#include "cl_resources.qh" #include #include /// \file /// \brief Source file that contains implementation of the resource system. /// \copyright GNU GPLv2 or any later version. float GetResource(entity e, Resource res_type) { return e.(GetResourceField(res_type)); } bool SetResourceExplicit(entity e, Resource res_type, float amount) { .float res_field = GetResourceField(res_type); if (e.(res_field) != amount) { e.(res_field) = amount; return true; } return false; } void SetResource(entity e, Resource res_type, float amount) { SetResourceExplicit(e, res_type, amount); } void TakeResource(entity receiver, Resource res_type, float amount) { if (amount == 0) { return; } SetResource(receiver, res_type, GetResource(receiver, res_type) - amount); } void TakeResourceWithLimit(entity receiver, Resource res_type, float amount, float limit) { if (amount == 0) { return; } float current_amount = GetResource(receiver, res_type); if (current_amount - amount < limit) { amount = limit + current_amount; } TakeResource(receiver, res_type, amount); }