#include "include.qh" #include "../physics.qh" #if defined(CSQC) #include "../../dpdefs/csprogsdefs.qh" #include "../../client/defs.qh" #include "../stats.qh" #include "../util.qh" #include "movetypes.qh" #include "../../csqcmodellib/common.qh" #include "../../server/t_items.qh" #elif defined(MENUQC) #elif defined(SVQC) #include "../../server/autocvars.qh" #endif void _Movetype_WallFriction(vector stepnormal) // SV_WallFriction { /*float d, i; vector into, side; makevectors(self.v_angle); d = (stepnormal * v_forward) + 0.5; if(d < 0) { i = (stepnormal * self.move_velocity); into = i * stepnormal; side = self.move_velocity - into; self.move_velocity_x = side.x * (1 * d); self.move_velocity_y = side.y * (1 * d); }*/ } vector planes[MAX_CLIP_PLANES]; int _Movetype_FlyMove(float dt, bool applygravity, vector stepnormal, float stepheight) // SV_FlyMove {SELFPARAM(); int blocked = 0, bumpcount; int i, j, numplanes = 0; float time_left = dt, grav = 0; vector push; vector primal_velocity, original_velocity, new_velocity = '0 0 0', restore_velocity; for(i = 0; i <= MAX_CLIP_PLANES; ++i) planes[i] = '0 0 0'; grav = 0; restore_velocity = self.move_velocity; if(applygravity) { self.move_didgravity = 1; grav = dt * (PHYS_ENTGRAVITY(self) ? PHYS_ENTGRAVITY(self) : 1) * PHYS_GRAVITY; if(!GAMEPLAYFIX_NOGRAVITYONGROUND || !(self.move_flags & FL_ONGROUND)) { if(GRAVITY_UNAFFECTED_BY_TICRATE) self.move_velocity_z -= grav * 0.5; else self.move_velocity_z -= grav; } } original_velocity = primal_velocity = self.move_velocity; for(bumpcount = 0;bumpcount < MAX_CLIP_PLANES;bumpcount++) { if(!self.move_velocity_x && !self.move_velocity_y && !self.move_velocity_z) break; push = self.move_velocity * time_left; if(!_Movetype_PushEntity(push, false)) { // we got teleported by a touch function // let's abort the move blocked |= 8; break; } // this code is used by MOVETYPE_WALK and MOVETYPE_STEP and SV_UnstickEntity // abort move if we're stuck in the world (and didn't make it out) if(trace_startsolid && trace_allsolid) { self.move_velocity = restore_velocity; return 3; } if(trace_fraction == 1) break; if(trace_plane_normal_z) { if(trace_plane_normal_z > 0.7) { // floor blocked |= 1; if(!trace_ent) { //dprint("_Movetype_FlyMove: !trace_ent\n"); trace_ent = world; } self.move_flags |= FL_ONGROUND; self.move_groundentity = trace_ent; } } else if(stepheight) { // step - handle it immediately vector org; vector steppush; //Con_Printf("step %f %f %f : ", self.move_origin_x, PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2]); steppush = '0 0 1' * stepheight; org = self.move_origin; if(!_Movetype_PushEntity(steppush, false)) { blocked |= 8; break; } //Con_Printf("%f %f %f : ", self.move_origin_x, PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2]); if(!_Movetype_PushEntity(push, false)) { blocked |= 8; break; } float trace2_fraction = trace_fraction; //Con_Printf("%f %f %f : ", self.move_origin_x, PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2]); steppush = '0 0 1' * (org_z - self.move_origin_z); if(!_Movetype_PushEntity(steppush, false)) { blocked |= 8; break; } //Con_Printf("%f %f %f : ", self.move_origin_x, PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2]); // accept the new position if it made some progress... if(fabs(self.move_origin_x - org_x) >= 0.03125 || fabs(self.move_origin_y - org_y) >= 0.03125) { //Con_Printf("accepted (delta %f %f %f)\n", self.move_origin_x - org_x, PRVM_serveredictvector(ent, origin)[1] - org[1], PRVM_serveredictvector(ent, origin)[2] - org[2]); trace_endpos = self.move_origin; time_left *= 1 - trace2_fraction; numplanes = 0; continue; } else { //Con_Printf("REJECTED (delta %f %f %f)\n", self.move_origin_x - org_x, PRVM_serveredictvector(ent, origin)[1] - org[1], PRVM_serveredictvector(ent, origin)[2] - org[2]); self.move_origin = org; } } else { // step - return it to caller blocked |= 2; // save the trace for player extrafriction if(stepnormal) stepnormal = trace_plane_normal; } if(trace_fraction >= 0.001) { // actually covered some distance original_velocity = self.move_velocity; numplanes = 0; } time_left *= 1 - trace_fraction; // clipped to another plane if(numplanes >= MAX_CLIP_PLANES) { // this shouldn't really happen self.move_velocity = '0 0 0'; blocked = 3; break; } planes[numplanes] = trace_plane_normal; numplanes++; // modify original_velocity so it parallels all of the clip planes for (i = 0;i < numplanes;i++) { new_velocity = _Movetype_ClipVelocity(original_velocity, planes[i], 1); for (j = 0;j < numplanes;j++) { if(j != i) { // not ok if((new_velocity * planes[j]) < 0) break; } } if(j == numplanes) break; } if(i != numplanes) { // go along this plane self.move_velocity = new_velocity; } else { // go along the crease if(numplanes != 2) { self.move_velocity = '0 0 0'; blocked = 7; break; } vector dir; dir.x = planes[0].y * planes[1].z - planes[0].z * planes[1].y; dir.y = planes[0].z * planes[1].x - planes[0].x * planes[1].z; dir.z = planes[0].x * planes[1].y - planes[0].y * planes[1].x; // LordHavoc: thanks to taniwha of QuakeForge for pointing out this fix for slowed falling in corners float ilength = sqrt((dir * dir)); if(ilength) ilength = 1.0 / ilength; dir.x *= ilength; dir.y *= ilength; dir.z *= ilength; float d = (dir * self.move_velocity); self.move_velocity = dir * d; } // if current velocity is against the original velocity, // stop dead to avoid tiny occilations in sloping corners if((self.move_velocity * primal_velocity) <= 0) { self.move_velocity = '0 0 0'; break; } } // LordHavoc: this came from QW and allows you to get out of water more easily if(GAMEPLAYFIX_EASIERWATERJUMP && (self.move_flags & FL_WATERJUMP) && !(blocked & 8)) self.move_velocity = primal_velocity; if(applygravity) { if(!GAMEPLAYFIX_NOGRAVITYONGROUND || !(self.move_flags & FL_ONGROUND)) { if(GRAVITY_UNAFFECTED_BY_TICRATE) self.move_velocity_z -= grav * 0.5f; } } return blocked; } void _Movetype_CheckVelocity() // SV_CheckVelocity { // if(vlen(self.move_velocity) < 0.0001) // self.move_velocity = '0 0 0'; } bool _Movetype_CheckWater(entity ent) // SV_CheckWater { vector point = ent.move_origin; point.z += (ent.mins.z + 1); int nativecontents = pointcontents(point); if(ent.move_watertype && ent.move_watertype != nativecontents) { // dprintf("_Movetype_CheckWater(): Original: '%d', New: '%d'\n", ent.move_watertype, nativecontents); if(ent.contentstransition) ent.contentstransition(ent.move_watertype, nativecontents); } ent.move_waterlevel = 0; ent.move_watertype = CONTENT_EMPTY; int supercontents = Mod_Q1BSP_SuperContentsFromNativeContents(nativecontents); if(supercontents & DPCONTENTS_LIQUIDSMASK) { ent.move_watertype = nativecontents; ent.move_waterlevel = 1; point.y = (ent.origin.y + ((ent.mins.z + ent.maxs.y) * 0.5)); if(Mod_Q1BSP_SuperContentsFromNativeContents(pointcontents(point)) & DPCONTENTS_LIQUIDSMASK) { ent.move_waterlevel = 2; point.y = ent.origin.y + ent.view_ofs.y; if(Mod_Q1BSP_SuperContentsFromNativeContents(pointcontents(point)) & DPCONTENTS_LIQUIDSMASK) ent.move_waterlevel = 3; } } return ent.move_waterlevel > 1; } void _Movetype_CheckWaterTransition(entity ent) // SV_CheckWaterTransition { int contents = pointcontents(ent.move_origin); if(!ent.move_watertype) { // just spawned here if(!autocvar_cl_gameplayfix_fixedcheckwatertransition) { ent.move_watertype = contents; ent.move_waterlevel = 1; return; } } else if(ent.move_watertype != contents) { // dprintf("_Movetype_CheckWaterTransition(): Origin: %s, Direct: '%d', Original: '%d', New: '%d'\n", vtos(ent.move_origin), pointcontents(ent.move_origin), ent.move_watertype, contents); if(ent.contentstransition) ent.contentstransition(ent.move_watertype, contents); } if(contents <= CONTENT_WATER) { ent.move_watertype = contents; ent.move_waterlevel = 1; } else { ent.move_watertype = CONTENT_EMPTY; ent.move_waterlevel = (autocvar_cl_gameplayfix_fixedcheckwatertransition ? 