#include "util.qh" #if defined(CSQC) #include #include #include #include #include #include #include #elif defined(MENUQC) #elif defined(SVQC) #include #include #include #include #include #include #include #endif #ifdef SVQC float tracebox_inverted (vector v1, vector mi, vector ma, vector v2, float nomonsters, entity forent, float stopatentity, entity ignorestopatentity) // returns the number of traces done, for benchmarking { vector pos, dir, t; float nudge; entity stopentity; //nudge = 2 * cvar("collision_impactnudge"); // why not? nudge = 0.5; dir = normalize(v2 - v1); pos = v1 + dir * nudge; float c; c = 0; for (;;) { if(pos * dir >= v2 * dir) { // went too far trace_fraction = 1; trace_endpos = v2; return c; } tracebox(pos, mi, ma, v2, nomonsters, forent); ++c; if(c == 50) { LOG_TRACE("When tracing from ", vtos(v1), " to ", vtos(v2)); LOG_TRACE(" Nudging gets us nowhere at ", vtos(pos)); LOG_TRACE(" trace_endpos is ", vtos(trace_endpos)); LOG_TRACE(" trace distance is ", ftos(vlen(pos - trace_endpos))); } stopentity = trace_ent; if(trace_startsolid) { // we started inside solid. // then trace from endpos to pos t = trace_endpos; tracebox(t, mi, ma, pos, nomonsters, forent); ++c; if(trace_startsolid) { // t is still inside solid? bad // force advance, then, and retry pos = t + dir * nudge; // but if we hit an entity, stop RIGHT before it if(stopatentity && stopentity && stopentity != ignorestopatentity) { trace_ent = stopentity; trace_endpos = t; trace_fraction = ((trace_endpos - v1) * dir) / ((v2 - v1) * dir); return c; } } else { // we actually LEFT solid! trace_fraction = ((trace_endpos - v1) * dir) / ((v2 - v1) * dir); return c; } } else { // pos is outside solid?!? but why?!? never mind, just return it. trace_endpos = pos; trace_fraction = ((trace_endpos - v1) * dir) / ((v2 - v1) * dir); return c; } } } void traceline_inverted (vector v1, vector v2, float nomonsters, entity forent, float stopatentity, entity ignorestopatentity) { tracebox_inverted(v1, '0 0 0', '0 0 0', v2, nomonsters, forent, stopatentity, ignorestopatentity); } #endif #ifdef GAMEQC /* ================== findbetterlocation Returns a point at least 12 units away from walls (useful for explosion animations, although the blast is performed where it really happened) Ripped from DPMod ================== */ vector findbetterlocation (vector org, float mindist) { vector vec = mindist * '1 0 0'; int c = 0; while (c < 6) { traceline (org, org + vec, true, NULL); vec = vec * -1; if (trace_fraction < 1) { vector loc = trace_endpos; traceline (loc, loc + vec, true, NULL); if (trace_fraction >= 1) org = loc + vec; } if (c & 1) { float h = vec.y; vec.y = vec.x; vec.x = vec.z; vec.z = h; } c = c + 1; } return org; } /* * Get "real" origin, in worldspace, even if ent is attached to something else. */ vector real_origin(entity ent) { vector v = ((ent.absmin + ent.absmax) * 0.5); entity e = ent.tag_entity; while(e) { v = v + ((e.absmin + e.absmax) * 0.5); e = e.tag_entity; } return v; } #endif string wordwrap_buffer; void wordwrap_buffer_put(string s) { wordwrap_buffer = strcat(wordwrap_buffer, s); } string wordwrap(string s, float l) { string r; wordwrap_buffer = ""; wordwrap_cb(s, l, wordwrap_buffer_put); r = wordwrap_buffer; wordwrap_buffer = ""; return r; } #ifdef SVQC entity _wordwrap_buffer_sprint_ent; void wordwrap_buffer_sprint(string s) { wordwrap_buffer = strcat(wordwrap_buffer, s); if(s == "\n") { sprint(_wordwrap_buffer_sprint_ent, wordwrap_buffer); wordwrap_buffer = ""; } } void wordwrap_sprint(entity to, string s, float l) { wordwrap_buffer = ""; _wordwrap_buffer_sprint_ent = to; wordwrap_cb(s, l, wordwrap_buffer_sprint); _wordwrap_buffer_sprint_ent = NULL; if(wordwrap_buffer != "") sprint(to, strcat(wordwrap_buffer, "\n")); wordwrap_buffer = ""; return; } #endif #ifndef SVQC string draw_UseSkinFor(string pic) { if(substring(pic, 0, 1) == "/") return substring(pic, 1, strlen(pic)-1); else return strcat(draw_currentSkin, "/", pic); } #endif void wordwrap_cb(string s, float l, void(string) callback) { string c; float lleft, i, j, wlen; s = strzone(s); lleft = l; int len = strlen(s); for (i = 0; i < len; ++i) { if (substring(s, i, 2) == "\\n") { callback("\n"); lleft = l; ++i; } else if (substring(s, i, 1) == "\n") { callback("\n"); lleft = l; } else if (substring(s, i, 1) == " ") { if (lleft > 0) { callback(" "); --lleft; } } else { for (j = i+1; j < len; ++j) // ^^ this skips over the first character of a word, which // is ALWAYS part of the word // this is safe since if i+1 == strlen(s), i will become // strlen(s)-1 at the end of this block and the function // will terminate. A space can't be the first character we // read here, and neither can a \n be the start, since these // two cases have been handled above. { c = substring(s, j, 1); if (c == " ") break; if (c == "\\") break; if (c == "\n") break; // we need to keep this tempstring alive even if substring is // called repeatedly, so call strcat even though we're not // doing anything callback(""); } wlen = j - i; if (lleft < wlen) { callback("\n"); lleft = l; } callback(substring(s, i, wlen)); lleft -= wlen; i = j - 1; } } strunzone(s); } void depthfirst(entity start, .entity up, .entity downleft, .entity right, void(entity, entity) funcPre, void(entity, entity) funcPost, entity pass) { entity e; e = start; funcPre(pass, e); while (e.(downleft)) { e = e.(downleft); funcPre(pass, e); } funcPost(pass, e); while(e != start) { if (e.(right)) { e = e.(right); funcPre(pass, e); while (e.(downleft)) { e = e.(downleft); funcPre(pass, e); } } else e = e.