#ifndef TUR_PLASMA_H #define TUR_PLASMA_H REGISTER_TURRET( /* TUR_##id */ PLASMA, /* function */ t_plasma, /* spawnflags */ TUR_FLAG_SPLASH | TUR_FLAG_MEDPROJ | TUR_FLAG_PLAYER, /* mins,maxs */ '-32 -32 0', '32 32 64', /* model */ "base.md3", /* head_model */ "plasma.md3", /* netname */ "plasma", /* fullname */ _("Plasma Cannon") ); #endif #ifdef IMPLEMENTATION #ifdef SVQC void spawnfunc_turret_plasma() { SELFPARAM(); if(!turret_initialize(TUR_PLASMA.m_id)) remove(self); } float t_plasma(float req) {SELFPARAM(); switch(req) { case TR_ATTACK: { if(g_instagib) { float flying; flying = IsFlying(self); // do this BEFORE to make the trace values from FireRailgunBullet last FireRailgunBullet (self.tur_shotorg, self.tur_shotorg + self.tur_shotdir_updated * MAX_SHOT_DISTANCE, 10000000000, 800, 0, 0, 0, 0, DEATH_TURRET_PLASMA); Send_Effect(EFFECT_VORTEX_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1); // teamcolor / hit beam effect vector v = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos); WarpZone_TrailParticles(world, particleeffectnum(EFFECT_VAPORIZER(self.team)), self.tur_shotorg, v); if (self.tur_head.frame == 0) self.tur_head.frame = 1; } else { entity missile = turret_projectile(SND(HAGAR_FIRE), 1, 0, DEATH_TURRET_PLASMA, PROJECTILE_ELECTRO_BEAM, TRUE, TRUE); missile.missile_flags = MIF_SPLASH; Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1); if (self.tur_head.frame == 0) self.tur_head.frame = 1; } return true; } case TR_THINK: { if (self.tur_head.frame != 0) self.tur_head.frame = self.tur_head.frame + 1; if (self.tur_head.frame > 5) self.tur_head.frame = 0; return true; } case TR_DEATH: { return true; } case TR_SETUP: { self.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE; self.damage_flags |= TFL_DMG_HEADSHAKE; self.firecheck_flags |= TFL_FIRECHECK_AFF; self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE | TFL_AIM_SPLASH; turret_do_updates(self); return true; } case TR_PRECACHE: { return true; } } return true; } #endif // SVQC #ifdef CSQC float t_plasma(float req) { switch(req) { case TR_SETUP: { return true; } case TR_PRECACHE: { return true; } } return true; } #endif // CSQC #endif // REGISTER_TURRET