#ifndef MONSTERS_ALL_H #define MONSTERS_ALL_H #include "monster.qh" REGISTRY(Monsters, BIT(4)) REGISTER_REGISTRY(RegisterMonsters) const int MON_FIRST = 1; #define MON_LAST (Monsters_COUNT - 1) /** If you register a new monster, make sure to add it to all.inc */ #define REGISTER_MONSTER(id, inst) REGISTER(RegisterMonsters, MON, Monsters, id, monsterid, inst) REGISTER_MONSTER(Null, NEW(Monster)); Monster get_monsterinfo(int id) { if (id >= MON_FIRST && id <= MON_LAST) { Monster m = Monsters[id]; if (m) return m; } return MON_Null; } #include "all.inc" #endif