#pragma once #ifdef GAMEQC MODEL(MON_ZOMBIE, M_Model("zombie.dpm")); #endif CLASS(Zombie, Monster) ATTRIB(Zombie, spawnflags, int, MON_FLAG_MELEE | MON_FLAG_RIDE); ATTRIB(Zombie, mins, vector, '-18 -18 -25'); ATTRIB(Zombie, maxs, vector, '18 18 47'); #ifdef GAMEQC ATTRIB(Zombie, m_model, Model, MDL_MON_ZOMBIE); #endif ATTRIB(Zombie, netname, string, "zombie"); ATTRIB(Zombie, monster_name, string, _("Zombie")); ENDCLASS(Zombie) REGISTER_MONSTER(ZOMBIE, NEW(Zombie)) { #ifdef GAMEQC this.mr_precache(this); #endif }