const int PP_TURN_PLACE = 0x0100; // player has to place a piece on the board const int PP_TURN_WIN = 0x0200; // player has won const int PP_TURN_DRAW = 0x0400; // players have equal scores const int PP_TURN_NEXT = 0x0800; // a player wants to start a new match const int PP_TURN_TYPE = 0x0f00; // turn type mask const int PP_TURN_TEAM1 = 0x0001; const int PP_TURN_TEAM2 = 0x0002; const int PP_TURN_TEAM = 0x000f; // turn team mask const int PP_BLOCKED_TEAM = 5; // there won't ever be a 5th team, so we can abuse this const int PP_LET_CNT = 7; const int PP_NUM_CNT = 7; const int PP_TILE_SIZE = 7; .int pp_team1_score; .int pp_team2_score; .int pp_nexteam; .entity pp_curr_piece; // identifier for the current target piece // find tic tac toe piece given its tile name entity pp_find_piece(entity minig, string tile) { entity e = world; while ( ( e = findentity(e,owner,minig) ) ) if ( e.classname == "minigame_board_piece" && e.netname == tile ) return e; return world; } // check if the tile name is valid (3x3 grid) bool pp_valid_tile(string tile) { if ( !tile ) return 0; int number = minigame_tile_number(tile); int letter = minigame_tile_letter(tile); return 0 <= number && number < PP_NUM_CNT && 0 <= letter && letter < PP_LET_CNT; } // Checks if the given piece completes a row bool pp_winning_piece(entity piece) { int number = minigame_tile_number(piece.netname); int letter = minigame_tile_letter(piece.netname); // here goes if(!pp_valid_tile(minigame_tile_buildname(letter-1,number)) || pp_find_piece(piece.owner,minigame_tile_buildname(letter-1,number)).team == 5) if(!pp_valid_tile(minigame_tile_buildname(letter+1,number)) || pp_find_piece(piece.owner,minigame_tile_buildname(letter+1,number)).team == 5) if(!pp_valid_tile(minigame_tile_buildname(letter,number-1)) || pp_find_piece(piece.owner,minigame_tile_buildname(letter,number-1)).team == 5) if(!pp_valid_tile(minigame_tile_buildname(letter,number+1)) || pp_find_piece(piece.owner,minigame_tile_buildname(letter,number+1)).team == 5) if(!pp_valid_tile(minigame_tile_buildname(letter+1,number+1)) || pp_find_piece(piece.owner,minigame_tile_buildname(letter+1,number+1)).team == 5) if(!pp_valid_tile(minigame_tile_buildname(letter-1,number-1)) || pp_find_piece(piece.owner,minigame_tile_buildname(letter-1,number-1)).team == 5) if(!pp_valid_tile(minigame_tile_buildname(letter+1,number-1)) || pp_find_piece(piece.owner,minigame_tile_buildname(letter+1,number-1)).team == 5) if(!pp_valid_tile(minigame_tile_buildname(letter-1,number+1)) || pp_find_piece(piece.owner,minigame_tile_buildname(letter-1,number+1)).team == 5) return true; return false; } bool pp_valid_move(entity minigame, string pos) { if(!pp_valid_tile(pos)) return false; if(pp_find_piece(minigame,pos).team == 5) return false; entity current = minigame.pp_curr_piece; if(!current) return true; // no current piece? allow the move anywhere int number = minigame_tile_number(pos); int letter = minigame_tile_letter(pos); if( (pp_find_piece(minigame,minigame_tile_buildname(letter-1,number)) == current) || (pp_find_piece(minigame,minigame_tile_buildname(letter+1,number)) == current) || (pp_find_piece(minigame,minigame_tile_buildname(letter,number-1)) == current) || (pp_find_piece(minigame,minigame_tile_buildname(letter,number+1)) == current) || (pp_find_piece(minigame,minigame_tile_buildname(letter+1,number+1)) == current) || (pp_find_piece(minigame,minigame_tile_buildname(letter-1,number-1)) == current) || (pp_find_piece(minigame,minigame_tile_buildname(letter+1,number-1)) == current) || (pp_find_piece(minigame,minigame_tile_buildname(letter-1,number+1)) == current) ) { return true; } return false; } // make a move void pp_move(entity minigame, entity player, string pos ) { if ( minigame.minigame_flags & PP_TURN_PLACE ) if ( pos && player.team == (minigame.minigame_flags & PP_TURN_TEAM) ) { if ( pp_valid_move(minigame,pos)) { entity