#ifndef TUR_PLASMA_H #define TUR_PLASMA_H CLASS(PlasmaTurret, Turret) /* spawnflags */ ATTRIB(PlasmaTurret, spawnflags, int, TUR_FLAG_SPLASH | TUR_FLAG_MEDPROJ | TUR_FLAG_PLAYER); /* mins */ ATTRIB(PlasmaTurret, mins, vector, '-32 -32 0'); /* maxs */ ATTRIB(PlasmaTurret, maxs, vector, '32 32 64'); /* modelname */ ATTRIB(PlasmaTurret, mdl, string, "base.md3"); /* model */ ATTRIB(PlasmaTurret, model, string, strzone(strcat("models/turrets/", this.mdl))); /* head_model */ ATTRIB(PlasmaTurret, head_model, string, strzone(strcat("models/turrets/", "plasma.md3"))); /* netname */ ATTRIB(PlasmaTurret, netname, string, "plasma"); /* fullname */ ATTRIB(PlasmaTurret, turret_name, string, _("Plasma Cannon")); ENDCLASS(PlasmaTurret) REGISTER_TURRET(PLASMA, NEW(PlasmaTurret)); CLASS(PlasmaAttack, PortoLaunch) /* flags */ ATTRIB(PlasmaAttack, spawnflags, int, WEP_TYPE_OTHER); /* impulse */ ATTRIB(PlasmaAttack, impulse, int, 5); /* refname */ ATTRIB(PlasmaAttack, netname, string, "turret_plasma"); /* wepname */ ATTRIB(PlasmaAttack, message, string, _("Plasma")); ENDCLASS(PlasmaAttack) REGISTER_WEAPON(PLASMA, NEW(PlasmaAttack)); #endif #ifdef IMPLEMENTATION #ifdef SVQC void turret_initparams(entity tur); METHOD(PlasmaAttack, wr_think, bool(entity thiswep, bool fire1, bool fire2)) { SELFPARAM(); bool isPlayer = IS_PLAYER(self); if (fire1) if (!isPlayer || weapon_prepareattack(false, WEP_CVAR_PRI(electro, refire))) { if (isPlayer) { turret_initparams(self); W_SetupShot_Dir(self, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0); self.tur_shotdir_updated = w_shotdir; self.tur_shotorg = w_shotorg; self.tur_head = self; weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready); } entity missile = turret_projectile(SND(HAGAR_FIRE), 1, 0, DEATH_TURRET_PLASMA, PROJECTILE_ELECTRO_BEAM, true, true); missile.missile_flags = MIF_SPLASH; Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1); } return true; } void spawnfunc_turret_plasma() { SELFPARAM(); if(!turret_initialize(TUR_PLASMA.m_id)) remove(self); } METHOD(PlasmaTurret, tr_attack, void(PlasmaTurret thistur)) { if(g_instagib) { FireRailgunBullet (self.tur_shotorg, self.tur_shotorg + self.tur_shotdir_updated * MAX_SHOT_DISTANCE, 10000000000, 800, 0, 0, 0, 0, DEATH_TURRET_PLASMA); Send_Effect(EFFECT_VORTEX_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1); // teamcolor / hit beam effect vector v = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos); WarpZone_TrailParticles(world, particleeffectnum(EFFECT_VAPORIZER(self.team)), self.tur_shotorg, v); } else { Weapon wep = WEP_PLASMA; wep.wr_think(wep, true, false); } if (self.tur_head.frame == 0) self.tur_head.frame = 1; } METHOD(PlasmaTurret, tr_think, bool(PlasmaTurret thistur)) { if (self.tur_head.frame != 0) self.tur_head.frame = self.tur_head.frame + 1; if (self.tur_head.frame > 5) self.tur_head.frame = 0; return true; } METHOD(PlasmaTurret, tr_death, bool(PlasmaTurret thistur)) { return true; } METHOD(PlasmaTurret, tr_setup, bool(PlasmaTurret thistur)) { self.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE; self.damage_flags |= TFL_DMG_HEADSHAKE; self.firecheck_flags |= TFL_FIRECHECK_AFF; self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE | TFL_AIM_SPLASH; turret_do_updates(self); return true; } METHOD(PlasmaTurret, tr_precache, bool(PlasmaTurret thistur)) { return true; } #endif // SVQC #ifdef CSQC METHOD(PlasmaTurret, tr_setup, bool(PlasmaTurret thistur)) { return true; } METHOD(PlasmaTurret, tr_precache, bool(PlasmaTurret thistur)) { return true; } #endif // CSQC #endif // REGISTER_TURRET