#pragma once #include "../all.qh" #ifdef GAMEQC MODEL(MON_SHAMBLER, M_Model("shambler.mdl")); #endif CLASS(Shambler, Monster) ATTRIB(Shambler, spawnflags, int, MONSTER_SIZE_BROKEN | MON_FLAG_SUPERMONSTER | MON_FLAG_MELEE | MON_FLAG_RANGED); ATTRIB(Shambler, m_mins, vector, '-41 -41 -31'); ATTRIB(Shambler, m_maxs, vector, '41 41 65'); #ifdef GAMEQC ATTRIB(Shambler, m_model, Model, MDL_MON_SHAMBLER); #endif ATTRIB(Shambler, netname, string, "shambler"); ATTRIB(Shambler, monster_name, string, _("Shambler")); ENDCLASS(Shambler) REGISTER_MONSTER(SHAMBLER, NEW(Shambler));