(up); funcPost(pass, e); } } #ifdef GAMEQC string ScoreString(int pFlags, float pValue) { string valstr; float l; pValue = floor(pValue + 0.5); // round if((pValue == 0) && (pFlags & (SFL_HIDE_ZERO | SFL_RANK | SFL_TIME))) valstr = ""; else if(pFlags & SFL_RANK) valstr = count_ordinal(pValue); else if(pFlags & SFL_TIME) valstr = TIME_ENCODED_TOSTRING(pValue); else valstr = ftos(pValue); return valstr; } #endif // compressed vector format: // like MD3, just even shorter // 4 bit pitch (16 angles), 0 is -90, 8 is 0, 16 would be 90 // 5 bit yaw (32 angles), 0=0, 8=90, 16=180, 24=270 // 7 bit length (logarithmic encoding), 1/8 .. about 7844 // length = 2^(length_encoded/8) / 8 // if pitch is 90, yaw does nothing and therefore indicates the sign (yaw is then either 11111 or 11110); 11111 is pointing DOWN // thus, valid values are from 0000.11110.0000000 to 1111.11111.1111111 // the special value 0 indicates the zero vector float lengthLogTable[128]; float invertLengthLog(float dist) { int l, r, m; if(dist >= lengthLogTable[127]) return 127; if(dist <= lengthLogTable[0]) return 0; l = 0; r = 127; while(r - l > 1) { m = floor((l + r) / 2); if(lengthLogTable[m] < dist) l = m; else r = m; } // now: r is >=, l is < float lerr = (dist - lengthLogTable[l]); float rerr = (lengthLogTable[r] - dist); if(lerr < rerr) return l; return r; } vector decompressShortVector(int data) { vector out; if(data == 0) return '0 0 0'; float p = (data & 0xF000) / 0x1000; float q = (data & 0x0F80) / 0x80; int len = (data & 0x007F); //print("\ndecompress: p ", ftos(p)); print("q ", ftos(q)); print("len ", ftos(len), "\n"); if(p == 0) { out.x = 0; out.y = 0; if(q == 31) out.z = -1; else out.z = +1; } else { q = .19634954084936207740 * q; p = .19634954084936207740 * p - 1.57079632679489661922; out.x = cos(q) * cos(p); out.y = sin(q) * cos(p); out.z = -sin(p); } //print("decompressed: ", vtos(out), "\n"); return out * lengthLogTable[len]; } float compressShortVector(vector vec) { vector ang; float p, y, len; if(vec == '0 0 0') return 0; //print("compress: ", vtos(vec), "\n"); ang = vectoangles(vec); ang.x = -ang.x; if(ang.x < -90) ang.x += 360; if(ang.x < -90 && ang.x > +90) error("BOGUS vectoangles"); //print("angles: ", vtos(ang), "\n"); p = floor(0.5 + (ang.x + 90) * 16 / 180) & 15; // -90..90 to 0..14 if(p == 0) { if(vec.z < 0) y = 31; else y = 30; } else y = floor(0.5 + ang.y * 32 / 360) & 31; // 0..360 to 0..32 len = invertLengthLog(vlen(vec)); //print("compressed: p ", ftos(p)); print("y ", ftos(y)); print("len ", ftos(len), "\n"); return (p * 0x1000) + (y * 0x80) + len; } STATIC_INIT(compressShortVector) { float l = 1; float f = (2 ** (1/8)); int i; for(i = 0; i < 128; ++i) { lengthLogTable[i] = l; l *= f; } if(cvar("developer") > 0) { LOG_TRACE("Verifying vector compression table..."); for(i = 0x0F00; i < 0xFFFF; ++i) if(i != compressShortVector(decompressShortVector(i))) { LOG_FATALF( "BROKEN vector compression: %s -> %s -> %s", ftos(i), vtos(decompressShortVector(i)), ftos(compressShortVector(decompressShortVector(i))) ); } LOG_TRACE("Done."); } } #ifdef GAMEQC float CheckWireframeBox(entity forent, vector v0, vector dvx, vector dvy, vector dvz) { traceline(v0, v0 + dvx, true, forent); if(trace_fraction < 1) return 0; traceline(v0, v0 + dvy, true, forent); if(trace_fraction < 1) return 0; traceline(v0, v0 + dvz, true, forent); if(trace_fraction < 1) return 0; traceline(v0 + dvx, v0 + dvx + dvy, true, forent); if(trace_fraction < 1) return 0; traceline(v0 + dvx, v0 + dvx + dvz, true, forent); if(trace_fraction < 1) return 0; traceline(v0 + dvy, v0 + dvy + dvx, true, forent); if(trace_fraction < 1) return 0; traceline(v0 + dvy, v0 + dvy + dvz, true, forent); if(trace_fraction < 1) return 0; traceline(v0 + dvz, v0 + dvz + dvx, true, forent); if(trace_fraction < 1) return 0; traceline(v0 + dvz, v0 + dvz + dvy, true, forent); if(trace_fraction < 1) return 0; traceline(v0 + dvx + dvy, v0 + dvx + dvy + dvz, true, forent); if(trace_fraction < 1) return 0; traceline(v0 + dvx + dvz, v0 + dvx + dvy + dvz, true, forent); if(trace_fraction < 1) return 0; traceline(v0 + dvy + dvz, v0 + dvx + dvy + dvz, true, forent); if(trace_fraction < 1) return 0; return 1; } #endif string fixPriorityList(string order, float from, float to, float subtract, float complete) { string neworder; float i, n, w; n = tokenize_console(order); neworder = ""; for(i = 0; i < n; ++i) { w = stof(argv(i)); if(w == floor(w)) { if(w >= from && w <= to) neworder = strcat(neworder, ftos(w), " "); else { w -= subtract; if(w >= from && w <= to) neworder = strcat(neworder, ftos(w), " "); } } } if(complete) { n = tokenize_console(neworder); for(w = to; w >= from; --w) { int wflags = REGISTRY_GET(Weapons, w).spawnflags; if(wflags & WEP_FLAG_SPECIALATTACK) continue; for(i = 0; i < n; ++i) if(stof(argv(i)) == w) break; if(i == n) // not found neworder = strcat(neworder, ftos(w), " "); } } return substring(neworder, 0, strlen(neworder) - 1); } string mapPriorityList(string order, string(string) mapfunc) { string neworder; float n; n = tokenize_console(order); neworder = ""; for(float i = 0; i < n; ++i) neworder = strcat(neworder, mapfunc(argv(i)), " "); return substring(neworder, 0, strlen(neworder) - 1); } string swapInPriorityList(string order, float i, float j) { float n = tokenize_console(order); if(i >= 0 && i < n && j >= 0 && j < n && i != j) { string s = ""; for(float w = 0; w < n; ++w) { if(w == i) s = strcat(s, argv(j), " "); else if(w == j) s = strcat(s, argv(i), " "); else s = strcat(s, argv(w), " "); } return substring(s, 0, strlen(s) - 1); } return order; } #ifdef GAMEQC void get_mi_min_max(float mode) { vector mi, ma; string s = mapname; if(!strcasecmp(substring(s, 0, 5), "maps/")) s = substring(s, 5, strlen(s) - 5); if(!strcasecmp(substring(s, strlen(s) - 4, 4), ".bsp")) s = substring(s, 0, strlen(s) - 4); strcpy(mi_shortname, s); #ifdef CSQC mi = world.mins; ma = world.maxs; #else mi = world.absmin; ma = world.absmax; #endif mi_min = mi; mi_max = ma; MapInfo_Get_ByName(mi_shortname, 0, NULL); if(MapInfo_Map_mins.x < MapInfo_Map_maxs.x) { mi_min = MapInfo_Map_mins; mi_max = MapInfo_Map_maxs; } else { // not specified if(mode) { // be clever tracebox('1 0 0' * mi.x, '0 1 0' * mi.y + '0 