panel Input // ==================================================================== float HUD_Minigame_InputEvent(float bInputType, float nPrimary, float nSecondary) { if( !HUD_MinigameMenu_IsOpened() || autocvar__hud_configure ) return false; if(bInputType == 3) { mousepos_x = nPrimary; mousepos_y = nSecondary; if ( active_minigame && HUD_mouse_over(HUD_PANEL(MINIGAMEBOARD)) ) active_minigame.minigame_event(active_minigame,"mouse_moved",mousepos); return true; } else { if(bInputType == 0) { if(nPrimary == K_ALT) hudShiftState |= S_ALT; if(nPrimary == K_CTRL) hudShiftState |= S_CTRL; if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT; if(nPrimary == K_MOUSE1) mouseClicked |= S_MOUSE1; if(nPrimary == K_MOUSE2) mouseClicked |= S_MOUSE2; } else if(bInputType == 1) { if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT); if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL); if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT); if(nPrimary == K_MOUSE1) mouseClicked -= (mouseClicked & S_MOUSE1); if(nPrimary == K_MOUSE2) mouseClicked -= (mouseClicked & S_MOUSE2); } // allow some binds string con_keys = findkeysforcommand("toggleconsole", 0); int keys = tokenize(con_keys); // findkeysforcommand returns data for this int i; for (i = 0; i < keys; ++i) { if(nPrimary == stof(argv(i))) return false; } if ( active_minigame && ( bInputType == 0 || bInputType == 1 ) ) { string device = ""; string action = bInputType == 0 ? "pressed" : "released"; if ( nPrimary >= K_MOUSE1 && nPrimary <= K_MOUSE16 ) { if ( HUD_mouse_over(HUD_PANEL(MINIGAMEBOARD)) ) device = "mouse"; } else device = "key"; if ( device && active_minigame.minigame_event( active_minigame,strcat(device,"_",action),nPrimary) ) return true; /// TODO: bInputType == 2? } if ( bInputType == 0 ) { if ( nPrimary == K_MOUSE1 && HUD_MinigameMenu_activeitem && HUD_mouse_over(HUD_PANEL(MINIGAMEMENU)) ) { HUD_MinigameMenu_Click(HUD_MinigameMenu_activeitem); return true; } if ( nPrimary == K_UPARROW || nPrimary == K_KP_UPARROW ) { if ( HUD_MinigameMenu_activeitem && HUD_MinigameMenu_activeitem.list_prev ) HUD_MinigameMenu_activeitem = HUD_MinigameMenu_activeitem.list_prev; else HUD_MinigameMenu_activeitem = HUD_MinigameMenu_last_entry; return true; } else if ( nPrimary == K_DOWNARROW || nPrimary == K_KP_DOWNARROW ) { if ( HUD_MinigameMenu_activeitem && HUD_MinigameMenu_activeitem.list_next ) HUD_MinigameMenu_activeitem = HUD_MinigameMenu_activeitem.list_next; else HUD_MinigameMenu_activeitem = HUD_MinigameMenu_entries; return true; } else if ( nPrimary == K_HOME || nPrimary == K_KP_HOME ) { HUD_MinigameMenu_activeitem = HUD_MinigameMenu_entries; return true; } else if ( nPrimary == K_END || nPrimary == K_KP_END ) { HUD_MinigameMenu_activeitem = HUD_MinigameMenu_entries; return true; } else if ( nPrimary == K_KP_ENTER || nPrimary == K_ENTER || nPrimary == K_SPACE ) { HUD_MinigameMenu_Click(HUD_MinigameMenu_activeitem); return true; } else if ( nPrimary == K_ESCAPE ) { HUD_MinigameMenu_Close(NULL, NULL, NULL); return true; } } } return false; } void HUD_Minigame_Mouse() { if( !HUD_MinigameMenu_IsOpened() || autocvar__hud_configure || mv_active ) return; if ( HUD_MinigameMenu_IsOpened() && HUD_mouse_over(HUD_PANEL(MINIGAMEMENU)) ) HUD_MinigameMenu_MouseInput(); }