#include "state.qh" void Inventory_new(entity this); void Inventory_delete(entity this); void PlayerState_attach(entity this) { this._ps = NEW(PlayerState, this); Inventory_new(this); } void PlayerState_detach(entity this) { if (!PS(this)) return; // initial connect FOREACH_CLIENT(PS(it) == PS(this), { PS(it) = NULL; }); remove(PS(this)); this._ps = NULL; Inventory_delete(self); } void GetCvars(entity this, int); void DecodeLevelParms(entity this); void PlayerScore_Attach(entity this); void ClientData_Attach(entity this); void accuracy_init(entity this); void entcs_attach(entity this); void playerdemo_init(entity this); void anticheat_init(entity this); void W_HitPlotOpen(entity this); void bot_clientconnect(entity this); void ClientState_attach(entity this) { this._cs = NEW(ClientState, this); GetCvars(this, 0); // get other cvars from player // TODO: xonstat elo.txt support, until then just 404s if (false && IS_REAL_CLIENT(this)) { PlayerStats_PlayerBasic_CheckUpdate(this); } // TODO: fold all of these into ClientState DecodeLevelParms(this); PlayerScore_Attach(this); ClientData_Attach(this); accuracy_init(this); entcs_attach(this); playerdemo_init(this); anticheat_init(this); W_HitPlotOpen(this); bot_clientconnect(this); } void bot_clientdisconnect(entity this); void W_HitPlotClose(entity this); void anticheat_report(entity this); void playerdemo_shutdown(); void entcs_detach(entity this); void accuracy_free(entity this); void ClientData_Detach(entity this); void PlayerScore_Detach(entity this); void ClientState_detach(entity this) { remove(CS(this)); this._cs = NULL; GetCvars(this, -1); // free cvars bot_clientdisconnect(this); W_HitPlotClose(this); anticheat_report(this); playerdemo_shutdown(); entcs_detach(this); accuracy_free(self); ClientData_Detach(this); PlayerScore_Detach(self); }