0 1' * mi.z, '0 1 0' * ma.y + '0 0 1' * ma.z, '1 0 0' * ma.x, MOVE_WORLDONLY, NULL); if(!trace_startsolid) mi_min.x = trace_endpos.x; tracebox('0 1 0' * mi.y, '1 0 0' * mi.x + '0 0 1' * mi.z, '1 0 0' * ma.x + '0 0 1' * ma.z, '0 1 0' * ma.y, MOVE_WORLDONLY, NULL); if(!trace_startsolid) mi_min.y = trace_endpos.y; tracebox('0 0 1' * mi.z, '1 0 0' * mi.x + '0 1 0' * mi.y, '1 0 0' * ma.x + '0 1 0' * ma.y, '0 0 1' * ma.z, MOVE_WORLDONLY, NULL); if(!trace_startsolid) mi_min.z = trace_endpos.z; tracebox('1 0 0' * ma.x, '0 1 0' * mi.y + '0 0 1' * mi.z, '0 1 0' * ma.y + '0 0 1' * ma.z, '1 0 0' * mi.x, MOVE_WORLDONLY, NULL); if(!trace_startsolid) mi_max.x = trace_endpos.x; tracebox('0 1 0' * ma.y, '1 0 0' * mi.x + '0 0 1' * mi.z, '1 0 0' * ma.x + '0 0 1' * ma.z, '0 1 0' * mi.y, MOVE_WORLDONLY, NULL); if(!trace_startsolid) mi_max.y = trace_endpos.y; tracebox('0 0 1' * ma.z, '1 0 0' * mi.x + '0 1 0' * mi.y, '1 0 0' * ma.x + '0 1 0' * ma.y, '0 0 1' * mi.z, MOVE_WORLDONLY, NULL); if(!trace_startsolid) mi_max.z = trace_endpos.z; } } } void get_mi_min_max_texcoords(float mode) { vector extend; get_mi_min_max(mode); mi_picmin = mi_min; mi_picmax = mi_max; // extend mi_picmax to get a square aspect ratio // center the map in that area extend = mi_picmax - mi_picmin; if(extend.y > extend.x) { mi_picmin.x -= (extend.y - extend.x) * 0.5; mi_picmax.x += (extend.y - extend.x) * 0.5; } else { mi_picmin.y -= (extend.x - extend.y) * 0.5; mi_picmax.y += (extend.x - extend.y) * 0.5; } // add another some percent extend = (mi_picmax - mi_picmin) * (1 / 64.0); mi_picmin -= extend; mi_picmax += extend; // calculate the texcoords mi_pictexcoord0 = mi_pictexcoord1 = mi_pictexcoord2 = mi_pictexcoord3 = '0 0 0'; // first the two corners of the origin mi_pictexcoord0_x = (mi_min.x - mi_picmin.x) / (mi_picmax.x - mi_picmin.x); mi_pictexcoord0_y = (mi_min.y - mi_picmin.y) / (mi_picmax.y - mi_picmin.y); mi_pictexcoord2_x = (mi_max.x - mi_picmin.x) / (mi_picmax.x - mi_picmin.x); mi_pictexcoord2_y = (mi_max.y - mi_picmin.y) / (mi_picmax.y - mi_picmin.y); // then the other corners mi_pictexcoord1_x = mi_pictexcoord0_x; mi_pictexcoord1_y = mi_pictexcoord2_y; mi_pictexcoord3_x = mi_pictexcoord2_x; mi_pictexcoord3_y = mi_pictexcoord0_y; } #endif float cvar_settemp(string tmp_cvar, string tmp_value) { float created_saved_value; created_saved_value = 0; if (!(tmp_cvar || tmp_value)) { LOG_TRACE("Error: Invalid usage of cvar_settemp(string, string); !"); return 0; } if(!cvar_type(tmp_cvar)) { LOG_INFOF("Error: cvar %s doesn't exist!", tmp_cvar); return 0; } IL_EACH(g_saved_cvars, it.netname == tmp_cvar, { created_saved_value = -1; // skip creation break; // no need to continue }); if(created_saved_value != -1) { // creating a new entity to keep track of this cvar entity e = new_pure(saved_cvar_value); IL_PUSH(g_saved_cvars, e); e.netname = strzone(tmp_cvar); e.message = strzone(cvar_string(tmp_cvar)); created_saved_value = 1; } // update the cvar to the value given cvar_set(tmp_cvar, tmp_value); return created_saved_value; } int cvar_settemp_restore() { int j = 0; // FIXME this new-style loop fails! #if 0 FOREACH_ENTITY_CLASS("saved_cvar_value", true, { if(cvar_type(it.netname)) { cvar_set(it.netname, it.message); strunzone(it.netname); strunzone(it.message); delete(it); ++j; } else LOG_INFOF("Error: cvar %s doesn't exist anymore! It can still be restored once it's manually recreated.", it.netname); }); #else entity e = NULL; while((e = find(e, classname, "saved_cvar_value"))) { if(cvar_type(e.netname)) { cvar_set(e.netname, e.message); delete(e); ++j; } else print(sprintf("Error: cvar %s doesn't exist anymore! It can still be restored once it's manually recreated.", e.netname)); } #endif return j; } float textLengthUpToWidth(string theText, float maxWidth, vector theSize, textLengthUpToWidth_widthFunction_t w) { // STOP. // The following function is SLOW. // For your safety and for the protection of those around you... // DO NOT CALL THIS AT HOME. // No really, don't. if(w(theText, theSize) <= maxWidth) return strlen(theText); // yeah! bool colors = (w("^7", theSize) == 0); // binary search for right place to cut string int len, left, right, middle; left = 0; right = len = strlen(theText); int ofs = 0; do { middle = floor((left + right) / 2); if(colors) { vector res = checkColorCode(theText, len, middle, false); ofs = (res.x) ? res.x - res.y : 0; } if(w(substring(theText, 0, middle + ofs), theSize) <= maxWidth) left = middle + ofs; else right = middle; } while(left < right - 1); return left; } float textLengthUpToLength(string theText, float maxWidth, textLengthUpToLength_lenFunction_t w) { // STOP. // The following function is SLOW. // For your safety and for the protection of those around you... // DO NOT CALL THIS AT HOME. // No really, don't. if(w(theText) <= maxWidth) return strlen(theText); // yeah! bool colors = (w("^7") == 0); // binary search for right place to cut string int len, left, right, middle; left = 0; right = len = strlen(theText); int ofs = 0; do { middle = floor((left + right) / 2); if(colors) { vector res = checkColorCode(theText, len, middle, true); ofs = (!res.x) ? 