#include "location.qh" #ifdef SVQC void target_push_init(entity this); spawnfunc(target_location) { this.classname = "target_location"; // location name in netname // eventually support: count, teamgame selectors, line of sight? target_push_init(this); } spawnfunc(info_location) { this.classname = "target_location"; this.message = this.netname; target_push_init(this); } #endif