#pragma once float HUD_Minigame_InputEvent(float bInputType, float nPrimary, float nSecondary); void HUD_Minigame_Mouse(); float HUD_MinigameMenu_IsOpened(); void HUD_MinigameMenu_Close(entity this, entity actor, entity trigger); // Adds a game-specific entry to the menu void HUD_MinigameMenu_CustomEntry(entity parent, string message, string event_arg);