#ifndef CL_VEHICLES_H #define CL_VEHICLES_H // vehicle cvars var float autocvar_cl_vehicles_alarm = 1; var float autocvar_cl_vehicles_hud_tactical = 1; void Net_AuXair2(float bIsNew); void bumble_raygun_read(float bIsNew); void Net_VehicleSetup(); void CSQC_BUMBLE_GUN_HUD(); void RaptorCBShellfragDraw(); void RaptorCBShellfragToss(vector _org, vector _vel, vector _ang); #define HUD_GETVEHICLESTATS \ local noref float vh_health = getstati(STAT_VEHICLESTAT_HEALTH); \ local noref float shield = getstati(STAT_VEHICLESTAT_SHIELD); \ local noref float energy = getstati(STAT_VEHICLESTAT_ENERGY); \ local noref float ammo1 = getstati(STAT_VEHICLESTAT_AMMO1); \ local noref float reload1 = getstati(STAT_VEHICLESTAT_RELOAD1); \ local noref float ammo2 = getstati(STAT_VEHICLESTAT_AMMO2); \ local noref float reload2 = getstati(STAT_VEHICLESTAT_RELOAD2); #endif