REGISTER_MINIGAME(snake, "Snake"); const float SNAKE_TURN_MOVE = 0x0100; // the snake is moving, player must control it const float SNAKE_TURN_LOSS = 0x0200; // they did it?! const float SNAKE_TURN_WAIT = 0x0400; // the snake is waiting for the player to make their first move and begin the game const float SNAKE_TURN_TYPE = 0x0f00; // turn type mask const int SNAKE_SF_PLAYERSCORE = MINIG_SF_CUSTOM; const int SNAKE_LET_CNT = 15; const int SNAKE_NUM_CNT = 15; const int SNAKE_TILE_SIZE = 15; bool autocvar_sv_minigames_snake_wrap = false; float autocvar_sv_minigames_snake_delay_initial = 0.7; float autocvar_sv_minigames_snake_delay_multiplier = 50; float autocvar_sv_minigames_snake_delay_min = 0.1; .int snake_score; .entity snake_head; .float snake_delay; .float snake_nextmove; .vector snake_dir; // find same game piece given its tile name entity snake_find_piece(entity minig, string tile) { entity e = world; while ( ( e = findentity(e,owner,minig) ) ) if ( e.classname == "minigame_board_piece" && e.netname == tile ) return e; return world; } // find same game piece given its cnt entity snake_find_cnt(entity minig, int tile) { entity e = world; while ( ( e = findentity(e,owner,minig) ) ) if ( e.classname == "minigame_board_piece" && e.cnt == tile ) return e; return world; } // check if the tile name is valid (15x15 grid) bool snake_valid_tile(string tile) { if ( !tile ) return false; int number = minigame_tile_number(tile); int letter = minigame_tile_letter(tile); return 0 <= number && number < SNAKE_NUM_CNT && 0 <= letter && letter < SNAKE_LET_CNT; } void snake_new_mouse(entity minigame) { RandomSelection_Init(); int i, j; for(i = 0; i < SNAKE_LET_CNT; ++i) for(j = 0; j < SNAKE_NUM_CNT; ++j) { string pos = minigame_tile_buildname(i, j); if(!snake_find_piece(minigame, pos)) RandomSelection_Add(world, 0, pos, 1, 1); } entity piece = msle_spawn(minigame,"minigame_board_piece"); piece.team = 1; piece.netname = strzone(RandomSelection_chosen_string); minigame_server_sendflags(piece,MINIG_SF_ALL); minigame_server_sendflags(minigame,MINIG_SF_UPDATE); } void snake_setup_pieces(entity minigame) { int targnum = bound(1, floor(random() * SNAKE_NUM_CNT), SNAKE_NUM_CNT - 1); int targlet = bound(1, floor(random() * SNAKE_LET_CNT), SNAKE_LET_CNT - 1); entity piece = msle_spawn(minigame,"minigame_board_piece"); piece.team = 1; // init default team? piece.netname = strzone(minigame_tile_buildname(targlet,targnum)); piece.cnt = 1; minigame_server_sendflags(piece,MINIG_SF_ALL); minigame.snake_head = piece; snake_new_mouse(minigame); minigame_server_sendflags(minigame,MINIG_SF_UPDATE); } void snake_add_score(entity minigame, int thescore) { #ifdef SVQC if(!minigame) return; if(minigame.minigame_players) { minigame.minigame_players.snake_score += thescore; minigame.minigame_players.SendFlags |= SNAKE_SF_PLAYERSCORE; } #endif } void snake_move_body(entity minigame, bool ate_mouse) { entity tail = world; string tailpos = string_null; vector taildir = '0 0 0'; int i, pieces = 0; for(i = (SNAKE_NUM_CNT * SNAKE_LET_CNT); i >= 2; --i) { entity piece = snake_find_cnt(minigame, i); entity nextpiece = snake_find_cnt(minigame, i - 1); if(!piece) continue; pieces++; if(!tail) { tail = piece; tailpos = piece.netname; taildir = piece.snake_dir; } if(piece.netname) { strunzone(piece.netname); } piece.netname = strzone(nextpiece.netname); piece.snake_dir = nextpiece.snake_dir; minigame_server_sendflags(piece, MINIG_SF_ALL); } // just a head if(!pieces) { tail = minigame.snake_head; tailpos = minigame.snake_head.netname; taildir = minigame.snake_head.snake_dir; } if(tail && ate_mouse) { int newcnt = tail.cnt + 