#pragma once #include "machinegun_weapon.qh" CLASS(MachineGunTurret, Turret) /* spawnflags */ ATTRIB(MachineGunTurret, spawnflags, int, TUR_FLAG_PLAYER); /* mins */ ATTRIB(MachineGunTurret, m_mins, vector, '-32 -32 0'); /* maxs */ ATTRIB(MachineGunTurret, m_maxs, vector, '32 32 64'); /* modelname */ ATTRIB(MachineGunTurret, mdl, string, "base.md3"); /* model */ ATTRIB_STRZONE(MachineGunTurret, model, string, strcat("models/turrets/", this.mdl)); /* head_model */ ATTRIB_STRZONE(MachineGunTurret, head_model, string, strcat("models/turrets/", "machinegun.md3")); /* netname */ ATTRIB(MachineGunTurret, netname, string, "machinegun"); /* fullname */ ATTRIB(MachineGunTurret, turret_name, string, _("Machinegun Turret")); ATTRIB(MachineGunTurret, m_weapon, Weapon, WEP_TUR_MACHINEGUN); #define X(BEGIN, P, END, class, prefix) \ BEGIN(class) \ TR_PROPS_COMMON(P, class, prefix) \ END() TR_PROPS(X, MachineGunTurret, machinegun) #undef X ENDCLASS(MachineGunTurret) REGISTER_TURRET(MACHINEGUN, NEW(MachineGunTurret));