0 : contents); } } void _Movetype_Impact(entity oth) // SV_Impact {SELFPARAM(); entity oldother = other; if(self.move_touch) { other = oth; self.move_touch(); other = oldother; } if(oth.move_touch) { other = self; SELFCALL(oth, oth.move_touch()); SELFCALL_DONE(); other = oldother; } } void _Movetype_LinkEdict_TouchAreaGrid() // SV_LinkEdict_TouchAreaGrid {SELFPARAM(); entity oldother = other; for (entity e = findradius(0.5 * (self.absmin + self.absmax), 0.5 * vlen(self.absmax - self.absmin)); e; e = e.chain) { if(e.move_touch && boxesoverlap(e.absmin, e.absmax, this.absmin, this.absmax)) { setself(e); other = this; trace_allsolid = false; trace_startsolid = false; trace_fraction = 1; trace_inwater = false; trace_inopen = true; trace_endpos = e.origin; trace_plane_normal = '0 0 1'; trace_plane_dist = 0; trace_ent = this; e.move_touch(); } } other = oldother; setself(this); } void _Movetype_LinkEdict(bool touch_triggers) // SV_LinkEdict {SELFPARAM(); vector mi, ma; if(self.solid == SOLID_BSP) { // TODO set the absolute bbox mi = self.mins; ma = self.maxs; } else { mi = self.mins; ma = self.maxs; } mi += self.move_origin; ma += self.move_origin; if(self.move_flags & FL_ITEM) { mi.x -= 15; mi.y -= 15; mi.z -= 1; ma.x += 15; ma.y += 15; ma.z += 1; } else { mi.x -= 1; mi.y -= 1; mi.z -= 1; ma.x += 1; ma.y += 1; ma.z += 1; } self.absmin = mi; self.absmax = ma; if(touch_triggers) _Movetype_LinkEdict_TouchAreaGrid(); } bool _Movetype_TestEntityPosition(vector ofs) // SV_TestEntityPosition {SELFPARAM(); // vector org = self.move_origin + ofs; int cont = self.dphitcontentsmask; self.dphitcontentsmask = DPCONTENTS_SOLID; tracebox(self.move_origin, self.mins, self.maxs, self.move_origin, MOVE_NOMONSTERS, self); self.dphitcontentsmask = cont; if(trace_startsolid) return true; if(vlen(trace_endpos - self.move_origin) > 0.0001) self.move_origin = trace_endpos; return false; } bool _Movetype_UnstickEntity() // SV_UnstickEntity {SELFPARAM(); if(!_Movetype_TestEntityPosition('0 0 0')) return true; if(!_Movetype_TestEntityPosition('-1 0 0')) goto success; if(!_Movetype_TestEntityPosition('1 0 0')) goto success; if(!_Movetype_TestEntityPosition('0 -1 0')) goto success; if(!_Movetype_TestEntityPosition('0 1 0')) goto success; if(!_Movetype_TestEntityPosition('-1 -1 0')) goto success; if(!_Movetype_TestEntityPosition('1 -1 0')) goto success; if(!_Movetype_TestEntityPosition('-1 1 0')) goto success; if(!_Movetype_TestEntityPosition('1 1 0')) goto success; for (int i = 1; i <= 17; ++i) { if(!_Movetype_TestEntityPosition('0 0 -1' * i)) goto success; if(!_Movetype_TestEntityPosition('0 0 1' * i)) goto success; } LOG_TRACEF("Can't unstick an entity (edict: %d, classname: %s, origin: %s)\n", num_for_edict(self), self.classname, vtos(self.move_origin)); return false; : success; LOG_TRACEF("Sucessfully unstuck an entity (edict: %d, classname: %s, origin: %s)\n", num_for_edict(self), self.classname, vtos(self.move_origin)); _Movetype_LinkEdict(true); return true; } vector _Movetype_ClipVelocity(vector vel, vector norm, float f) // SV_ClipVelocity { vel -= ((vel * norm) * norm) * f; if(vel.x > -0.1 && vel.x < 0.1) vel.x = 0; if(vel.y > -0.1 && vel.y < 0.1) vel.y = 0; if(vel.z > -0.1 && vel.z < 0.1) vel.z = 0; return vel; } void _Movetype_PushEntityTrace(vector push) {SELFPARAM(); vector end = self.move_origin + push; int type; if(self.move_nomonsters) type = max(0, self.move_nomonsters); else if(self.move_movetype == MOVETYPE_FLYMISSILE) type = MOVE_MISSILE; else if(self.solid == SOLID_TRIGGER || self.solid == SOLID_NOT) type = MOVE_NOMONSTERS; else type = MOVE_NORMAL; tracebox(self.move_origin, self.mins, self.maxs, end, type, self); } float _Movetype_PushEntity(vector push, bool failonstartsolid) // SV_PushEntity {SELFPARAM(); _Movetype_PushEntityTrace(push); if(trace_startsolid && failonstartsolid) return trace_fraction; self.move_origin = trace_endpos; if(trace_fraction < 1) if(self.solid >= SOLID_TRIGGER && (!