REGISTER_NET_LINKED(ENT_CLIENT_PLAT) #ifdef SVQC void plat_link(); void plat_delayedinit(entity this) { plat_link(); plat_spawn_inside_trigger(); // the "start moving" trigger } float plat_send(entity to, float sf) {SELFPARAM(); WriteHeader(MSG_ENTITY, ENT_CLIENT_PLAT); WriteByte(MSG_ENTITY, sf); if(sf & SF_TRIGGER_INIT) { WriteByte(MSG_ENTITY, self.platmovetype_start); WriteByte(MSG_ENTITY, self.platmovetype_turn); WriteByte(MSG_ENTITY, self.platmovetype_end); WriteByte(MSG_ENTITY, self.spawnflags); WriteString(MSG_ENTITY, self.model); trigger_common_write(self, true); WriteCoord(MSG_ENTITY, self.pos1_x); WriteCoord(MSG_ENTITY, self.pos1_y); WriteCoord(MSG_ENTITY, self.pos1_z); WriteCoord(MSG_ENTITY, self.pos2_x); WriteCoord(MSG_ENTITY, self.pos2_y); WriteCoord(MSG_ENTITY, self.pos2_z); WriteCoord(MSG_ENTITY, self.size_x); WriteCoord(MSG_ENTITY, self.size_y); WriteCoord(MSG_ENTITY, self.size_z); WriteAngle(MSG_ENTITY, self.mangle_x); WriteAngle(MSG_ENTITY, self.mangle_y); WriteAngle(MSG_ENTITY, self.mangle_z); WriteShort(MSG_ENTITY, self.speed); WriteShort(MSG_ENTITY, self.height); WriteByte(MSG_ENTITY, self.lip); WriteByte(MSG_ENTITY, self.state); WriteShort(MSG_ENTITY, self.dmg); } if(sf & SF_TRIGGER_RESET) { // used on client } return true; } void plat_link() { //Net_LinkEntity(self, 0, false, plat_send); } spawnfunc(func_plat) { if (this.sounds == 0) this.sounds = 2; if (this.spawnflags & 4) this.dmg = 10000; if (this.dmg && (this.message == "")) this.message = "was squished"; if (this.dmg && (this.message2 == "")) this.message2 = "was squished by"; if (this.sounds == 1) { precache_sound ("plats/plat1.wav"); precache_sound ("plats/plat2.wav"); this.noise = "plats/plat1.wav"; this.noise1 = "plats/plat2.wav"; } if (this.sounds == 2) { precache_sound ("plats/medplat1.wav"); precache_sound ("plats/medplat2.wav"); this.noise = "plats/medplat1.wav"; this.noise1 = "plats/medplat2.wav"; } if (this.sound1) { precache_sound (this.sound1); this.noise = this.sound1; } if (this.sound2) { precache_sound (this.sound2); this.noise1 = this.sound2; } this.mangle = this.angles; this.angles = '0 0 0'; this.classname = "plat"; if (!InitMovingBrushTrigger()) return; this.effects |= EF_LOWPRECISION; setsize (this, this.mins , this.maxs); this.blocked = plat_crush; if (!this.speed) this.speed = 150; if (!this.lip) this.lip = 16; if (!this.height) this.height = this.size.z - this.lip; this.pos1 = this.origin; this.pos2 = this.origin; this.pos2_z = this.origin.z - this.height; this.reset = plat_reset; this.reset(this); InitializeEntity(this, plat_delayedinit, INITPRIO_FINDTARGET); } #elif defined(CSQC) void plat_draw(entity this) { Movetype_Physics_NoMatchServer(this); //Movetype_Physics_MatchServer(autocvar_cl_projectiles_sloppy); } NET_HANDLE(ENT_CLIENT_PLAT, bool isnew) { float sf = ReadByte(); if(sf & SF_TRIGGER_INIT) { this.platmovetype_start = ReadByte(); this.platmovetype_turn = ReadByte(); this.platmovetype_end = ReadByte(); this.spawnflags = ReadByte(); this.model = strzone(ReadString()); _setmodel(this, this.model); trigger_common_read(true); this.pos1_x = ReadCoord(); this.pos1_y = ReadCoord(); this.pos1_z = ReadCoord(); this.pos2_x = ReadCoord(); this.pos2_y = ReadCoord(); this.pos2_z = ReadCoord(); this.size_x = ReadCoord(); this.size_y = ReadCoord(); this.size_z = ReadCoord(); this.mangle_x = ReadAngle(); this.mangle_y = ReadAngle(); this.mangle_z = ReadAngle(); this.speed = ReadShort(); this.height = ReadShort(); this.lip = ReadByte(); this.state = ReadByte(); this.dmg = ReadShort(); this.classname = "plat"; this.solid = SOLID_BSP; this.movetype = MOVETYPE_PUSH; this.drawmask = MASK_NORMAL; this.draw = plat_draw; this.use = plat_use; this.entremove = trigger_remove_generic; plat_reset(this); // also called here this.move_movetype = MOVETYPE_PUSH; this.move_origin = this.origin; this.move_angles = this.angles; this.move_time = time; plat_spawn_inside_trigger(); } if(sf & SF_TRIGGER_RESET) { plat_reset(this); this.move_origin = this.origin; this.move_angles = this.angles; this.move_time = time; } return true; } #endif