#ifdef REGISTER_TURRET REGISTER_TURRET( /* TUR_##id */ EWHEEL, /* function */ t_ewheel, /* spawnflags */ TUR_FLAG_PLAYER | TUR_FLAG_MOVE | TUR_FLAG_ROAM, /* mins,maxs */ '-32 -32 0', '32 32 48', /* model */ "ewheel-base2.md3", /* head_model */ "ewheel-gun1.md3", /* netname */ "ewheel", /* fullname */ _("eWheel Turret") ); #else #ifdef SVQC float autocvar_g_turrets_unit_ewheel_speed_fast; float autocvar_g_turrets_unit_ewheel_speed_slow; float autocvar_g_turrets_unit_ewheel_speed_slower; float autocvar_g_turrets_unit_ewheel_speed_stop; float autocvar_g_turrets_unit_ewheel_turnrate; const float ewheel_anim_stop = 0; const float ewheel_anim_fwd_slow = 1; const float ewheel_anim_fwd_fast = 2; const float ewheel_anim_bck_slow = 3; const float ewheel_anim_bck_fast = 4; //#define EWHEEL_FANCYPATH void ewheel_move_path() {SELFPARAM(); #ifdef EWHEEL_FANCYPATH // Are we close enougth to a path node to switch to the next? if (vlen(self.origin - self.pathcurrent.origin) < 64) if (self.pathcurrent.path_next == world) { // Path endpoint reached pathlib_deletepath(self.pathcurrent.owner); self.pathcurrent = world; if (self.pathgoal) { if (self.pathgoal.use) self.pathgoal.use(); if (self.pathgoal.enemy) { self.pathcurrent = pathlib_astar(self.pathgoal.origin,self.pathgoal.enemy.origin); self.pathgoal = self.pathgoal.enemy; } } else self.pathgoal = world; } else self.pathcurrent = self.pathcurrent.path_next; #else if (vlen(self.origin - self.pathcurrent.origin) < 64) self.pathcurrent = self.pathcurrent.enemy; #endif if (self.pathcurrent) { self.moveto = self.pathcurrent.origin; self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95); movelib_move_simple(v_forward, (autocvar_g_turrets_unit_ewheel_speed_fast), 0.4); } } void ewheel_move_enemy() {SELFPARAM(); float newframe; self.steerto = steerlib_arrive(self.enemy.origin,self.target_range_optimal); self.moveto = self.origin + self.steerto * 128; if (self.tur_dist_enemy > self.target_range_optimal) { if ( self.tur_head.spawnshieldtime < 1 ) { newframe = ewheel_anim_fwd_fast; movelib_move_simple(v_forward, (autocvar_g_turrets_unit_ewheel_speed_fast), 0.4); } else if (self.tur_head.spawnshieldtime < 2) { newframe = ewheel_anim_fwd_slow; movelib_move_simple(v_forward, (autocvar_g_turrets_unit_ewheel_speed_slow), 0.4); } else { newframe = ewheel_anim_fwd_slow; movelib_move_simple(v_forward, (autocvar_g_turrets_unit_ewheel_speed_slower), 0.4); } } else if (self.tur_dist_enemy < self.target_range_optimal * 0.5) { newframe = ewheel_anim_bck_slow; movelib_move_simple(v_forward * -1, (autocvar_g_turrets_unit_ewheel_speed_slow), 0.4); } else { newframe = ewheel_anim_stop; movelib_beak_simple((autocvar_g_turrets_unit_ewheel_speed_stop)); } turrets_setframe(newframe, false); } void ewheel_move_idle() {SELFPARAM(); if(self.frame != 0) { self.SendFlags |= TNSF_ANIM; self.anim_start_time = time; } self.frame = 0; if (vlen(self.velocity)) movelib_beak_simple((autocvar_g_turrets_unit_ewheel_speed_stop)); } void spawnfunc_turret_ewheel() { SELFPARAM(); if(!turret_initialize(TUR_EWHEEL)) remove(self); } float t_ewheel(float req) {SELFPARAM(); switch(req) { case TR_ATTACK: { float i; entity _mis; for (i = 0; i < 1; ++i) { turret_do_updates(self); _mis = turret_projectile(W_Sound("lasergun_fire"), 1, 0, DEATH_TURRET_EWHEEL, PROJECTILE_BLASTER, TRUE, TRUE); _mis.missile_flags = MIF_SPLASH; Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1); self.tur_head.frame += 2; if (self.tur_head.frame > 3) self.tur_head.frame = 0; } return true; } case TR_THINK: { float vz; vector wish_angle, real_angle; vz = self.velocity_z; self.angles_x = anglemods(self.angles_x); self.angles_y = anglemods(self.angles_y); fixedmakevectors(self.angles); wish_angle = normalize(self.steerto); wish_angle = vectoangles(wish_angle); real_angle = wish_angle - self.angles; real_angle = shortangle_vxy(real_angle, self.tur_head.angles); self.tur_head.spawnshieldtime = fabs(real_angle_y); real_angle_y = bound(-self.tur_head.aim_speed, real_angle_y, self.tur_head.aim_speed); self.angles_y = (self.angles_y + real_angle_y); if(self.enemy) ewheel_move_enemy(); else if(self.pathcurrent) ewheel_move_path(); else ewheel_move_idle(); self.velocity_z = vz; if(vlen(self.velocity)) self.SendFlags |= TNSF_MOVE; return true; } case TR_DEATH: { self.velocity = '0 0 0'; #ifdef EWHEEL_FANCYPATH if (self.pathcurrent) pathlib_deletepath(self.pathcurrent.owner); #endif self.pathcurrent = world; return true; } case TR_SETUP: { entity e; if(self.movetype == MOVETYPE_WALK) { self.velocity = '0 0 0'; self.enemy = world; setorigin(self, self.pos1); if (self.target != "") { e = find(world, targetname, self.target); if (!e) { LOG_TRACE("Initital waypoint for ewheel does NOT exsist, fix your map!\n"); self.target = ""; } if (e.classname != "turret_checkpoint") LOG_TRACE("Warning: not a turrret path\n"); else { #ifdef EWHEEL_FANCYPATH self.pathcurrent = WALKER_PATH(self.origin,e.origin); self.pathgoal = e; #else self.pathcurrent = e; #endif } } } self.iscreature = true; self.teleportable = TELEPORT_NORMAL; self.damagedbycontents = true; self.movetype = MOVETYPE_WALK; self.solid = SOLID_SLIDEBOX; self.takedamage = DAMAGE_AIM; self.idle_aim = '0 0 0'; self.pos1 = self.origin; self.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS; self.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS; self.frame = self.tur_head.frame = 1; self.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE; // Convert from dgr / sec to dgr / tic self.tur_head.aim_speed = (autocvar_g_turrets_unit_ewheel_turnrate); self.tur_head.aim_speed = self.tur_head.aim_speed / (1 / self.ticrate); return true; } case TR_PRECACHE: { return true; } } return true; } #endif // SVQC #ifdef CSQC void ewheel_draw() {SELFPARAM(); float dt; dt = time - self.move_time; self.move_time = time; if(dt <= 0) return; fixedmakevectors(self.angles); setorigin(self, self.origin + self.velocity * dt); self.tur_head.angles += dt * self.tur_head.move_avelocity; self.angles_y = self.move_angles_y; if (self.health < 127) if(random() < 0.05) te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16); } float t_ewheel(float req) {SELFPARAM(); switch(req) { case TR_SETUP: { self.gravity = 1; self.movetype = MOVETYPE_BOUNCE; self.move_movetype = MOVETYPE_BOUNCE; self.move_origin = self.origin; self.move_time = time; self.draw = ewheel_draw; return true; } case TR_PRECACHE: { return true; } } return true; } #endif // CSQC #endif // REGISTER_TURRET