#include "sv_pinata.qh" REGISTER_MUTATOR(pinata, cvar("g_pinata") && !cvar("g_instagib") && !cvar("g_overkill")); MUTATOR_HOOKFUNCTION(pinata, PlayerDies) { entity frag_target = M_ARGV(2, entity); FOREACH(Weapons, it != WEP_Null, LAMBDA( if(frag_target.weapons & WepSet_FromWeapon(it)) if(PS(frag_target).m_switchweapon != it) if(W_IsWeaponThrowable(frag_target, it.m_id)) W_ThrowNewWeapon(frag_target, it.m_id, false, CENTER_OR_VIEWOFS(frag_target), randomvec() * 175 + '0 0 325'); )); return true; } MUTATOR_HOOKFUNCTION(pinata, BuildMutatorsString) { M_ARGV(0, string) = strcat(M_ARGV(0, string), ":Pinata"); } MUTATOR_HOOKFUNCTION(pinata, BuildMutatorsPrettyString) { M_ARGV(0, string) = strcat(M_ARGV(0, string), ", PiƱata"); }