existing = pp_find_piece(minigame,pos); if(existing && existing.team != 5) { if(existing.team == 1) minigame.pp_team1_score++; if(existing.team == 2) minigame.pp_team2_score++; } if(minigame.pp_curr_piece) { minigame.pp_curr_piece.cnt = 0; minigame.pp_curr_piece.team = 5; minigame_server_sendflags(minigame.pp_curr_piece,MINIG_SF_ALL); } if(existing) { if(existing.netname) { strunzone(existing.netname); } remove(existing); } entity piece = msle_spawn(minigame,"minigame_board_piece"); piece.cnt = 1; piece.team = player.team; // temporary piece.netname = strzone(pos); minigame_server_sendflags(piece,MINIG_SF_ALL); minigame_server_sendflags(minigame,MINIG_SF_UPDATE); minigame.pp_nexteam = minigame_next_team(player.team,2); minigame.pp_curr_piece = piece; if ( pp_winning_piece(piece) ) { if(minigame.pp_team1_score == minigame.pp_team2_score) minigame.minigame_flags = PP_TURN_DRAW; else minigame.minigame_flags = PP_TURN_WIN | ((minigame.pp_team1_score > minigame.pp_team2_score) ? 1 : 2); } else minigame.minigame_flags = PP_TURN_PLACE | minigame.pp_nexteam; } } } void pp_setup_pieces(entity minigame) { int i, t; // letter, number for(i = 0; i < PP_LET_CNT; ++i) for(t = 0; t < PP_NUM_CNT; ++t) { bool t2_true = ((i == 0 || i == 6) && t > 0 && t < 6); bool t1_true = (i > 0 && i < 6 && (t == 0 || t == 6)); if(t1_true || t2_true) { entity piece = msle_spawn(minigame,"minigame_board_piece"); piece.team = ((t1_true) ? 1 : 2); piece.netname = strzone(minigame_tile_buildname(i,t)); minigame_server_sendflags(piece,MINIG_SF_ALL); minigame_server_sendflags(minigame,MINIG_SF_UPDATE); } } minigame.pp_curr_piece = world; } // request a new match void pp_next_match(entity minigame, entity player) { #ifdef SVQC // on multiplayer matches, wait for both players to agree if ( minigame.minigame_flags & (PP_TURN_WIN|PP_TURN_DRAW) ) { minigame.minigame_flags = PP_TURN_NEXT | player.team; minigame.SendFlags |= MINIG_SF_UPDATE; } else if ( (minigame.minigame_flags & PP_TURN_NEXT) && !( minigame.minigame_flags & player.team ) ) #endif { minigame.minigame_flags = PP_TURN_PLACE | minigame.pp_nexteam; minigame_server_sendflags(minigame,MINIG_SF_UPDATE); entity e = world; while ( ( e = findentity(e,owner,minigame) ) ) if ( e.classname == "minigame_board_piece" ) remove(e); minigame.pp_team1_score = 0; minigame.pp_team2_score = 0; pp_setup_pieces(minigame); } } #ifdef SVQC // required function, handle server side events int pp_server_event(entity minigame, string event, ...) { switch(event) { case "start": { minigame.minigame_flags = (PP_TURN_PLACE | PP_TURN_TEAM1); pp_setup_pieces(minigame); return true; } case "end": { entity e = world; while( (e = findentity(e, owner, minigame)) ) if(e.classname == "minigame_board_piece") { if(e.netname) { strunzone(e.netname); } remove(e); } return false; } case "join": { int pl_num = minigame_count_players(minigame); // Don't allow more than 2 players if(pl_num >= 2) { return false; } // Get the right team if(minigame.minigame_players) return minigame_next_team(minigame.minigame_players.team, 2); // Team 1 by default return 1; } case "cmd": { switch(argv(0)) { case "move": pp_move(minigame, ...(0,entity), ...(1,int) == 2 ? argv(1) : string_null ); return true; case "next": pp_next_match(minigame,...(0,entity)); return true; } return false; } case "network_send": { entity sent = ...(0,entity); int sf = ...