#ifdef SVQC .string chmap, gametype; void spawnfunc_target_changelevel_use() { if(self.gametype != "") MapInfo_SwitchGameType(MapInfo_Type_FromString(self.gametype)); if (self.chmap == "") localcmd("endmatch\n"); else localcmd(strcat("changelevel ", self.chmap, "\n")); } void spawnfunc_target_changelevel() { self.use = spawnfunc_target_changelevel_use; } #endif