EFFECT(0, NADE_EXPLODE_RED, "nade_red_explode") EFFECT(0, NADE_EXPLODE_BLUE, "nade_blue_explode") EFFECT(0, NADE_EXPLODE_YELLOW, "nade_yellow_explode") EFFECT(0, NADE_EXPLODE_PINK, "nade_pink_explode") EFFECT(0, NADE_EXPLODE_NEUTRAL, "nade_neutral_explode") entity EFFECT_NADE_EXPLODE(int teamid) { switch (teamid) { case NUM_TEAM_1: return EFFECT_NADE_EXPLODE_RED; case NUM_TEAM_2: return EFFECT_NADE_EXPLODE_BLUE; case NUM_TEAM_3: return EFFECT_NADE_EXPLODE_YELLOW; case NUM_TEAM_4: return EFFECT_NADE_EXPLODE_PINK; default: return EFFECT_NADE_EXPLODE_NEUTRAL; } } EFFECT(1, NADE_TRAIL_RED, "nade_red") EFFECT(1, NADE_TRAIL_BLUE, "nade_blue") EFFECT(1, NADE_TRAIL_YELLOW, "nade_yellow") EFFECT(1, NADE_TRAIL_PINK, "nade_pink") EFFECT(1, NADE_TRAIL_NEUTRAL, "nade_neutral") entity EFFECT_NADE_TRAIL(int teamid) { switch (teamid) { case NUM_TEAM_1: return EFFECT_NADE_TRAIL_RED; case NUM_TEAM_2: return EFFECT_NADE_TRAIL_BLUE; case NUM_TEAM_3: return EFFECT_NADE_TRAIL_YELLOW; case NUM_TEAM_4: return EFFECT_NADE_TRAIL_PINK; default: return EFFECT_NADE_TRAIL_NEUTRAL; } } EFFECT(1, NADE_TRAIL_BURN_RED, "nade_red_burn") EFFECT(1, NADE_TRAIL_BURN_BLUE, "nade_blue_burn") EFFECT(1, NADE_TRAIL_BURN_YELLOW, "nade_yellow_burn") EFFECT(1, NADE_TRAIL_BURN_PINK, "nade_pink_burn") EFFECT(1, NADE_TRAIL_BURN_NEUTRAL, "nade_neutral_burn") entity EFFECT_NADE_TRAIL_BURN(int teamid) { switch (teamid) { case NUM_TEAM_1: return EFFECT_NADE_TRAIL_BURN_RED; case NUM_TEAM_2: return EFFECT_NADE_TRAIL_BURN_BLUE; case NUM_TEAM_3: return EFFECT_NADE_TRAIL_BURN_YELLOW; case NUM_TEAM_4: return EFFECT_NADE_TRAIL_BURN_PINK; default: return EFFECT_NADE_TRAIL_BURN_NEUTRAL; } }