#include "cl_overkill.qh" REGISTER_MUTATOR(ok, false) { MUTATOR_ONADD { cvar_settemp("g_overkill", "1"); //WEP_SHOTGUN.mdl = "ok_shotgun"; //WEP_MACHINEGUN.mdl = "ok_mg"; //WEP_VORTEX.mdl = "ok_sniper"; } }