0 : res.x - res.y; } if(w(substring(theText, 0, middle + ofs)) <= maxWidth) left = middle + ofs; else right = middle; } while(left < right - 1); return left; } string find_last_color_code(string s) { int start = strstrofs(s, "^", 0); if (start == -1) // no caret found return ""; int len = strlen(s)-1; for(int i = len; i >= start; --i) { if(substring(s, i, 1) != "^") continue; int carets = 1; while (i-carets >= start && substring(s, i-carets, 1) == "^") ++carets; // check if carets aren't all escaped if (carets & 1) { if(i+1 <= len) if(IS_DIGIT(substring(s, i+1, 1))) return substring(s, i, 2); if(i+4 <= len) if(substring(s, i+1, 1) == "x") if(IS_HEXDIGIT(substring(s, i + 2, 1))) if(IS_HEXDIGIT(substring(s, i + 3, 1))) if(IS_HEXDIGIT(substring(s, i + 4, 1))) return substring(s, i, 5); } i -= carets; // this also skips one char before the carets } return ""; } string getWrappedLine(float w, vector theFontSize, textLengthUpToWidth_widthFunction_t tw) { string s = getWrappedLine_remaining; if(w <= 0) { getWrappedLine_remaining = string_null; return s; // the line has no size ANYWAY, nothing would be displayed. } int take_until = textLengthUpToWidth(s, w, theFontSize, tw); if(take_until > 0 && take_until < strlen(s)) { int last_word = take_until - 1; while(last_word > 0 && substring(s, last_word, 1) != " ") --last_word; int skip = 0; if(last_word != 0) { take_until = last_word; skip = 1; } getWrappedLine_remaining = substring(s, take_until + skip, strlen(s) - take_until); if(getWrappedLine_remaining == "") getWrappedLine_remaining = string_null; else if (tw("^7", theFontSize) == 0) getWrappedLine_remaining = strcat(find_last_color_code(substring(s, 0, take_until)), getWrappedLine_remaining); return substring(s, 0, take_until); } else { getWrappedLine_remaining = string_null; return s; } } string getWrappedLineLen(float w, textLengthUpToLength_lenFunction_t tw) { string s = getWrappedLine_remaining; if(w <= 0) { getWrappedLine_remaining = string_null; return s; // the line has no size ANYWAY, nothing would be displayed. } int take_until = textLengthUpToLength(s, w, tw); if(take_until > 0 && take_until < strlen(s)) { int last_word = take_until - 1; while(last_word > 0 && substring(s, last_word, 1) != " ") --last_word; int skip = 0; if(last_word != 0) { take_until = last_word; skip = 1; } getWrappedLine_remaining = substring(s, take_until + skip, strlen(s) - take_until); if(getWrappedLine_remaining == "") getWrappedLine_remaining = string_null; else if (tw("^7") == 0) getWrappedLine_remaining = strcat(find_last_color_code(substring(s, 0, take_until)), getWrappedLine_remaining); return substring(s, 0, take_until); } else { getWrappedLine_remaining = string_null; return s; } } string textShortenToWidth(string theText, float maxWidth, vector theFontSize, textLengthUpToWidth_widthFunction_t tw) { if(tw(theText, theFontSize) <= maxWidth) return theText; else return strcat(substring(theText, 0, textLengthUpToWidth(theText, maxWidth - tw("...", theFontSize), theFontSize, tw)), "..."); } string textShortenToLength(string theText, float maxWidth, textLengthUpToLength_lenFunction_t tw) { if(tw(theText) <= maxWidth) return theText; else return strcat(substring(theText, 0, textLengthUpToLength(theText, maxWidth - tw("..."), tw)), "..."); } float isGametypeInFilter(Gametype gt, float tp, float ts, string pattern) { string subpattern, subpattern2, subpattern3, subpattern4; subpattern = strcat(",", MapInfo_Type_ToString(gt), ","); if(tp) subpattern2 = ",teams,"; else subpattern2 = ",noteams,"; if(ts) subpattern3 = ",teamspawns,"; else subpattern3 = ",noteamspawns,"; if(gt == MAPINFO_TYPE_RACE || gt == MAPINFO_TYPE_CTS) subpattern4 = ",race,"; else subpattern4 = string_null; if(substring(pattern, 0, 1) == "-") { pattern = substring(pattern, 1, strlen(pattern) - 1); if(strstrofs(strcat(",", pattern, ","), subpattern, 0) >= 0) return 0; if(strstrofs(strcat(",", pattern, ","), subpattern2, 0) >= 0) return 0; if(strstrofs(strcat(",", pattern, ","), subpattern3, 0) >= 0) return 0; if(subpattern4 && strstrofs(strcat(",", pattern, ","), subpattern4, 0) >= 0) return 0; } else { if(substring(pattern, 0, 1) == "+") pattern = substring(pattern, 1, strlen(pattern) - 1); if(strstrofs(strcat(",", pattern, ","), subpattern, 0) < 0) if(strstrofs(strcat(",", pattern, ","), subpattern2, 0) < 0) if(strstrofs(strcat(",", pattern, ","), subpattern3, 0) < 0) { if (!subpattern4) return 0; if(strstrofs(strcat(",", pattern, ","), subpattern4, 0) < 0) return 0; } } return 1; } vector solve_shotdirection(vector myorg, vector myvel, vector eorg, vector evel, float spd, float newton_style) { vector ret; // make origin and speed relative eorg -= myorg; if(newton_style) evel -= myvel; // now solve for ret, ret normalized: // eorg + t * evel == t * ret * spd // or, rather, solve for t: // |eorg + t * evel| == t * spd // eorg^2 + t^2 * evel^2 + 2 * t * (eorg * evel) == t^2 * spd^2 // t^2 * (evel^2 - spd^2) + t * (2 * (eorg * evel)) + eorg^2 == 0 vector solution = solve_quadratic(evel * evel - spd * spd, 2 * (eorg * evel), eorg * eorg); // p = 2 * (eorg * evel) / (evel * evel - spd * spd) // q = (eorg * eorg) / (evel * evel - spd * spd) if(!solution.z) // no real solution { // happens if D < 0 // (eorg * evel)^2 < (evel^2 - spd^2) * eorg^2 // (eorg * evel)^2 / eorg^2 < evel^2 - spd^2 // spd^2 < ((evel^2 * eorg^2) - (eorg * evel)^2) / eorg^2 // spd^2 < evel^2 * (1 - cos^2 angle(evel, eorg)) // spd^2 < evel^2 * sin^2 angle(evel, eorg) // spd < |evel| * sin angle(evel, eorg) return '0 0 0'; } else if(solution.x > 0) { // both solutions > 0: take the smaller one // happens if p < 0 and q > 0 ret = normalize(eorg + solution.x * evel); } else if(solution.y > 0) { // one solution > 0: take the larger one // happens if q < 0 or q == 0 and p < 0 ret = normalize(eorg + solution.y * evel); } else { // no solution > 0: reject // happens if p > 0 and q >= 0 // 2 * (eorg * evel) / (evel * evel - spd * spd) > 0 // (eorg * eorg) / (evel * evel - spd * spd) >= 0 // // |evel| >= spd // eorg * evel > 0 // // "Enemy is moving away from me at more than spd" return '0 0 0'; } // NOTE: we always got a solution if spd > |evel| if(newton_style == 2) ret = normalize(ret * spd + myvel); return ret; } vector get_shotvelocity(vector myvel, vector mydir, float spd, float newton_style, float mi, float ma) { if(!newton_style) return spd * mydir; if(newton_style == 2) { // true Newtonian projectiles with automatic aim adjustment // // solve: |outspeed * mydir - myvel| = spd // outspeed^2 - 2 * outspeed * (mydir * myvel) + myvel^2 - spd^2 = 0 // outspeed = (mydir * myvel) +- sqrt((mydir * myvel)^2 - myvel^2 + spd^2) // PLUS SIGN! // not