#include "plat.qh" REGISTER_NET_LINKED(ENT_CLIENT_PLAT) #ifdef SVQC void plat_link(entity this); void plat_delayedinit(entity this) { plat_link(this); plat_spawn_inside_trigger(this); // the "start moving" trigger } float plat_send(entity this, entity to, float sf) { WriteHeader(MSG_ENTITY, ENT_CLIENT_PLAT); WriteByte(MSG_ENTITY, sf); if(sf & SF_TRIGGER_INIT) { WriteByte(MSG_ENTITY, this.platmovetype_start); WriteByte(MSG_ENTITY, this.platmovetype_turn); WriteByte(MSG_ENTITY, this.platmovetype_end); WriteByte(MSG_ENTITY, this.spawnflags); WriteString(MSG_ENTITY, this.model); trigger_common_write(this, true); WriteCoord(MSG_ENTITY, this.pos1_x); WriteCoord(MSG_ENTITY, this.pos1_y); WriteCoord(MSG_ENTITY, this.pos1_z); WriteCoord(MSG_ENTITY, this.pos2_x); WriteCoord(MSG_ENTITY, this.pos2_y); WriteCoord(MSG_ENTITY, this.pos2_z); WriteCoord(MSG_ENTITY, this.size_x); WriteCoord(MSG_ENTITY, this.size_y); WriteCoord(MSG_ENTITY, this.size_z); WriteAngle(MSG_ENTITY, this.mangle_x); WriteAngle(MSG_ENTITY, this.mangle_y); WriteAngle(MSG_ENTITY, this.mangle_z); WriteShort(MSG_ENTITY, this.speed); WriteShort(MSG_ENTITY, this.height); WriteByte(MSG_ENTITY, this.lip); WriteByte(MSG_ENTITY, this.state); WriteShort(MSG_ENTITY, this.dmg); } if(sf & SF_TRIGGER_RESET) { // used on client } return true; } void plat_link(entity this) { //Net_LinkEntity(this, 0, false, plat_send); } spawnfunc(func_plat) { if (this.sounds == 0) this.sounds = 2; if (this.spawnflags & 4) this.dmg = 10000; if (this.dmg && (this.message == "")) this.message = "was squished"; if (this.dmg && (this.message2 == "")) this.message2 = "was squished by"; if (this.sounds == 1) { this.noise = "plats/plat1.wav"; this.noise1 = "plats/plat2.wav"; } if (this.sounds == 2) { this.noise = "plats/medplat1.wav"; this.noise1 = "plats/medplat2.wav"; } if (this.sound1) this.noise = this.sound1; if (this.sound2) this.noise1 = this.sound2; if(this.noise && this.noise != "") { precache_sound(this.noise); } if(this.noise1 && this.noise1 != "") { precache_sound(this.noise1); } this.mangle = this.angles; this.angles = '0 0 0'; this.classname = "plat"; if (!InitMovingBrushTrigger(this)) return; this.effects |= EF_LOWPRECISION; setsize (this, this.mins , this.maxs); setblocked(this, plat_crush); if (!this.speed) this.speed = 150; if (!this.lip) this.lip = 16; if (!this.height) this.height = this.size.z - this.lip; this.pos1 = this.origin; this.pos2 = this.origin; this.pos2_z = this.origin.z - this.height; this.reset = plat_reset; this.reset(this); InitializeEntity(this, plat_delayedinit, INITPRIO_FINDTARGET); } #elif defined(CSQC) void plat_draw(entity this) { Movetype_Physics_NoMatchServer(this); //Movetype_Physics_MatchServer(autocvar_cl_projectiles_sloppy); } NET_HANDLE(ENT_CLIENT_PLAT, bool isnew) { float sf = ReadByte(); if(sf & SF_TRIGGER_INIT) { this.platmovetype_start = ReadByte(); this.platmovetype_turn = ReadByte(); this.platmovetype_end = ReadByte(); this.spawnflags = ReadByte(); this.model = strzone(ReadString()); _setmodel(this, this.model); trigger_common_read(this, true); this.pos1_x = ReadCoord(); this.pos1_y = ReadCoord(); this.pos1_z = ReadCoord(); this.pos2_x = ReadCoord(); this.pos2_y = ReadCoord(); this.pos2_z = ReadCoord(); this.size_x = ReadCoord(); this.size_y = ReadCoord(); this.size_z = ReadCoord(); this.mangle_x = ReadAngle(); this.mangle_y = ReadAngle(); this.mangle_z = ReadAngle(); this.speed = ReadShort(); this.height = ReadShort(); this.lip = ReadByte(); this.state = ReadByte(); this.dmg = ReadShort(); this.classname = "plat"; this.solid = SOLID_BSP; set_movetype(this, MOVETYPE_PUSH); this.drawmask = MASK_NORMAL; this.draw = plat_draw; if (isnew) IL_PUSH(g_drawables, this); this.use = plat_use; this.entremove = trigger_remove_generic; plat_reset(this); // also called here set_movetype(this, MOVETYPE_PUSH); this.move_time = time; plat_spawn_inside_trigger(this); } if(sf & SF_TRIGGER_RESET) { plat_reset(this); this.move_time = time; } return true; } #endif