#pragma once //#define TURRET_DEBUG_HK #include "hk_weapon.qh" CLASS(HunterKiller, Turret) /* spawnflags */ ATTRIB(HunterKiller, spawnflags, int, TUR_FLAG_SPLASH | TUR_FLAG_MEDPROJ | TUR_FLAG_PLAYER | TUR_FLAG_RECIEVETARGETS); /* mins */ ATTRIB(HunterKiller, m_mins, vector, '-32 -32 0'); /* maxs */ ATTRIB(HunterKiller, m_maxs, vector, '32 32 64'); /* modelname */ ATTRIB(HunterKiller, mdl, string, "base.md3"); /* model */ ATTRIB_STRZONE(HunterKiller, model, string, strcat("models/turrets/", this.mdl)); /* head_model */ ATTRIB_STRZONE(HunterKiller, head_model, string, strcat("models/turrets/", "hk.md3")); /* netname */ ATTRIB(HunterKiller, netname, string, "hk"); /* fullname */ ATTRIB(HunterKiller, turret_name, string, _("Hunter-Killer Turret")); ATTRIB(HunterKiller, m_weapon, Weapon, WEP_HK); #define X(BEGIN, P, END, class, prefix) \ BEGIN(class) \ TR_PROPS_COMMON(P, class, prefix) \ P(class, prefix, shot_speed_accel, float) \ P(class, prefix, shot_speed_accel2, float) \ P(class, prefix, shot_speed_decel, float) \ P(class, prefix, shot_speed_max, float) \ P(class, prefix, shot_speed_turnrate, float) \ END() TR_PROPS(X, HunterKiller, hk) #undef X ENDCLASS(HunterKiller) REGISTER_TURRET(HK, NEW(HunterKiller));