#ifndef WYVERN_H #define WYVERN_H #ifndef MENUQC MODEL(MON_WYVERN, "models/monsters/wizard.mdl"); #endif CLASS(Wyvern, Monster) ATTRIB(Wyvern, spawnflags, int, MONSTER_TYPE_FLY | MONSTER_SIZE_BROKEN | MON_FLAG_RANGED | MON_FLAG_RIDE); ATTRIB(Wyvern, mins, vector, '-20 -20 -58'); ATTRIB(Wyvern, maxs, vector, '20 20 20'); #ifndef MENUQC ATTRIB(Wyvern, m_model, Model, MDL_MON_WYVERN); #endif ATTRIB(Wyvern, netname, string, "wyvern"); ATTRIB(Wyvern, monster_name, string, _("Wyvern")); ENDCLASS(Wyvern) REGISTER_MONSTER(WYVERN, NEW(Wyvern)) { #ifndef MENUQC this.mr_precache(this); #endif } #include "../../weapons/all.qh" CLASS(WyvernAttack, PortoLaunch) /* flags */ ATTRIB(WyvernAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED); /* impulse */ ATTRIB(WyvernAttack, impulse, int, 9); /* refname */ ATTRIB(WyvernAttack, netname, string, "wyvern"); /* wepname */ ATTRIB(WyvernAttack, message, string, _("Wyvern attack")); ENDCLASS(WyvernAttack) REGISTER_WEAPON(WYVERN_ATTACK, NEW(WyvernAttack)); #endif #ifdef IMPLEMENTATION #ifdef SVQC float autocvar_g_monster_wyvern_attack_fireball_damage; float autocvar_g_monster_wyvern_attack_fireball_edgedamage; float autocvar_g_monster_wyvern_attack_fireball_damagetime; float autocvar_g_monster_wyvern_attack_fireball_force; float autocvar_g_monster_wyvern_attack_fireball_radius; float autocvar_g_monster_wyvern_attack_fireball_speed; void M_Wyvern_Attack_Fireball_Explode(); void M_Wyvern_Attack_Fireball_Touch(); METHOD(WyvernAttack, wr_think, void(WyvernAttack thiswep, entity actor, bool fire1, bool fire2)) { if (fire1) if (time > actor.attack_finished_single || weapon_prepareattack(thiswep, actor, false, 1.2)) { if (IS_PLAYER(actor)) W_SetupShot_Dir(actor, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0); if (IS_MONSTER(actor)) { actor.attack_finished_single = time + 1.2; actor.anim_finished = time + 1.2; monster_makevectors(actor.enemy); } entity missile = spawn(); missile.owner = missile.realowner = actor; missile.solid = SOLID_TRIGGER; missile.movetype = MOVETYPE_FLYMISSILE; missile.projectiledeathtype = DEATH_MONSTER_WYVERN.m_id; setsize(missile, '-6 -6 -6', '6 6 6'); setorigin(missile, actor.origin + actor.view_ofs + v_forward * 14); missile.flags = FL_PROJECTILE; missile.velocity = w_shotdir * (autocvar_g_monster_wyvern_attack_fireball_speed); missile.avelocity = '300 300 300'; missile.nextthink = time + 5; missile.think = M_Wyvern_Attack_Fireball_Explode; missile.touch = M_Wyvern_Attack_Fireball_Touch; CSQCProjectile(missile, true, PROJECTILE_FIREMINE, true); weapon_thinkf(actor, WFRAME_FIRE1, 0, w_ready); } } METHOD(WyvernAttack, wr_checkammo1, bool(WyvernAttack thiswep)) { return true; } float autocvar_g_monster_wyvern_health; float autocvar_g_monster_wyvern_damageforcescale = 0.6; float autocvar_g_monster_wyvern_speed_stop; float autocvar_g_monster_wyvern_speed_run; float autocvar_g_monster_wyvern_speed_walk; /* const float wyvern_anim_hover = 0; const float wyvern_anim_fly = 1; const