defined? // then... // myvel^2 - (mydir * myvel)^2 > spd^2 // velocity without mydir component > spd // fire at smallest possible spd that works? // |(mydir * myvel) * myvel - myvel| = spd vector solution = solve_quadratic(1, -2 * (mydir * myvel), myvel * myvel - spd * spd); float outspeed; if(solution.z) outspeed = solution.y; // the larger one else { //outspeed = 0; // slowest possible shot outspeed = solution.x; // the real part (that is, the average!) //dprint("impossible shot, adjusting\n"); } outspeed = bound(spd * mi, outspeed, spd * ma); return mydir * outspeed; } // real Newtonian return myvel + spd * mydir; } float compressShotOrigin(vector v) { float rx = rint(v.x * 2); float ry = rint(v.y * 4) + 128; float rz = rint(v.z * 4) + 128; if(rx > 255 || rx < 0) { LOG_DEBUG("shot origin ", vtos(v), " x out of bounds\n"); rx = bound(0, rx, 255); } if(ry > 255 || ry < 0) { LOG_DEBUG("shot origin ", vtos(v), " y out of bounds\n"); ry = bound(0, ry, 255); } if(rz > 255 || rz < 0) { LOG_DEBUG("shot origin ", vtos(v), " z out of bounds\n"); rz = bound(0, rz, 255); } return rx * 0x10000 + ry * 0x100 + rz; } vector decompressShotOrigin(int f) { vector v; v.x = ((f & 0xFF0000) / 0x10000) / 2; v.y = ((f & 0xFF00) / 0x100 - 128) / 4; v.z = ((f & 0xFF) - 128) / 4; return v; } #ifdef GAMEQC vector healtharmor_maxdamage(float h, float a, float armorblock, int deathtype) { // NOTE: we'll always choose the SMALLER value... float healthdamage, armordamage, armorideal; if (DEATH_IS(deathtype, DEATH_DROWN)) // Why should armor help here... armorblock = 0; vector v; healthdamage = (h - 1) / (1 - armorblock); // damage we can take if we could use more health armordamage = a + (h - 1); // damage we can take if we could use more armor armorideal = healthdamage * armorblock; v.y = armorideal; if(armordamage < healthdamage) { v.x = armordamage; v.z = 1; } else { v.x = healthdamage; v.z = 0; } return v; } vector healtharmor_applydamage(float a, float armorblock, int deathtype, float damage) { vector v; if (DEATH_IS(deathtype, DEATH_DROWN)) // Why should armor help here... armorblock = 0; if (deathtype & HITTYPE_ARMORPIERCE) armorblock = 0; v.y = bound(0, damage * armorblock, a); // save v.x = bound(0, damage - v.y, damage); // take v.z = 0; return v; } #endif string getcurrentmod() { float n; string m; m = cvar_string("fs_gamedir"); n = tokenize_console(m); if(n == 0) return "data"; else return argv(n - 1); } float matchacl(string acl, string str) { string t, s; float r, d; r = 0; while(acl) { t = car(acl); acl = cdr(acl); d = 1; if(substring(t, 0, 1) == "-") { d = -1; t = substring(t, 1, strlen(t) - 1); } else if(substring(t, 0, 1) == "+") t = substring(t, 1, strlen(t) - 1); if(substring(t, -1, 1) == "*") { t = substring(t, 0, strlen(t) - 1); s = substring(str, 0, strlen(t)); } else s = str; if(s == t) { r = d; break; // if we found a killing case, apply it! other settings may be allowed in the future, but this one is caught } } return r; } ERASEABLE void write_String_To_File(int fh, string str, bool alsoprint) { fputs(fh, str); if (alsoprint) LOG_HELP(str); } string get_model_datafilename(string m, float sk, string fil) { if(m) m = strcat(m, "_"); else m = "models/player/*_"; if(sk >= 0) m = strcat(m, ftos(sk)); else m = strcat(m, "*"); return strcat(m, ".", fil); } float get_model_parameters(string m, float sk) { get_model_parameters_modelname = string_null; get_model_parameters_modelskin = -1; get_model_parameters_name = string_null; get_model_parameters_species = -1; get_model_parameters_sex = string_null; get_model_parameters_weight = -1; get_model_parameters_age = -1; get_model_parameters_desc = string_null; get_model_parameters_bone_upperbody = string_null; get_model_parameters_bone_weapon = string_null; for(int i = 0; i < MAX_AIM_BONES; ++i) { get_model_parameters_bone_aim[i] = string_null; get_model_parameters_bone_aimweight[i] = 0; } get_model_parameters_fixbone = 0; get_model_parameters_hidden = false; #ifdef GAMEQC MUTATOR_CALLHOOK(ClearModelParams); #endif if (!m) return 1; if(substring(m, -9, 5) == "_lod1" || substring(m, -9, 5) == "_lod2") m = strcat(substring(m, 0, -10), substring(m, -4, -1)); if(sk < 0) { if(substring(m, -4, -1) != ".txt") return 0; if(substring(m, -6, 1) != "_") return 0; sk = stof(substring(m, -5, 1)); m = substring(m, 0, -7); } string fn = get_model_datafilename(m, sk, "txt"); int fh = fopen(fn, FILE_READ); if(fh < 0) { sk = 0; fn = get_model_datafilename(m, sk, "txt"); fh = fopen(fn, FILE_READ); if(fh < 0) return 0; } get_model_parameters_modelname = m; get_model_parameters_modelskin = sk; string s, c; while((s = fgets(fh))) { if(s == "") break; // next lines will be description c = car(s); s = cdr(s); if(c == "name") get_model_parameters_name = s; if(c == "species") switch(s) { case "human": get_model_parameters_species = SPECIES_HUMAN; break; case "alien": get_model_parameters_species = SPECIES_ALIEN; break; case "robot_shiny": get_model_parameters_species = SPECIES_ROBOT_SHINY; break; case "robot_rusty": get_model_parameters_species = SPECIES_ROBOT_RUSTY; break; case "robot_solid": get_model_parameters_species = SPECIES_ROBOT_SOLID; break; case "animal": get_model_parameters_species = SPECIES_ANIMAL; break; case "reserved": get_model_parameters_species = SPECIES_RESERVED; break; } if(c == "sex") { if (s == "Male") s = _("Male"); else if (s == "Female") s = _("Female"); else if (s == "Undisclosed") s = _("Undisclosed"); get_model_parameters_sex = s; } if(c == "weight") get_model_parameters_weight = stof(s); if(c == "age") get_model_parameters_age = stof(s); if(c == "description") get_model_parameters_description = s; if(c == "bone_upperbody") get_model_parameters_bone_upperbody = s; if(c == "bone_weapon") get_model_parameters_bone_weapon = s; #ifdef GAMEQC MUTATOR_CALLHOOK(GetModelParams, c, s); #endif for(int i = 0; i < MAX_AIM_BONES; ++i) if(c == strcat("bone_aim", ftos(i))) { get_model_parameters_bone_aimweight[i] = stof(car(s)); get_model_parameters_bone_aim[i] = cdr(s); } if(c == "fixbone") get_model_parameters_fixbone = stof(s); if(c == "hidden") get_model_parameters_hidden = stob(s); } while((s = fgets(fh))) { if(get_model_parameters_desc) get_model_parameters_desc = strcat(get_model_parameters_desc, "\n"); if(s != "") get_model_parameters_desc = strcat(get_model_parameters_desc, s); } fclose(fh); return 1; } string translate_key(string key) { if (prvm_language == "en") return key; if (substring(key, 0, 1) == "<") { if (key == "") return _(""); if (key == "") return _(""); } switch(key) { case "TAB": return _("TAB"); case "ENTER": return _("ENTER"); case "ESCAPE": return _("ESCAPE"); case "SPACE": return _("SPACE"); case "BACKSPACE": return _("BACKSPACE"); case "UPARROW": return _("UPARROW"); case "DOWNARROW": return _("DOWNARROW"); case "LEFTARROW": return _("LEFTARROW"); case "RIGHTARROW": return _("RIGHTARROW"); case "ALT": return _("ALT"); case "CTRL": return _("CTRL"); case "SHIFT": return _("SHIFT"); case "INS": return _("INS"); case "DEL": return _("DEL"); case "PGDN": return _("PGDN"); case "PGUP": return _("PGUP"); case "HOME": return _("HOME"); case "END": return _("END"); case "PAUSE": return _("PAUSE"); case "NUMLOCK": return _("NUMLOCK"); case "CAPSLOCK": return _("CAPSLOCK"); case "SCROLLOCK": return _("SCROLLOCK"); case "SEMICOLON": return _("SEMICOLON"); case "TILDE": return _("TILDE"); case "BACKQUOTE": return _("BACKQUOTE"); case "QUOTE": return _("QUOTE"); case "APOSTROPHE": return _("APOSTROPHE"); case "BACKSLASH": return _("BACKSLASH"); } if (substring(key, 0, 1) == "F") { string subkey = substring(key, 1, -1); if (IS_DIGIT(substring(key, 3, 1))) // check only first digit { return sprintf(_("F%d"), stof(subkey)); } // continue in case there is another key name starting with F } if (substring(key, 0, 3) == "KP_") { string subkey = substring(key, 3, -1); if (IS_DIGIT(substring(key, 3, 1))) // check only first digit { return sprintf(_("KP_%d"), stof(subkey)); } switch(subkey) { case "INS": return sprintf(_("KP_%s"), _("INS")); case "END": return sprintf(_("KP_%s"), _("END")); case "DOWNARROW": return sprintf(_("KP_%s"), _("DOWNARROW")); case "PGDN": return sprintf(_("KP_%s"), _("PGDN")); case "LEFTARROW": return sprintf(_("KP_%s"), _("LEFTARROW")); case "RIGHTARROW": return sprintf(_("KP_%s"), _("RIGHTARROW")); case "HOME": return sprintf(_("KP_%s"), _("HOME")); case "UPARROW": return sprintf(_("KP_%s"), _("UPARROW")); case "PGUP": return sprintf(_("KP_%s"), _("PGUP")); case "PERIOD": return sprintf(_("KP_%s"), _("PERIOD")); case "DEL": return sprintf(_("KP_%s"), _("DEL")); case "DIVIDE": return sprintf(_("KP_%s"), _("DIVIDE")); case "SLASH": return sprintf(_("KP_%s"), _("SLASH")); case "MULTIPLY": return sprintf(_("KP_%s"), _("MULTIPLY")); case "MINUS": return sprintf(_("KP_%s"), _("MINUS")); case "PLUS": return sprintf(_("KP_%s"), _("PLUS")); case "ENTER": return sprintf(_("KP_%s"), _("ENTER")); case "EQUALS": return sprintf(_("KP_%s"), _("EQUALS")); default: return key; } } if (key == "PRINTSCREEN") return _("PRINTSCREEN"); if (substring(key, 0, 5) == "MOUSE") return sprintf(_("MOUSE%d"), stof(substring(key, 5, -1))); if (key == "MWHEELUP") return _("MWHEELUP"); if (key == "MWHEELDOWN") return _("MWHEELDOWN"); if (substring(key, 0,3) == "JOY") return sprintf(_("JOY%d"), stof(substring(key, 3, -1))); if (substring(key, 0,3) == "AUX") return sprintf(_("AUX%d"), stof(substring(key, 3, -1))); if (substring(key, 0, 4) == "X360_") { string subkey = substring(key, 4, -1); switch(subkey) { case "DPAD_UP": return sprintf(_("X360_%s"), _("DPAD_UP")); case "DPAD_DOWN": return sprintf(_("X360_%s"), _("DPAD_DOWN")); case "DPAD_LEFT": return sprintf(_("X360_%s"), _("DPAD_LEFT")); case "DPAD_RIGHT": return sprintf(_("X360_%s"), _("DPAD_RIGHT")); case "START": return sprintf(_("X360_%s"), _("START")); case "BACK": return sprintf(_("X360_%s"), _("BACK")); case "LEFT_THUMB": return sprintf(_("X360_%s"), _("LEFT_THUMB")); case "RIGHT_THUMB": return sprintf(_("X360_%s"), _("RIGHT_THUMB")); case "LEFT_SHOULDER": return sprintf(_("X360_%s"), _("LEFT_SHOULDER")); case "RIGHT_SHOULDER": return sprintf(_("X360_%s"), _("RIGHT_SHOULDER")); case "LEFT_TRIGGER": return sprintf(_("X360_%s"), _("LEFT_TRIGGER")); case "RIGHT_TRIGGER": return sprintf(_("X360_%s"), _("RIGHT_TRIGGER")); case "LEFT_THUMB_UP": return sprintf(_("X360_%s"), _("LEFT_THUMB_UP")); case "LEFT_THUMB_DOWN": return sprintf(_("X360_%s"), _("LEFT_THUMB_DOWN")); case "LEFT_THUMB_LEFT": return sprintf(_("X360_%s"), _("LEFT_THUMB_LEFT")); case "LEFT_THUMB_RIGHT": return sprintf(_("X360_%s"), _("LEFT_THUMB_RIGHT")); case "RIGHT_THUMB_UP": return sprintf(_("X360_%s"), _("RIGHT_THUMB_UP")); case "RIGHT_THUMB_DOWN": return sprintf(_("X360_%s"), _("RIGHT_THUMB_DOWN")); case "RIGHT_THUMB_LEFT": return sprintf(_("X360_%s"), _("RIGHT_THUMB_LEFT")); case "RIGHT_THUMB_RIGHT": return sprintf(_("X360_%s"), _("RIGHT_THUMB_RIGHT")); default: return key; } } if (substring(key, 0, 4) == "JOY_") { string subkey = substring(key, 4, -1); switch(subkey) { case "UP": return sprintf(_("JOY_%s"), _("UP")); case "DOWN": return sprintf(_("JOY_%s"), _("DOWN")); case "LEFT": return sprintf(_("JOY_%s"), _("LEFT")); case "RIGHT": return sprintf(_("JOY_%s"), _("RIGHT")); default: return key; } } if (substring(key, 0, 8) == "MIDINOTE") return sprintf(_("MIDINOTE%d"), stof(substring(key, 8, -1))); return key; } // x-encoding (encoding as zero length invisible string) const string XENCODE_2 = "xX"; const string XENCODE_22 = "0123456789abcdefABCDEF"; string xencode(int f) { float a, b, c, d; d = f % 22; f = floor(f / 22); c = f % 22; f = floor(f / 22); b = f % 22; f = floor(f / 22); a = f % 2; // f = floor(f / 2); return strcat( "^", substring(XENCODE_2, a, 1), substring(XENCODE_22, b, 1), substring(XENCODE_22, c, 1), substring(XENCODE_22, d, 