#include "../../../items/all.qh" #include "../../../items/item/ammo.qh" #include "../../../items/item/powerup.qh" float instagib_respawntime_ammo = 45; float instagib_respawntimejitter_ammo = 0; GETTER(float, instagib_respawntime_ammo) GETTER(float, instagib_respawntimejitter_ammo) #ifndef MENUQC MODEL(VaporizerCells_ITEM, Item_Model("a_cells.md3")); #endif REGISTER_ITEM(VaporizerCells, Ammo) { #ifndef MENUQC this.m_model = MDL_VaporizerCells_ITEM; #endif this.m_sound = "misc/itempickup.wav"; this.m_name = "Vaporizer Ammo"; this.m_icon = "ammo_supercells"; #ifdef SVQC this.m_botvalue = 100; this.m_itemid = IT_CELLS; this.m_respawntime = GET(instagib_respawntime_ammo); this.m_respawntimejitter = GET(instagib_respawntimejitter_ammo); #endif } #ifndef MENUQC MODEL(ExtraLife_ITEM, Item_Model("g_h100.md3")); #endif REGISTER_ITEM(ExtraLife, Powerup) { #ifndef MENUQC this.m_model = MDL_ExtraLife_ITEM; #endif this.m_sound = "misc/megahealth.wav"; this.m_name = "Extra life"; this.m_icon = "item_mega_health"; this.m_color = '1 0 0'; this.m_waypoint = _("Extra life"); this.m_waypointblink = 2; this.m_itemid = IT_NAILS; } #ifndef MENUQC MODEL(Invisibility_ITEM, Item_Model("g_strength.md3")); #endif REGISTER_ITEM(Invisibility, Powerup) { #ifndef MENUQC this.m_model = MDL_Invisibility_ITEM; #endif this.m_sound = "misc/powerup.wav"; this.m_name = "Invisibility"; this.m_icon = "strength"; this.m_color = '0 0 1'; this.m_waypoint = _("Invisibility"); this.m_waypointblink = 2; this.m_itemid = IT_STRENGTH; } #ifndef MENUQC MODEL(Speed_ITEM, Item_Model("g_invincible.md3")); #endif REGISTER_ITEM(Speed, Powerup) { #ifndef MENUQC this.m_model = MDL_Speed_ITEM; #endif this.m_sound = "misc/powerup_shield.wav"; this.m_name = "Speed"; this.m_icon = "shield"; this.m_color = '1 0 1'; this.m_waypoint = _("Speed"); this.m_waypointblink = 2; this.m_itemid = IT_INVINCIBLE; }