float wyvern_anim_magic = 2; const float wyvern_anim_pain = 3; const float wyvern_anim_death = 4; */ void M_Wyvern_Attack_Fireball_Explode() { SELFPARAM(); Send_Effect(EFFECT_FIREBALL_EXPLODE, self.origin, '0 0 0', 1); entity owner = self.realowner; RadiusDamage(self, owner, autocvar_g_monster_wyvern_attack_fireball_damage, autocvar_g_monster_wyvern_attack_fireball_edgedamage, autocvar_g_monster_wyvern_attack_fireball_force, world, world, autocvar_g_monster_wyvern_attack_fireball_radius, self.projectiledeathtype, world); for (entity e = world; (e = findfloat(e, takedamage, DAMAGE_AIM)); ) if (vlen(e.origin - self.origin) <= (autocvar_g_monster_wyvern_attack_fireball_radius)) Fire_AddDamage(e, owner, 5 * MONSTER_SKILLMOD(owner), (autocvar_g_monster_wyvern_attack_fireball_damagetime), self.projectiledeathtype); remove(self); } void M_Wyvern_Attack_Fireball_Touch() { PROJECTILE_TOUCH; M_Wyvern_Attack_Fireball_Explode(); } float M_Wyvern_Attack(float attack_type, entity targ) { SELFPARAM(); switch(attack_type) { case MONSTER_ATTACK_MELEE: case MONSTER_ATTACK_RANGED: { w_shotdir = normalize((self.enemy.origin + '0 0 10') - self.origin); Weapon wep = WEP_WYVERN_ATTACK; wep.wr_think(wep, self, true, false); return true; } } return false; } spawnfunc(monster_wyvern) { Monster_Spawn(MON_WYVERN.monsterid); } #endif // SVQC #ifdef SVQC METHOD(Wyvern, mr_think, bool(Wyvern thismon)) { return true; } METHOD(Wyvern, mr_pain, bool(Wyvern thismon)) { SELFPARAM(); self.pain_finished = time + 0.5; setanim(self, self.anim_pain1, true, true, false); return true; } METHOD(Wyvern, mr_death, bool(Wyvern thismon)) { SELFPARAM(); setanim(self, self.anim_die1, false, true, true); self.velocity_x = -200 + 400 * random(); self.velocity_y = -200 + 400 * random(); self.velocity_z = 100 + 100 * random(); return true; } #endif #ifndef MENUQC METHOD(Wyvern, mr_anim, bool(Wyvern thismon)) { SELFPARAM(); vector none = '0 0 0'; self.anim_die1 = animfixfps(self, '4 1 0.5', none); // 2 seconds self.anim_walk = animfixfps(self, '1 1 1', none); self.anim_idle = animfixfps(self, '0 1 1', none); self.anim_pain1 = animfixfps(self, '3 1 2', none); // 0.5 seconds self.anim_shoot = animfixfps(self, '2 1 5', none); // analyze models and set framerate self.anim_run = animfixfps(self, '1 1 1', none); return true; } #endif #ifdef SVQC spawnfunc(item_cells); METHOD(Wyvern, mr_setup, bool(Wyvern thismon)) { SELFPARAM(); if(!self.health) self.health = (autocvar_g_monster_wyvern_health); if(!self.speed) { self.speed = (autocvar_g_monster_wyvern_speed_walk); } if(!self.speed2) { self.speed2 = (autocvar_g_monster_wyvern_speed_run); } if(!self.stopspeed) { self.stopspeed = (autocvar_g_monster_wyvern_speed_stop); } if(!self.damageforcescale) { self.damageforcescale = (autocvar_g_monster_wyvern_damageforcescale); } self.monster_loot = spawnfunc_item_cells; self.monster_attackfunc = M_Wyvern_Attack; return true; } METHOD(Wyvern, mr_precache, bool(Wyvern thismon)) { return true; } #endif #endif