1) ); } float xdecode(string s) { float a, b, c, d; if(substring(s, 0, 1) != "^") return -1; if(strlen(s) < 5) return -1; a = strstrofs(XENCODE_2, substring(s, 1, 1), 0); b = strstrofs(XENCODE_22, substring(s, 2, 1), 0); c = strstrofs(XENCODE_22, substring(s, 3, 1), 0); d = strstrofs(XENCODE_22, substring(s, 4, 1), 0); if(a < 0 || b < 0 || c < 0 || d < 0) return -1; return ((a * 22 + b) * 22 + c) * 22 + d; } /* string strlimitedlen(string input, string truncation, float strip_colors, float limit) { if(strlen((strip_colors ? strdecolorize(input) : input)) <= limit) return input; else return strcat(substring(input, 0, (strlen(input) - strlen(truncation))), truncation); }*/ float shutdown_running; #ifdef SVQC void SV_Shutdown() #endif #ifdef CSQC void CSQC_Shutdown() #endif #ifdef MENUQC void m_shutdown() #endif { if(shutdown_running) { LOG_INFO("Recursive shutdown detected! Only restoring cvars..."); } else { shutdown_running = 1; Shutdown(); shutdownhooks(); } cvar_settemp_restore(); // this must be done LAST, but in any case } #ifdef GAMEQC .float skeleton_bones_index; void Skeleton_SetBones(entity e) { // set skeleton_bones to the total number of bones on the model if(e.skeleton_bones_index == e.modelindex) return; // same model, nothing to update float skelindex; skelindex = skel_create(e.modelindex); e.skeleton_bones = skel_get_numbones(skelindex); skel_delete(skelindex); e.skeleton_bones_index = e.modelindex; } #endif string to_execute_next_frame; void execute_next_frame() { if(to_execute_next_frame) { localcmd("\n", to_execute_next_frame, "\n"); strfree(to_execute_next_frame); } } void queue_to_execute_next_frame(string s) { if(to_execute_next_frame) { s = strcat(s, "\n", to_execute_next_frame); } strcpy(to_execute_next_frame, s); } .float FindConnectedComponent_processing; void FindConnectedComponent(entity e, .entity fld, findNextEntityNearFunction_t nxt, isConnectedFunction_t iscon, entity pass) { entity queue_start, queue_end; // we build a queue of to-be-processed entities. // queue_start is the next entity to be checked for neighbors // queue_end is the last entity added if(e.FindConnectedComponent_processing) error("recursion or broken cleanup"); // start with a 1-element queue queue_start = queue_end = e; queue_end.(fld) = NULL; queue_end.FindConnectedComponent_processing = 1; // for each queued item: for (; queue_start; queue_start = queue_start.(fld)) { // find all neighbors of queue_start entity t; for(t = NULL; (t = nxt(t, queue_start, pass)); ) { if(t.FindConnectedComponent_processing) continue; if(iscon(t, queue_start, pass)) { // it is connected? ADD IT. It will look for neighbors soon too. queue_end.(fld) = t; queue_end = t; queue_end.(fld) = NULL; queue_end.FindConnectedComponent_processing = 1; } } } // unmark for (queue_start = e; queue_start; queue_start = queue_start.(fld)) queue_start.FindConnectedComponent_processing = 0; } #ifdef GAMEQC vector animfixfps(entity e, vector a, vector b) { // multi-frame anim: keep as-is if(a.y == 1) { float dur = frameduration(e.modelindex, a.x); if (dur <= 0 && b.y) { a = b; dur = frameduration(e.modelindex, a.x); } if (dur > 0) a.z = 1.0 / dur; } return a; } #endif #ifdef GAMEQC Notification Announcer_PickNumber(int type, int num) { return = NULL; switch (type) { case CNT_GAMESTART: { switch(num) { case 10: return ANNCE_NUM_GAMESTART_10; case 9: return ANNCE_NUM_GAMESTART_9; case 8: return ANNCE_NUM_GAMESTART_8; case 7: return ANNCE_NUM_GAMESTART_7; case 6: return ANNCE_NUM_GAMESTART_6; case 5: return ANNCE_NUM_GAMESTART_5; case 4: return ANNCE_NUM_GAMESTART_4; case 3: return ANNCE_NUM_GAMESTART_3; case 2: return ANNCE_NUM_GAMESTART_2; case 1: return ANNCE_NUM_GAMESTART_1; } break; } case CNT_KILL: { switch(num) { case 10: return ANNCE_NUM_KILL_10; case 9: return ANNCE_NUM_KILL_9; case 8: return ANNCE_NUM_KILL_8; case 7: return ANNCE_NUM_KILL_7; case 6: return ANNCE_NUM_KILL_6; case 5: return ANNCE_NUM_KILL_5; case 4: return ANNCE_NUM_KILL_4; case 3: return ANNCE_NUM_KILL_3; case 2: return ANNCE_NUM_KILL_2; case 1: return ANNCE_NUM_KILL_1; } break; } case CNT_RESPAWN: { switch(num) { case 10: return ANNCE_NUM_RESPAWN_10; case 9: return ANNCE_NUM_RESPAWN_9; case 8: return ANNCE_NUM_RESPAWN_8; case 7: return ANNCE_NUM_RESPAWN_7; case 6: return ANNCE_NUM_RESPAWN_6; case 5: return ANNCE_NUM_RESPAWN_5; case 4: return ANNCE_NUM_RESPAWN_4; case 3: return ANNCE_NUM_RESPAWN_3; case 2: return ANNCE_NUM_RESPAWN_2; case 1: return ANNCE_NUM_RESPAWN_1; } break; } case CNT_ROUNDSTART: { switch(num) { case 10: return ANNCE_NUM_ROUNDSTART_10; case 9: return ANNCE_NUM_ROUNDSTART_9; case 8: return ANNCE_NUM_ROUNDSTART_8; case 7: return ANNCE_NUM_ROUNDSTART_7; case 6: return ANNCE_NUM_ROUNDSTART_6; case 5: return ANNCE_NUM_ROUNDSTART_5; case 4: return ANNCE_NUM_ROUNDSTART_4; case 3: return ANNCE_NUM_ROUNDSTART_3; case 2: return ANNCE_NUM_ROUNDSTART_2; case 1: return ANNCE_NUM_ROUNDSTART_1; } break; } case CNT_NORMAL: default: { switch(num) { case 10: return ANNCE_NUM_10; case 9: return ANNCE_NUM_9; case 8: return ANNCE_NUM_8; case 7: return ANNCE_NUM_7; case 6: return ANNCE_NUM_6; case 5: return ANNCE_NUM_5; case 4: return ANNCE_NUM_4; case 3: return ANNCE_NUM_3; case 2: return ANNCE_NUM_2; case 1: return ANNCE_NUM_1; } break; } } } #endif #ifdef GAMEQC int Mod_Q1BSP_SuperContentsFromNativeContents(int nativecontents) { switch(nativecontents) { case CONTENT_EMPTY: return 0; case CONTENT_SOLID: return DPCONTENTS_SOLID | DPCONTENTS_OPAQUE; case CONTENT_WATER: return DPCONTENTS_WATER; case CONTENT_SLIME: return DPCONTENTS_SLIME; case CONTENT_LAVA: return DPCONTENTS_LAVA | DPCONTENTS_NODROP; case CONTENT_SKY: return DPCONTENTS_SKY | DPCONTENTS_NODROP | DPCONTENTS_OPAQUE; // to match behaviour of Q3 maps, let sky count as opaque } return 0; } int Mod_Q1BSP_NativeContentsFromSuperContents(int supercontents) { if(supercontents & (DPCONTENTS_SOLID | DPCONTENTS_BODY)) return CONTENT_SOLID; if(supercontents & DPCONTENTS_SKY) return CONTENT_SKY; if(supercontents & DPCONTENTS_LAVA) return CONTENT_LAVA; if(supercontents & DPCONTENTS_SLIME) return CONTENT_SLIME; if(supercontents & DPCONTENTS_WATER) return CONTENT_WATER; return CONTENT_EMPTY; } #endif #ifdef SVQC void attach_sameorigin(entity e, entity to, string tag) { vector org, t_forward, t_left, t_up, e_forward, e_up; float tagscale; org = e.origin - gettaginfo(to, gettagindex(to, tag)); tagscale = (vlen(v_forward) ** -2); // undo a scale on the tag t_forward = v_forward * tagscale; t_left = v_right * -tagscale; t_up = v_up * tagscale; e.origin_x = org * t_forward; e.origin_y = org * t_left; e.origin_z = org * t_up; // current forward and up directions if (substring(e.model, 0, 1) == "*") // bmodels have their own rules e.angles = AnglesTransform_FromVAngles(e.angles); else e.angles = AnglesTransform_FromAngles(e.angles); fixedmakevectors(e.angles); // untransform forward, up! e_forward.x = v_forward * t_forward; e_forward.y = v_forward * t_left; e_forward.z = v_forward * t_up; e_up.x = v_up * t_forward; e_up.y = v_up * t_left; e_up.z = v_up * t_up; e.angles = fixedvectoangles2(e_forward, e_up); if (substring(e.model, 0, 1) == "*") // bmodels have their own rules e.angles = AnglesTransform_ToVAngles(e.angles); else e.angles = AnglesTransform_ToAngles(e.angles); setattachment(e, to, tag); setorigin(e, e.origin); } void detach_sameorigin(entity e) { vector org; org = gettaginfo(e, 0); e.angles = fixedvectoangles2(v_forward, v_up); if (substring(e.model, 0, 1) == "*") // bmodels have their own rules e.angles = AnglesTransform_ToVAngles(e.angles); else e.angles = AnglesTransform_ToAngles(e.angles); setorigin(e, org); setattachment(e, NULL, ""); setorigin(e, e.origin); } void follow_sameorigin(entity e, entity to) { set_movetype(e, MOVETYPE_FOLLOW); // make the hole follow e.aiment = to; // make the hole follow bmodel e.punchangle = to.angles; // the original angles of bmodel e.view_ofs = e.origin - to.origin; // relative origin e.v_angle = e.angles - to.angles; // relative angles } #if 0 // TODO: unused, likely for a reason, possibly needs extensions (allow setting the new movetype as a parameter?) void unfollow_sameorigin(entity e) { set_movetype(e, MOVETYPE_NONE); } #endif .string aiment_classname; .float aiment_deadflag; void SetMovetypeFollow(entity ent, entity e) { // FIXME this may not be warpzone aware set_movetype(ent, MOVETYPE_FOLLOW); // make the hole follow ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported. ent.aiment = e; // make the hole follow bmodel ent.punchangle = e.angles; // the original angles of bmodel ent.view_ofs = ent.origin - e.origin; // relative origin ent.v_angle = ent.angles - e.angles; // relative angles ent.aiment_classname = strzone(e.classname); ent.aiment_deadflag = e.deadflag; if(IS_PLAYER(ent.aiment)) { entity pl = ent.aiment; ent.view_ofs.x = bound(pl.mins.x + 4, ent.view_ofs.x, pl.maxs.x - 4); ent.view_ofs.y = bound(pl.mins.y + 4, ent.view_ofs.y, pl.maxs.y - 4); ent.view_ofs.z = bound(pl.mins.z + 4, ent.view_ofs.z, pl.maxs.z - 4); } } void UnsetMovetypeFollow(entity ent) { set_movetype(ent, MOVETYPE_FLY); PROJECTILE_MAKETRIGGER(ent); if (ent.aiment_classname) strunzone(ent.classname); // FIXME: engine bug? // resetting aiment the engine will set orb's origin close to world's origin //ent.aiment = NULL; } int LostMovetypeFollow(entity ent) { /* if(ent.move_movetype != MOVETYPE_FOLLOW) if(ent.aiment) error("???"); */ // FIXME: engine bug? // when aiment disconnects the engine will set orb's origin close to world's origin if(!ent.aiment) return 2; if(ent.aiment.classname != ent.aiment_classname || ent.aiment.deadflag != ent.aiment_deadflag) return 1; return 0; } #endif #ifdef GAMEQC // decolorizes and team colors the player name when needed string playername(string thename, int teamid, bool team_colorize) { TC(int, teamid); bool do_colorize = (teamplay && team_colorize); #ifdef SVQC if(do_colorize && !intermission_running) #else if(do_colorize) #endif { string t = Team_ColorCode(teamid); return strcat(t, strdecolorize(thename)); } else return thename; } float trace_hits_box_a0, trace_hits_box_a1; float trace_hits_box_1d(float end, float thmi, float thma) { if (end == 0) { // just check if x is in range if (0 < thmi) return false; if (0 > thma) return false; } else { // do the trace with respect to x // 0 -> end has to stay in thmi -> thma trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end)); trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end)); if (trace_hits_box_a0 > trace_hits_box_a1) return false; } return true; } float trace_hits_box(vector start, vector end, vector thmi, vector thma) { end -= start; thmi -= start; thma -= start; // now it is a trace from 0 to end trace_hits_box_a0 = 0; trace_hits_box_a1 = 1; if (!trace_hits_box_1d(end.x, thmi.x, thma.x)) return false; if (!trace_hits_box_1d(end.y, thmi.y, thma.y)) return false; if (!trace_hits_box_1d(end.z, thmi.z, thma.z)) return false; return true; } float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma) { return trace_hits_box(start, end, thmi - ma, thma - mi); } #endif ERASEABLE float cvar_or(string cv, float v) { string s = cvar_string(cv); if(s == "") return v; else return stof(s); } // NOTE base is the central value // freq: circle frequency, = 2*pi*frequency in hertz // start_pos: // -1 start from the lower value // 0 start from the base value // 1 start from the higher value ERASEABLE float blink_synced(float base, float range, float freq, float start_time, int start_pos) { // note: // RMS = sqrt(base^2 + 0.5 * range^2) // thus // base = sqrt(RMS^2 - 0.5 * range^2) // ensure RMS == 1 return base + range * sin((time - start_time - (M_PI / 2) * start_pos) * freq); } ERASEABLE float blink(float base, float range, float freq) { return blink_synced(base, range, freq, 0, 0); }