1; minigame.snake_delay = max(autocvar_sv_minigames_snake_delay_min, autocvar_sv_minigames_snake_delay_initial - (newcnt / autocvar_sv_minigames_snake_delay_multiplier)); snake_add_score(minigame, 1); entity piece = msle_spawn(minigame,"minigame_board_piece"); piece.cnt = newcnt; piece.team = 1; piece.snake_dir = taildir; piece.netname = strzone(tailpos); minigame_server_sendflags(piece,MINIG_SF_ALL); minigame_server_sendflags(minigame,MINIG_SF_UPDATE); } } void snake_move_head(entity minigame) { entity head = minigame.snake_head; string newpos; if(autocvar_sv_minigames_snake_wrap) newpos = minigame_relative_tile(head.netname, minigame.snake_dir_x, minigame.snake_dir_y, SNAKE_NUM_CNT, SNAKE_LET_CNT); else { int myx = minigame_tile_letter(head.netname); int myy = minigame_tile_number(head.netname); myx += minigame.snake_dir_x; myy += minigame.snake_dir_y; newpos = minigame_tile_buildname(myx, myy); } if(!snake_valid_tile(newpos) || (snake_find_piece(minigame, newpos)).cnt) { minigame.minigame_flags = SNAKE_TURN_LOSS; minigame_server_sendflags(minigame,MINIG_SF_UPDATE); return; } bool ate_mouse = false; entity piece = snake_find_piece(minigame, newpos); if(piece && !piece.cnt) ate_mouse = true; // move the body first, then set the new head position? snake_move_body(minigame, ate_mouse); if(ate_mouse) { if(piece.netname) { strunzone(piece.netname); } remove(piece); snake_new_mouse(minigame); } if(head.netname) { strunzone(head.netname); } head.netname = strzone(newpos); minigame_server_sendflags(head,MINIG_SF_ALL); } // make a move void snake_move(entity minigame, entity player, string dxs, string dys ) { if ( (minigame.minigame_flags & SNAKE_TURN_MOVE) || (minigame.minigame_flags & SNAKE_TURN_WAIT) ) if ( dxs || dys ) { //if ( snake_valid_tile(pos) ) //if ( snake_find_piece(minigame, pos) ) { int dx = ((dxs) ? bound(-1, stof(dxs), 1) : 0); int dy = ((dys) ? bound(-1, stof(dys), 1) : 0); int myl = minigame_tile_letter(minigame.snake_head.netname); int myn = minigame_tile_number(minigame.snake_head.netname); entity head = snake_find_piece(minigame, minigame_tile_buildname(myl + dx, myn + dy)); if(head && head.cnt == 2) return; // nope! if(minigame.minigame_flags & SNAKE_TURN_WAIT) minigame.snake_nextmove = time; minigame.minigame_flags = SNAKE_TURN_MOVE; minigame.snake_dir_x = dx; minigame.snake_dir_y = dy; minigame.snake_dir_z = 0; minigame.snake_head.snake_dir = minigame.snake_dir; minigame_server_sendflags(minigame.snake_head,MINIG_SF_UPDATE); minigame_server_sendflags(minigame,MINIG_SF_UPDATE); } } } #ifdef SVQC // required function, handle server side events int snake_server_event(entity minigame, string event, ...) { switch(event) { case "start": { snake_setup_pieces(minigame); minigame.snake_delay = autocvar_sv_minigames_snake_delay_initial; minigame.minigame_flags = SNAKE_TURN_WAIT; return true; } case "end": { entity e = world; while( (e = findentity(e, owner, minigame)) ) if(e.classname == "minigame_board_piece") { if(e.netname) { strunzone(e.netname); } remove(e); } minigame.snake_head = world; return false; } case "join": { int pl_num = minigame_count_players(minigame); // Don't allow more than 1 player // not sure if this should be a multiplayer game (might get crazy) if(pl_num >= 1) { return false; } // Team 1 by default return 1; } case "frame": { if(minigame.minigame_flags & SNAKE_TURN_MOVE) if(time >= minigame.snake_nextmove) { snake_move_head(minigame); minigame.snake_nextmove = time + minigame.snake_delay; } return false; } case "cmd": { switch(argv(0)) { case "move": snake_move(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) == 3 ? argv(2) : string_null)); return true; } return false; } case "network_send": { entity sent = ...