#ifndef TURRET_FLAC_H #define TURRET_FLAC_H #include "flac_weapon.qh" CLASS(Flac, Turret) /* spawnflags */ ATTRIB(Flac, spawnflags, int, TUR_FLAG_SPLASH | TUR_FLAG_FASTPROJ | TUR_FLAG_MISSILE); /* mins */ ATTRIB(Flac, mins, vector, '-32 -32 0'); /* maxs */ ATTRIB(Flac, maxs, vector, '32 32 64'); /* modelname */ ATTRIB(Flac, mdl, string, "base.md3"); /* model */ ATTRIB_STRZONE(Flac, model, string, strcat("models/turrets/", this.mdl)); /* head_model */ ATTRIB_STRZONE(Flac, head_model, string, strcat("models/turrets/", "flac.md3")); /* netname */ ATTRIB(Flac, netname, string, "flac"); /* fullname */ ATTRIB(Flac, turret_name, string, _("FLAC Cannon")); ATTRIB(Flac, m_weapon, Weapon, WEP_FLAC); ENDCLASS(Flac) REGISTER_TURRET(FLAC, NEW(Flac)); #endif #ifdef IMPLEMENTATION #ifdef SVQC spawnfunc(turret_flac) { if (!turret_initialize(TUR_FLAC)) remove(self); } METHOD(Flac, tr_setup, void(Flac this, entity it)) { it.ammo_flags = TFL_AMMO_ROCKETS | TFL_AMMO_RECHARGE; it.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE; it.damage_flags |= TFL_DMG_HEADSHAKE; it.target_select_flags |= TFL_TARGETSELECT_NOTURRETS | TFL_TARGETSELECT_MISSILESONLY; } #endif #endif