#include "flac.qh" #ifdef IMPLEMENTATION #ifdef SVQC spawnfunc(turret_flac) { if (!turret_initialize(this, TUR_FLAC)) delete(this); } METHOD(Flac, tr_setup, void(Flac this, entity it)) { it.ammo_flags = TFL_AMMO_ROCKETS | TFL_AMMO_RECHARGE; it.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE; it.damage_flags |= TFL_DMG_HEADSHAKE; it.target_select_flags |= TFL_TARGETSELECT_NOTURRETS | TFL_TARGETSELECT_MISSILESONLY; } #endif #endif