#pragma once float shortangle_f(float ang1, float ang2); float anglemods(float v); float turret_tag_fire_update(entity this); vector shortangle_vxy(vector ang1, vector ang2); vector angleofs(entity from, entity to); vector angleofs3(vector from, vector from_a, entity to); void FireImoBeam(entity this, vector start, vector end, vector smin, vector smax, float bforce, float f_dmg, float f_velfactor, float deathtype);