#ifdef GAMEQC #define NADE_PROJECTILE(i, projectile, trail) MACRO_BEGIN \ this.m_projectile[i] = projectile; \ this.m_trail[i] = trail; \ MACRO_END #endif REGISTER_NADE(NORMAL) { this.m_color = '1 1 1'; #ifdef GAMEQC NADE_PROJECTILE(0, PROJECTILE_NADE, EFFECT_Null); NADE_PROJECTILE(1, PROJECTILE_NADE_BURN, EFFECT_Null); #endif } REGISTER_NADE(NAPALM) { this.m_color = '2 0.5 0'; this.m_name = _("Napalm grenade"); this.m_icon = "nade_napalm"; #ifdef GAMEQC NADE_PROJECTILE(0, PROJECTILE_NADE_NAPALM, EFFECT_TR_ROCKET); NADE_PROJECTILE(1, PROJECTILE_NADE_NAPALM_BURN, EFFECT_SPIDERBOT_ROCKET_TRAIL); #endif } REGISTER_NADE(ICE) { this.m_color = '0 0.5 2'; this.m_name = _("Ice grenade"); this.m_icon = "nade_ice"; #ifdef GAMEQC NADE_PROJECTILE(0, PROJECTILE_NADE_ICE, EFFECT_TR_NEXUIZPLASMA); NADE_PROJECTILE(1, PROJECTILE_NADE_ICE_BURN, EFFECT_RACER_ROCKET_TRAIL); #endif } REGISTER_NADE(TRANSLOCATE) { this.m_color = '1 0 1'; this.m_name = _("Translocate grenade"); this.m_icon = "nade_translocate"; #ifdef GAMEQC NADE_PROJECTILE(0, PROJECTILE_NADE_TRANSLOCATE, EFFECT_TR_CRYLINKPLASMA); NADE_PROJECTILE(1, PROJECTILE_NADE_TRANSLOCATE, EFFECT_TR_CRYLINKPLASMA); #endif } REGISTER_NADE(SPAWN) { this.m_color = '1 0.9 0'; this.m_name = _("Spawn grenade"); this.m_icon = "nade_spawn"; #ifdef GAMEQC NADE_PROJECTILE(0, PROJECTILE_NADE_SPAWN, EFFECT_NADE_TRAIL_YELLOW); NADE_PROJECTILE(1, PROJECTILE_NADE_SPAWN, EFFECT_NADE_TRAIL_YELLOW); #endif } REGISTER_NADE(HEAL) { this.m_color = '1 0 0'; this.m_name = _("Heal grenade"); this.m_icon = "nade_heal"; #ifdef GAMEQC NADE_PROJECTILE(0, PROJECTILE_NADE_HEAL, EFFECT_NADE_TRAIL_RED); NADE_PROJECTILE(1, PROJECTILE_NADE_HEAL_BURN, EFFECT_NADE_TRAIL_BURN_RED); #endif } REGISTER_NADE(MONSTER) { this.m_color = '0.25 0.75 0'; this.m_name = _("Monster grenade"); this.m_icon = "nade_monster"; #ifdef GAMEQC NADE_PROJECTILE(0, PROJECTILE_NADE_MONSTER, EFFECT_NADE_TRAIL_RED); NADE_PROJECTILE(1, PROJECTILE_NADE_MONSTER_BURN, EFFECT_NADE_TRAIL_BURN_RED); #endif } REGISTER_NADE(ENTRAP) { this.m_color = '0.15 0.85 0'; this.m_name = _("Entrap grenade"); this.m_icon = "nade_entrap"; #ifdef GAMEQC NADE_PROJECTILE(0, PROJECTILE_NADE_ENTRAP, EFFECT_NADE_TRAIL_YELLOW); NADE_PROJECTILE(1, PROJECTILE_NADE_ENTRAP_BURN, EFFECT_NADE_TRAIL_BURN_YELLOW); #endif } REGISTER_NADE(VEIL) { this.m_color = '0.65 0.85 0.65'; this.m_name = _("Veil grenade"); this.m_icon = "nade_veil"; this.m_alpha = 0.45; #ifdef GAMEQC NADE_PROJECTILE(0, PROJECTILE_NADE_VEIL, EFFECT_NADE_TRAIL_NEUTRAL); NADE_PROJECTILE(1, PROJECTILE_NADE_VEIL_BURN, EFFECT_NADE_TRAIL_BURN_NEUTRAL); #endif }