#ifndef CL_VEHICLES_H #define CL_VEHICLES_H void Net_AuXair2(float bIsNew); void Net_VehicleSetup(); void RaptorCBShellfragDraw(); void RaptorCBShellfragToss(vector _org, vector _vel, vector _ang); #define weapon2mode getstati(STAT_VEHICLESTAT_W2MODE) #endif