(self.move_flags & FL_ONGROUND) || (self.move_groundentity != trace_ent))) _Movetype_Impact(trace_ent); return trace_fraction; } .float ltime; .void() blocked; // matrix version of makevectors, sets v_forward, v_right and v_up void makevectors_matrix(vector myangles) // AngleVectorsFLU { v_forward = v_right = v_up = '0 0 0'; float y = myangles.y * (M_PI * 2 / 360); float sy = sin(y); float cy = cos(y); float p = myangles.x * (M_PI * 2 / 360); float sp = sin(p); float cp = cos(p); if(v_forward) { v_forward.x = cp * cy; v_forward.y = cp * sy; v_forward.z = -sp; } if(v_right || v_up) { if(myangles.z) { float r = myangles.z * (M_PI * 2 / 360); float sr = sin(r); float cr = cos(r); if(v_right) { v_right.x = sr * sp * cy + cr * -sy; v_right.y = sr * sp * sy + cr * cy; v_right.z = sr * cp; } if(v_up) { v_up.x = cr * sp * cy + -sr * -sy; v_up.y = cr * sp * sy + -sr * cy; v_up.z = cr * cp; } } else { if(v_right) { v_right.x = -sy; v_right.y = cy; v_right.z = 0; } if(v_up) { v_up.x = sp * cy; v_up.y = sp * sy; v_up.z = cp; } } } } void _Movetype_Physics_Frame(float movedt) {SELFPARAM(); self.move_didgravity = -1; switch (self.move_movetype) { case MOVETYPE_PUSH: case MOVETYPE_FAKEPUSH: _Movetype_Physics_Pusher(movedt); break; case MOVETYPE_NONE: break; case MOVETYPE_FOLLOW: _Movetype_Physics_Follow(); break; case MOVETYPE_NOCLIP: _Movetype_CheckWater(self); self.move_origin = self.move_origin + TICRATE * self.move_velocity; self.move_angles = self.move_angles + TICRATE * self.move_avelocity; _Movetype_LinkEdict(false); break; case MOVETYPE_STEP: _Movetype_Physics_Step(movedt); break; case MOVETYPE_WALK: _Movetype_Physics_Walk(movedt); break; case MOVETYPE_TOSS: case MOVETYPE_BOUNCE: case MOVETYPE_BOUNCEMISSILE: case MOVETYPE_FLYMISSILE: case MOVETYPE_FLY: _Movetype_Physics_Toss(movedt); break; } } void Movetype_Physics_NoMatchServer() // optimized {SELFPARAM(); float movedt = time - self.move_time; self.move_time = time; _Movetype_Physics_Frame(movedt); if(wasfreed(self)) return; self.avelocity = self.move_avelocity; self.velocity = self.move_velocity; self.angles = self.move_angles; setorigin(self, self.move_origin); } void Movetype_Physics_MatchServer(bool sloppy) { Movetype_Physics_MatchTicrate(TICRATE, sloppy); } void Movetype_Physics_MatchTicrate(float tr, bool sloppy) // SV_Physics_Entity {SELFPARAM(); if(tr <= 0) { Movetype_Physics_NoMatchServer(); return; } float dt = time - self.move_time; int n = max(0, floor(dt / tr)); dt -= n * tr; self.move_time += n * tr; if(!self.move_didgravity) self.move_didgravity = ((self.move_movetype == MOVETYPE_BOUNCE || self.move_movetype == MOVETYPE_TOSS) && !(self.move_flags & FL_ONGROUND)); for (int i = 0; i < n; ++i) { _Movetype_Physics_Frame(tr); if(wasfreed(self)) return; } self.avelocity = self.move_avelocity; if(dt > 0 && self.move_movetype != MOVETYPE_NONE && !(self.move_flags & FL_ONGROUND)) { // now continue the move from move_time to time self.velocity = self.move_velocity; if(self.move_didgravity > 0) { self.velocity_z -= (GRAVITY_UNAFFECTED_BY_TICRATE ? 0.5 : 1) * dt * (self.gravity ? self.gravity : 1) * PHYS_GRAVITY; } self.angles = self.move_angles + dt * self.avelocity; if(sloppy || self.move_movetype == MOVETYPE_NOCLIP) { setorigin(self, self.move_origin + dt * self.velocity); } else { _Movetype_PushEntityTrace(dt * self.velocity); if(!trace_startsolid) setorigin(self, trace_endpos); } if(self.move_didgravity > 0 && GRAVITY_UNAFFECTED_BY_TICRATE) self.velocity_z -= 0.5 * dt * (self.gravity ? self.gravity : 1) * PHYS_GRAVITY; } else { self.velocity = self.move_velocity; self.angles = self.move_angles; setorigin(self, self.move_origin); } }