(1,int); if ( sent.classname == "minigame" && (sf & MINIG_SF_UPDATE ) ) { WriteByte(MSG_ENTITY,sent.pp_team1_score); WriteByte(MSG_ENTITY,sent.pp_team2_score); } else if(sent.classname == "minigame_board_piece") WriteByte(MSG_ENTITY,sent.cnt); return false; } } return false; } #elif defined(CSQC) string pp_curr_pos; // identifier of the tile under the mouse vector pp_boardpos; // HUD board position vector pp_boardsize;// HUD board size .int pp_checkwin; // Used to optimize checks to display a win // Required function, draw the game board void pp_hud_board(vector pos, vector mySize) { minigame_hud_fitsqare(pos, mySize); pp_boardpos = pos; pp_boardsize = mySize; minigame_hud_simpleboard(pos,mySize,minigame_texture("pp/board")); vector tile_size = minigame_hud_denormalize_size('1 1 0'/PP_TILE_SIZE,pos,mySize); vector tile_pos; active_minigame.pp_curr_piece = world; entity e; FOREACH_MINIGAME_ENTITY(e) if(e.classname == "minigame_board_piece") if(e.cnt) { active_minigame.pp_curr_piece = e; break; } FOREACH_MINIGAME_ENTITY(e) { if ( e.classname == "minigame_board_piece" ) { tile_pos = minigame_tile_pos(e.netname,PP_LET_CNT,PP_NUM_CNT); tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize); vector tile_color = '1 1 1'; switch(e.team) { case 1: tile_color = '1 0.3 0.3'; break; case 2: tile_color = '0.3 0.3 1'; break; // 3, 4 coming later? } string tile_name = strcat("pp/piece",ftos(e.team)); if(e.team == 5) { tile_name = "pp/piece_taken"; } if(e == active_minigame.pp_curr_piece) { tile_name = "pp/piece_current"; // draw the splat too minigame_drawpic_centered( tile_pos, minigame_texture("pp/piece_taken"), tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL ); } minigame_drawpic_centered( tile_pos, minigame_texture(tile_name), tile_size, tile_color, panel_fg_alpha, DRAWFLAG_NORMAL ); } } if ( (active_minigame.minigame_flags & PP_TURN_TEAM) == minigame_self.team ) if ( pp_valid_move(active_minigame, pp_curr_pos) ) { tile_pos = minigame_tile_pos(pp_curr_pos,PP_LET_CNT,PP_NUM_CNT); tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize); minigame_drawpic_centered( tile_pos, minigame_texture("pp/piece_current"), tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL ); } else if(pp_valid_tile(pp_curr_pos)) { tile_pos = minigame_tile_pos(pp_curr_pos,PP_LET_CNT,PP_NUM_CNT); tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize); minigame_drawpic_centered( tile_pos, minigame_texture("pp/piece_selected"), tile_size, '1 1 1', panel_fg_alpha / 2, DRAWFLAG_NORMAL ); } if ( active_minigame.minigame_flags & PP_TURN_WIN ) { vector winfs = hud_fontsize*2; string playername = ""; FOREACH_MINIGAME_ENTITY(e) if ( e.classname == "minigame_player" && e.team == (active_minigame.minigame_flags & PP_TURN_TEAM) ) playername = GetPlayerName(e.minigame_playerslot-1); vector win_pos = pos+eY*(mySize_y-winfs_y)/2; vector win_sz; win_sz = minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos, sprintf("%s^7 won the game!",playername), winfs, 0, DRAWFLAG_NORMAL, 0.5); drawfill(win_pos-eY*hud_fontsize_y,win_sz+2*eY*hud_fontsize_y,'1 1 1',0.5,DRAWFLAG_ADDITIVE); minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos, sprintf("%s^7 won the game!",playername), winfs, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5); } } // Required function, draw the game status panel void pp_hud_status(vector pos, vector mySize) { HUD_Panel_DrawBg(1); vector ts; ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message, hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5); pos_y += ts_y; mySize_y -= ts_y; vector player_fontsize = hud_fontsize * 1.75; ts_y = ( mySize_y - 2*player_fontsize_y ) / 2; ts_x = mySize_x; vector mypos; vector tile_size = '48 48 0'; mypos = pos; if ( (active_minigame.minigame_flags&PP_TURN_TEAM) == 2 ) mypos_y += player_fontsize_y + ts_y; drawfill(mypos,eX*mySize_x+eY*player_fontsize_y,'1 1 1',0.5,DRAWFLAG_ADDITIVE); mypos_y += player_fontsize_y; drawfill(mypos,eX*mySize_x+eY*tile_size_y,'1 1 1',0.25,DRAWFLAG_ADDITIVE); entity e; FOREACH_MINIGAME_ENTITY(e) { if ( e.classname == "minigame_player" ) { vector tile_color = '1 1 1'; switch(e.team) { case 1: tile_color = '1 0.3 0.3'; break; case 2: tile_color = '0.3 0.3 1'; break; // 3, 4 coming later? } mypos = pos; if ( e.team == 2 ) mypos_y += player_fontsize_y + ts_y; minigame_drawcolorcodedstring_trunc(mySize_x,mypos, GetPlayerName(e.minigame_playerslot-1), player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL); mypos_y += player_fontsize_y; drawpic( mypos, minigame_texture(strcat("pp/piece",ftos(e.team))), tile_size, tile_color, panel_fg_alpha, DRAWFLAG_NORMAL ); mypos_x += tile_size_x; int myscore = 0; if(e.team == 1) { myscore = active_minigame.pp_team1_score; } if(e.team == 2) { myscore = active_minigame.pp_team2_score; } drawstring(mypos,ftos(myscore),tile_size, '0.7 0.84 1', panel_fg_alpha, DRAWFLAG_NORMAL); } } } // Turn a set of flags into a help message string pp_turn_to_string(int turnflags) { if ( turnflags & PP_TURN_DRAW ) return _("Draw"); if ( turnflags & PP_TURN_WIN ) { if ( (turnflags&PP_TURN_TEAM) != minigame_self.team ) return _("You lost the game!\nSelect \"^1Next Match^7\" on the menu for a rematch!"); return _("You win!\nSelect \"^1Next Match^7\" on the menu to start a new match!"); } if ( turnflags & PP_TURN_NEXT ) { if ( (turnflags&PP_TURN_TEAM) != minigame_self.team ) return _("Select \"^1Next Match^7\" on the menu to start a new match!"); return _("Wait for your opponent to confirm the rematch"); } if ( (turnflags & PP_TURN_TEAM) != minigame_self.team ) return _("Wait for your opponent to make their move"); if ( turnflags & PP_TURN_PLACE ) return _("Click on the game board to place your piece"); return ""; } // Make the correct move void pp_make_move(entity minigame) { if ( minigame.minigame_flags == (PP_TURN_PLACE|minigame_self.team) ) { minigame_cmd("move ",pp_curr_pos); } } void pp_set_curr_pos(string s) { if ( pp_curr_pos ) strunzone(pp_curr_pos); if ( s ) s = strzone(s); pp_curr_pos = s; } // Required function, handle client events int pp_client_event(entity minigame, string event, ...) { switch(event) { case "activate": { pp_set_curr_pos(""); minigame.message = pp_turn_to_string(minigame.minigame_flags); return false; } case "key_pressed": { if((minigame.minigame_flags & PP_TURN_TEAM) == minigame_self.team) { switch ( ...(0,int) ) { case K_RIGHTARROW: case K_KP_RIGHTARROW: if ( ! pp_curr_pos ) pp_set_curr_pos("a3"); else pp_set_curr_pos(minigame_relative_tile(pp_curr_pos,1,0,PP_LET_CNT,PP_NUM_CNT)); return true; case K_LEFTARROW: case K_KP_LEFTARROW: if ( ! pp_curr_pos ) pp_set_curr_pos("c3"); else pp_set_curr_pos(minigame_relative_tile(pp_curr_pos,-1,0,PP_LET_CNT,PP_NUM_CNT)); return true; case K_UPARROW: case K_KP_UPARROW: if ( ! pp_curr_pos ) pp_set_curr_pos("a1"); else pp_set_curr_pos(minigame_relative_tile(pp_curr_pos,0,1,PP_LET_CNT,PP_NUM_CNT)); return true; case K_DOWNARROW: case K_KP_DOWNARROW: if ( ! pp_curr_pos ) pp_set_curr_pos("a3"); else pp_set_curr_pos(minigame_relative_tile(pp_curr_pos,0,-1,PP_LET_CNT,PP_NUM_CNT)); return true; case K_ENTER: case K_KP_ENTER: case K_SPACE: pp_make_move(minigame); return true; } } return false; } case "mouse_pressed": { if(...(0,int) == K_MOUSE1) { pp_make_move(minigame); return true; } return false; } case "mouse_moved": { vector mouse_pos = minigame_hud_normalize(mousepos,pp_boardpos,pp_boardsize); if ( minigame.minigame_flags == (PP_TURN_PLACE|minigame_self.team) ) pp_set_curr_pos(minigame_tile_name(mouse_pos,PP_LET_CNT,PP_NUM_CNT)); if ( ! pp_valid_tile(pp_curr_pos) ) pp_set_curr_pos(""); return true; } case "network_receive": { entity sent = ...(0,entity); int sf = ...(1,int); if ( sent.classname == "minigame" ) { if ( sf & MINIG_SF_UPDATE ) { sent.message = pp_turn_to_string(sent.minigame_flags); if ( sent.minigame_flags & minigame_self.team ) minigame_prompt(); sent.pp_team1_score = ReadByte(); sent.pp_team2_score = ReadByte(); } } else if(sent.classname == "minigame_board_piece") { sent.cnt = ReadByte(); if(sent.cnt) minigame.pp_curr_piece = sent; } return false; } case "menu_show": { HUD_MinigameMenu_CustomEntry(...(0,entity),_("Next Match"),"next"); return false; } case "menu_click": { if(...(0,string) == "next") minigame_cmd("next"); return false; } } return false; } #endif