#pragma once #include "../all.qh" #ifdef GAMEQC MODEL(MON_SPIDER, M_Model("spider.dpm")); #endif CLASS(Spider, Monster) ATTRIB(Spider, spawnflags, int, MON_FLAG_MELEE | MON_FLAG_RANGED | MON_FLAG_RIDE); ATTRIB(Spider, m_mins, vector, '-30 -30 -25'); ATTRIB(Spider, m_maxs, vector, '30 30 30'); #ifdef GAMEQC ATTRIB(Spider, m_model, Model, MDL_MON_SPIDER); #endif ATTRIB(Spider, netname, string, "spider"); ATTRIB(Spider, monster_name, string, _("Spider")); ENDCLASS(Spider) REGISTER_MONSTER(SPIDER, NEW(Spider)); #include CLASS(SpiderAttack, PortoLaunch) /* flags */ ATTRIB(SpiderAttack, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK); /* impulse */ ATTRIB(SpiderAttack, impulse, int, 9); /* refname */ ATTRIB(SpiderAttack, netname, string, "spider"); /* wepname */ ATTRIB(SpiderAttack, m_name, string, _("Spider attack")); ENDCLASS(SpiderAttack) REGISTER_WEAPON(SPIDER_ATTACK, NEW(SpiderAttack)); #include CLASS(Webbed, StatusEffects) ATTRIB(Webbed, netname, string, "webbed"); #if 0 // NOTE: status effect name and icon disabled as they are not displayed // re-enable if status effects are given a visual element ATTRIB(Webbed, m_name, string, _("Webbed")); ATTRIB(Webbed, m_icon, string, "buff_disability"); #endif ATTRIB(Webbed, m_color, vector, '0.94 0.3 1'); ATTRIB(Webbed, m_hidden, bool, true); ATTRIB(Webbed, m_lifetime, float, 10); ENDCLASS(Webbed) REGISTER_STATUSEFFECT(Webbed, NEW(Webbed));