#ifndef TEAMS_H #define TEAMS_H #ifdef TEAMNUMBERS_THAT_ARENT_STUPID const int NUM_TEAM_1 = 1; // red const int NUM_TEAM_2 = 2; // blue const int NUM_TEAM_3 = 3; // yellow const int NUM_TEAM_4 = 4; // pink const int NUM_SPECTATOR = 5; #else #ifdef CSQC const int NUM_TEAM_1 = 4; // red const int NUM_TEAM_2 = 13; // blue const int NUM_TEAM_3 = 12; // yellow const int NUM_TEAM_4 = 9; // pink #else const int NUM_TEAM_1 = 5; // red const int NUM_TEAM_2 = 14; // blue const int NUM_TEAM_3 = 13; // yellow const int NUM_TEAM_4 = 10; // pink #endif const int NUM_SPECTATOR = 1337; #endif const string COL_TEAM_1 = "^1"; const string COL_TEAM_2 = "^4"; const string COL_TEAM_3 = "^3"; const string COL_TEAM_4 = "^6"; const string NAME_TEAM_1 = _("Red"); const string NAME_TEAM_2 = _("Blue"); const string NAME_TEAM_3 = _("Yellow"); const string NAME_TEAM_4 = _("Pink"); const string NAME_TEAM = _("Team"); const string NAME_NEUTRAL = _("Neutral"); // used for replacement in filenames or such where the name CANNOT be allowed to be translated const string STATIC_NAME_TEAM_1 = "Red"; const string STATIC_NAME_TEAM_2 = "Blue"; const string STATIC_NAME_TEAM_3 = "Yellow"; const string STATIC_NAME_TEAM_4 = "Pink"; #ifdef CSQC float teamplay; float myteam; #endif string Team_ColorCode(float teamid) { switch(teamid) { case NUM_TEAM_1: return COL_TEAM_1; case NUM_TEAM_2: return COL_TEAM_2; case NUM_TEAM_3: return COL_TEAM_3; case NUM_TEAM_4: return COL_TEAM_4; } return "^7"; } vector Team_ColorRGB(float teamid) { switch(teamid) { case NUM_TEAM_1: return '1 0.0625 0.0625'; // 0xFF0F0F case NUM_TEAM_2: return '0.0625 0.0625 1'; // 0x0F0FFF case NUM_TEAM_3: return '1 1 0.0625'; // 0xFFFF0F case NUM_TEAM_4: return '1 0.0625 1'; // 0xFF0FFF } return '0 0 0'; } string Team_ColorName(float teamid) { switch(teamid) { case NUM_TEAM_1: return NAME_TEAM_1; case NUM_TEAM_2: return NAME_TEAM_2; case NUM_TEAM_3: return NAME_TEAM_3; case NUM_TEAM_4: return NAME_TEAM_4; } return NAME_NEUTRAL; } // used for replacement in filenames or such where the name CANNOT be allowed to be translated string Static_Team_ColorName(float teamid) { switch(teamid) { case NUM_TEAM_1: return STATIC_NAME_TEAM_1; case NUM_TEAM_2: return STATIC_NAME_TEAM_2; case NUM_TEAM_3: return STATIC_NAME_TEAM_3; case NUM_TEAM_4: return STATIC_NAME_TEAM_4; } return NAME_NEUTRAL; } float Team_ColorToTeam(string team_color) { switch(strtolower(team_color)) { case "red": return NUM_TEAM_1; case "blue": return NUM_TEAM_2; case "yellow": return NUM_TEAM_3; case "pink": return NUM_TEAM_4; case "auto": return 0; } return -1; } float Team_NumberToTeam(float number) { switch(number) { case 1: return NUM_TEAM_1; case 2: return NUM_TEAM_2; case 3: return NUM_TEAM_3; case 4: return NUM_TEAM_4; } return -1; } float Team_TeamToNumber(float teamid) { switch(teamid) { case NUM_TEAM_1: return 1; case NUM_TEAM_2: return 2; case NUM_TEAM_3: return 3; case NUM_TEAM_4: return 4; } return -1; } // legacy aliases for shitty code #define TeamByColor(teamid) (Team_TeamToNumber(teamid) - 1) #define ColorByTeam(number) Team_NumberToTeam(number + 1) // useful aliases #define Team_ColorName_Lower(teamid) strtolower(Team_ColorName(teamid)) #define Team_ColorName_Upper(teamid) strtoupper(Team_ColorName(teamid)) // used for replacement in filenames or such where the name CANNOT be allowed to be translated #define Static_Team_ColorName_Lower(teamid) strtolower(Static_Team_ColorName(teamid)) #define Static_Team_ColorName_Upper(teamid) strtoupper(Static_Team_ColorName(teamid)) #define Team_FullName(teamid) strcat(Team_ColorName(teamid), " ", NAME_TEAM, "^7") #define Team_ColoredFullName(teamid) strcat(Team_ColorCode(teamid), Team_ColorName(teamid), " ", NAME_TEAM, "^7") #define Team_NumberToFullName(number) Team_FullName(Team_NumberToTeam(number)) #define Team_NumberToColoredFullName(number) Team_ColoredFullName(Team_NumberToTeam(number)) // replace these flags in a string with the strings provided #define TCR(input,teamcolor,teamtext) strreplace("^TC", teamcolor, strreplace("^TT", teamtext, input)) // safe team comparisons #define SAME_TEAM(a,b) (teamplay ? ((a.team == b.team) ? 1 : 0) : ((a == b) ? 1 : 0)) #define DIFF_TEAM(a,b) (teamplay ? ((a.team != b.team) ? 1 : 0) : ((a != b) ? 1 : 0)) // used for notification system multi-team identifiers #define APP_TEAM_NUM_2(num,prefix) ((num == NUM_TEAM_1) ? prefix##RED : prefix##BLUE) #define APP_TEAM_NUM_4(num,prefix) ((num == NUM_TEAM_1) ? prefix##RED : ((num == NUM_TEAM_2) ? prefix##BLUE : ((num == NUM_TEAM_3) ? prefix##YELLOW : prefix##PINK))) #define APP_TEAM_ENT_2(ent,prefix) ((ent.team == NUM_TEAM_1) ? prefix##RED : prefix##BLUE) #define APP_TEAM_ENT_4(ent,prefix) ((ent.team == NUM_TEAM_1) ? prefix##RED : ((ent.team == NUM_TEAM_2) ? prefix##BLUE : ((ent.team == NUM_TEAM_3) ? prefix##YELLOW : prefix##PINK))) #endif