(0,entity); int sf = ...(1,int); if ( sent.classname == "minigame_board_piece" && (sf & MINIG_SF_UPDATE) ) { WriteByte(MSG_ENTITY,sent.cnt); WriteCoord(MSG_ENTITY,sent.snake_dir_x); WriteCoord(MSG_ENTITY,sent.snake_dir_y); } else if ( sent.classname == "minigame_player" && (sf & SNAKE_SF_PLAYERSCORE ) ) { WriteLong(MSG_ENTITY,sent.snake_score); } else if ( sent.classname == "minigame" && (sf & MINIG_SF_UPDATE ) ) { WriteByte(MSG_ENTITY,autocvar_sv_minigames_snake_wrap); } return false; } } return false; } #elif defined(CSQC) vector snake_boardpos; // HUD board position vector snake_boardsize;// HUD board size bool snake_wrap; // Required function, draw the game board void snake_hud_board(vector pos, vector mySize) { minigame_hud_fitsqare(pos, mySize); snake_boardpos = pos; snake_boardsize = mySize; minigame_hud_simpleboard(pos,mySize,minigame_texture("snake/board")); vector tile_size = minigame_hud_denormalize_size('1 1 0' / SNAKE_TILE_SIZE,pos,mySize); vector tile_pos; entity tail = world; int i; for(i = (SNAKE_NUM_CNT * SNAKE_LET_CNT); i >= 2; --i) { entity piece = snake_find_cnt(active_minigame, i); if(piece) { tail = piece; break; } } entity e; FOREACH_MINIGAME_ENTITY(e) { if ( e.classname == "minigame_board_piece" ) { tile_pos = minigame_tile_pos(e.netname,SNAKE_NUM_CNT,SNAKE_LET_CNT); tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize); string thepiece = "snake/mouse"; if(e.cnt) thepiece = "snake/body"; if(tail && e.cnt == tail.cnt) thepiece = "snake/tail"; if(e.cnt == 1) { int dx = minigame_tile_letter(e.netname) + e.snake_dir_x * 2; int dy = minigame_tile_number(e.netname) + e.snake_dir_y * 2; entity mouse = snake_find_piece(active_minigame, minigame_tile_buildname(dx, dy)); thepiece = "snake/head"; if(mouse && !mouse.cnt) { float myang = 0; int myx = minigame_tile_letter(e.netname); int myy = minigame_tile_number(e.netname); if(myx - 2 == dx) myang = M_PI*3/2; if(myx + 2 == dx) myang = M_PI/2; if(myy - 2 == dy) myang = M_PI; int newx = minigame_tile_letter(e.netname) + e.snake_dir_x; int newy = minigame_tile_number(e.netname) + e.snake_dir_y; string newpos = minigame_tile_buildname(newx, newy); vector my_pos = minigame_tile_pos(newpos,SNAKE_NUM_CNT,SNAKE_LET_CNT); my_pos = minigame_hud_denormalize(my_pos,pos,mySize); drawrotpic(my_pos, myang, minigame_texture("snake/tongue"), tile_size, tile_size/2, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL ); } } if(e.cnt == 1 || e.cnt == tail.cnt) { vector thedir = e.snake_dir; float theang = 0; if(e.cnt == tail.cnt) { int thex = minigame_tile_letter(e.netname); int they = minigame_tile_number(e.netname); entity t = snake_find_cnt(active_minigame, e.cnt - 1); int tx = minigame_tile_letter(t.netname); int ty = minigame_tile_number(t.netname); if(thex - 1 == tx) { thedir_y = 0; thedir_x = -1; } if(they + 1 == ty) { thedir_x = 0; thedir_y = 1; } if(they - 1 == ty) { thedir_x = 0; thedir_y = -1; } } if(thedir_y == -1) theang = M_PI; if(thedir_x == 1) theang = M_PI/2; if(thedir_x == -1) theang = M_PI*3/2; drawrotpic(tile_pos, theang, minigame_texture(thepiece), tile_size, tile_size/2, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL ); } else { minigame_drawpic_centered( tile_pos, minigame_texture(thepiece), tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL ); } } } if ( active_minigame.minigame_flags & SNAKE_TURN_LOSS ) { int scores = 0; FOREACH_MINIGAME_ENTITY(e) if(e.classname == "minigame_player") scores = e.snake_score; vector winfs = hud_fontsize*2; string scores_text; scores_text = strcat("Score: ", ftos(scores)); vector win_pos = pos+eY*(mySize_y-winfs_y)/2; vector win_sz; win_sz = minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos, sprintf("Game over! %s", scores_text), winfs, 0, DRAWFLAG_NORMAL, 0.5); drawfill(win_pos-eY*hud_fontsize_y,win_sz+2*eY*hud_fontsize_y,'0.3 0.3 1',0.8,DRAWFLAG_ADDITIVE); minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos, sprintf("Game over! %s", scores_text), winfs, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5); } } // Required function, draw the game status panel void snake_hud_status(vector pos, vector mySize) { HUD_Panel_DrawBg(1); vector ts; ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message, hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5); pos_y += ts_y; mySize_y -= ts_y; vector player_fontsize = hud_fontsize * 1.75; ts_y = ( mySize_y - 2*player_fontsize_y ) / 2; ts_x = mySize_x; vector mypos; vector tile_size = '48 48 0'; mypos = pos; drawfill(mypos,eX*mySize_x+eY*player_fontsize_y,'1 1 1',0.5,DRAWFLAG_ADDITIVE); mypos_y += player_fontsize_y; drawfill(mypos,eX*mySize_x+eY*tile_size_y,'1 1 1',0.25,DRAWFLAG_ADDITIVE); entity e; FOREACH_MINIGAME_ENTITY(e) { if ( e.classname == "minigame_player" ) { mypos = pos; minigame_drawcolorcodedstring_trunc(mySize_x,mypos, GetPlayerName(e.minigame_playerslot-1), player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL); mypos_y += player_fontsize_y; //drawpic( mypos, // minigame_texture("snake/piece"), // tile_size, '1 0 0', panel_fg_alpha, DRAWFLAG_NORMAL ); //mypos_x += tile_size_x; drawstring(mypos,ftos(e.snake_score),tile_size, '0.7 0.84 1', panel_fg_alpha, DRAWFLAG_NORMAL); } } } // Turn a set of flags into a help message string snake_turn_to_string(int turnflags) { if ( turnflags & SNAKE_TURN_LOSS ) return _("Game over!"); if ( turnflags & SNAKE_TURN_WAIT ) return _("Press an arrow key to begin the game"); if ( turnflags & SNAKE_TURN_MOVE ) if(snake_wrap) return _("Avoid the snake's body, collect the mice!"); else return _("Avoid the screen edges and the snake's body, collect the mice!"); return ""; } // Make the correct move void snake_set_direction(entity minigame, int dx, int dy) { //if ( minigame.minigame_flags == SNAKE_TURN_MOVE ) //{ minigame_cmd("move ",ftos(dx), " ", ftos(dy)); //} } // Required function, handle client events int snake_client_event(entity minigame, string event, ...) { switch(event) { case "activate": { minigame.message = snake_turn_to_string(minigame.minigame_flags); return false; } case "key_pressed": { //if((minigame.minigame_flags & SNAKE_TURN_TEAM) == minigame_self.team) { switch ( ...(0,int) ) { case K_RIGHTARROW: case K_KP_RIGHTARROW: snake_set_direction(minigame, 1, 0); return true; case K_LEFTARROW: case K_KP_LEFTARROW: snake_set_direction(minigame, -1, 0); return true; case K_UPARROW: case K_KP_UPARROW: snake_set_direction(minigame, 0, 1); return true; case K_DOWNARROW: case K_KP_DOWNARROW: snake_set_direction(minigame, 0, -1); return true; } } return false; } case "network_receive": { entity sent = ...(0,entity); int sf = ...(1,int); if ( sent.classname == "minigame" ) { if ( sf & MINIG_SF_UPDATE ) { snake_wrap = ReadByte(); sent.message = snake_turn_to_string(sent.minigame_flags); //if ( sent.minigame_flags & minigame_self.team ) minigame_prompt(); } } else if(sent.classname == "minigame_board_piece") { if(sf & MINIG_SF_UPDATE) { sent.cnt = ReadByte(); sent.snake_dir_x = ReadCoord(); sent.snake_dir_y = ReadCoord(); sent.snake_dir_z = 0; if(sent.cnt == 1) minigame.snake_head = sent; // hax } } else if ( sent.classname == "minigame_player" && (sf & SNAKE_SF_PLAYERSCORE ) ) { sent.snake_score = ReadLong(); } return false; } } return false; } #endif