#pragma once #include "../all.qh" #ifdef GAMEQC MODEL(MON_WYVERN, M_Model("wizard.mdl")); #endif CLASS(Wyvern, Monster) ATTRIB(Wyvern, spawnflags, int, MONSTER_TYPE_FLY | MONSTER_SIZE_BROKEN | MON_FLAG_RANGED | MON_FLAG_RIDE); ATTRIB(Wyvern, mins, vector, '-20 -20 -58'); ATTRIB(Wyvern, maxs, vector, '20 20 20'); #ifdef GAMEQC ATTRIB(Wyvern, m_model, Model, MDL_MON_WYVERN); #endif ATTRIB(Wyvern, netname, string, "wyvern"); ATTRIB(Wyvern, monster_name, string, _("Wyvern")); ENDCLASS(Wyvern) REGISTER_MONSTER(WYVERN, NEW(Wyvern)) { #ifdef GAMEQC this.mr_precache(this); #endif } #include CLASS(WyvernAttack, PortoLaunch) /* flags */ ATTRIB(WyvernAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED); /* impulse */ ATTRIB(WyvernAttack, impulse, int, 9); /* refname */ ATTRIB(WyvernAttack, netname, string, "wyvern"); /* wepname */ ATTRIB(WyvernAttack, m_name, string, _("Wyvern attack")); ENDCLASS(WyvernAttack) REGISTER_WEAPON(WYVERN_ATTACK, NEW(WyvernAttack));