#ifdef SVQC .float modelscale; void misc_laser_aim() { vector a; if(self.enemy) { if(self.spawnflags & 2) { if(self.enemy.origin != self.mangle) { self.mangle = self.enemy.origin; self.SendFlags |= 2; } } else { a = vectoangles(self.enemy.origin - self.origin); a_x = -a_x; if(a != self.mangle) { self.mangle = a; self.SendFlags |= 2; } } } else { if(self.angles != self.mangle) { self.mangle = self.angles; self.SendFlags |= 2; } } if(self.origin != self.oldorigin) { self.SendFlags |= 1; self.oldorigin = self.origin; } } void misc_laser_init() { if(self.target != "") self.enemy = find(world, targetname, self.target); } .entity pusher; void misc_laser_think() { vector o; entity oldself; entity hitent; vector hitloc; self.nextthink = time; if(!self.state) return; misc_laser_aim(); if(self.enemy) { o = self.enemy.origin; if (!(self.spawnflags & 2)) o = self.origin + normalize(o - self.origin) * 32768; } else { makevectors(self.mangle); o = self.origin + v_forward * 32768; } if(self.dmg || self.enemy.target != "") { traceline(self.origin, o, MOVE_NORMAL, self); } hitent = trace_ent; hitloc = trace_endpos; if(self.enemy.target != "") // DETECTOR laser { if(trace_ent.iscreature) { self.pusher = hitent; if(!self.count) { self.count = 1; oldself = self; self = self.enemy; activator = self.pusher; SUB_UseTargets(); self = oldself; } } else { if(self.count) { self.count = 0; oldself = self; self = self.enemy; activator = self.pusher; SUB_UseTargets(); self = oldself; } } } if(self.dmg) { if(self.team) if(((self.spawnflags & 8) == 0) == (self.team != hitent.team)) return; if(hitent.takedamage) Damage(hitent, self, self, ((self.dmg < 0) ? 100000 : (self.dmg * frametime)), DEATH_HURTTRIGGER, hitloc, '0 0 0'); } } float laser_SendEntity(entity to, float fl) { WriteByte(MSG_ENTITY, ENT_CLIENT_LASER); fl = fl - (fl & 0xF0); // use that bit to indicate finite length laser if(self.spawnflags & 2) fl |= 0x80; if(self.alpha) fl |= 0x40; if(self.scale != 1 || self.modelscale != 1) fl |= 0x20; if(self.spawnflags & 4) fl |= 0x10; WriteByte(MSG_ENTITY, fl); if(fl & 1) { WriteCoord(MSG_ENTITY, self.origin_x); WriteCoord(MSG_ENTITY, self.origin_y); WriteCoord(MSG_ENTITY, self.origin_z); } if(fl & 8) { WriteByte(MSG_ENTITY, self.colormod_x * 255.0); WriteByte(MSG_ENTITY, self.colormod_y * 255.0); WriteByte(MSG_ENTITY, self.colormod_z * 255.0); if(fl & 0x40) WriteByte(MSG_ENTITY, self.alpha * 255.0); if(fl & 0x20) { WriteByte(MSG_ENTITY, bound(0, self.scale * 16.0, 255)); WriteByte(MSG_ENTITY, bound(0, self.modelscale * 16.0, 255)); } if((fl & 0x80) || !(fl & 0x10)) // effect doesn't need sending if the laser is infinite and has collision testing turned off WriteShort(MSG_ENTITY, self.cnt + 1); } if(fl & 2) { if(fl & 0x80) { WriteCoord(MSG_ENTITY, self.enemy.origin_x); WriteCoord(MSG_ENTITY, self.enemy.origin_y); WriteCoord(MSG_ENTITY, self.enemy.origin_z); } else { WriteAngle(MSG_ENTITY, self.mangle_x); WriteAngle(MSG_ENTITY, self.mangle_y); } } if(fl & 4) WriteByte(MSG_ENTITY, self.state); return 1; } /*QUAKED spawnfunc_misc_laser (.5 .5 .5) ? START_ON DEST_IS_FIXED Any object touching the beam will be hurt Keys: "target" spawnfunc_target_position where the laser ends "mdl" name of beam end effect to use "colormod" color of the beam (default: red) "dmg" damage per second (-1 for a laser that kills immediately) */ void laser_use() { self.state = !self.state; self.SendFlags |= 4; misc_laser_aim(); } void laser_reset() { if(self.spawnflags & 1) self.state = 1; else self.state = 0; } void spawnfunc_misc_laser() { if(self.mdl) { if(self.mdl == "none") self.cnt = -1; else { self.cnt = particleeffectnum(self.mdl); if(self.cnt < 0) if(self.dmg) self.cnt = particleeffectnum("laser_deadly"); } } else if(!self.cnt) { if(self.dmg) self.cnt = particleeffectnum("laser_deadly"); else self.cnt = -1; } if(self.cnt < 0) self.cnt = -1; if(self.colormod == '0 0 0') if(!self.alpha) self.colormod = '1 0 0'; if(self.message == "") self.message = "saw the light"; if (self.message2 == "") self.message2 = "was pushed into a laser by"; if(!self.scale) self.scale = 1; if(!self.modelscale) self.modelscale = 1; else if(self.modelscale < 0) self.modelscale = 0; self.think = misc_laser_think; self.nextthink = time; InitializeEntity(self, misc_laser_init, INITPRIO_FINDTARGET); self.mangle = self.angles; Net_LinkEntity(self, FALSE, 0, laser_SendEntity); IFTARGETED { self.reset = laser_reset; laser_reset(); self.use = laser_use; } else self.state = 1; } #endif