#ifdef REGISTER_VEHICLE REGISTER_VEHICLE( /* VEH_##id */ SPIDERBOT, /* function */ v_spiderbot, /* spawnflags */ VHF_DMGSHAKE, /* mins,maxs */ '-75 -75 10', '75 75 125', /* model */ "models/vehicles/spiderbot.dpm", /* head_model */ "models/vehicles/spiderbot_top.dpm", /* hud_model */ "models/vehicles/spiderbot_cockpit.dpm", /* tags */ "tag_head", "tag_hud", "", /* netname */ "spiderbot", /* fullname */ _("Spiderbot") ); #else const float SBRM_FIRST = 1; const float SBRM_VOLLY = 1; const float SBRM_GUIDE = 2; const float SBRM_ARTILLERY = 3; const float SBRM_LAST = 3; #ifdef SVQC float autocvar_g_vehicle_spiderbot; float autocvar_g_vehicle_spiderbot_respawntime; float autocvar_g_vehicle_spiderbot_speed_stop; float autocvar_g_vehicle_spiderbot_speed_strafe; float autocvar_g_vehicle_spiderbot_speed_walk; float autocvar_g_vehicle_spiderbot_turnspeed; float autocvar_g_vehicle_spiderbot_turnspeed_strafe; float autocvar_g_vehicle_spiderbot_movement_inertia; float autocvar_g_vehicle_spiderbot_springlength; float autocvar_g_vehicle_spiderbot_springup; float autocvar_g_vehicle_spiderbot_springblend; float autocvar_g_vehicle_spiderbot_tiltlimit; float autocvar_g_vehicle_spiderbot_head_pitchlimit_down; float autocvar_g_vehicle_spiderbot_head_pitchlimit_up; float autocvar_g_vehicle_spiderbot_head_turnlimit; float autocvar_g_vehicle_spiderbot_head_turnspeed; float autocvar_g_vehicle_spiderbot_health; float autocvar_g_vehicle_spiderbot_health_regen; float autocvar_g_vehicle_spiderbot_health_regen_pause; float autocvar_g_vehicle_spiderbot_shield; float autocvar_g_vehicle_spiderbot_shield_regen; float autocvar_g_vehicle_spiderbot_shield_regen_pause; float autocvar_g_vehicle_spiderbot_minigun_damage; float autocvar_g_vehicle_spiderbot_minigun_refire; float autocvar_g_vehicle_spiderbot_minigun_spread; float autocvar_g_vehicle_spiderbot_minigun_ammo_cost; float autocvar_g_vehicle_spiderbot_minigun_ammo_max; float autocvar_g_vehicle_spiderbot_minigun_ammo_regen; float autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause; float autocvar_g_vehicle_spiderbot_minigun_force; float autocvar_g_vehicle_spiderbot_minigun_solidpenetration; float autocvar_g_vehicle_spiderbot_rocket_damage; float autocvar_g_vehicle_spiderbot_rocket_force; float autocvar_g_vehicle_spiderbot_rocket_radius; float autocvar_g_vehicle_spiderbot_rocket_speed; float autocvar_g_vehicle_spiderbot_rocket_spread; float autocvar_g_vehicle_spiderbot_rocket_refire; float autocvar_g_vehicle_spiderbot_rocket_refire2; float autocvar_g_vehicle_spiderbot_rocket_reload; float autocvar_g_vehicle_spiderbot_rocket_health; float autocvar_g_vehicle_spiderbot_rocket_noise; float autocvar_g_vehicle_spiderbot_rocket_turnrate; float autocvar_g_vehicle_spiderbot_rocket_lifetime; vector autocvar_g_vehicle_spiderbot_bouncepain; void spiderbot_rocket_artillery() { self.nextthink = time; UpdateCSQCProjectile(self); } void spiderbot_rocket_unguided() { vector newdir, olddir; self.nextthink = time; olddir = normalize(self.velocity); newdir = normalize(self.pos1 - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise; self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed; UpdateCSQCProjectile(self); if (self.owner.deadflag != DEAD_NO || self.cnt < time || vlen(self.pos1 - self.origin) < 16) self.use(); } void spiderbot_rocket_guided() { vector newdir, olddir; self.nextthink = time; if(!self.realowner.vehicle) self.think = spiderbot_rocket_unguided; crosshair_trace(self.realowner); olddir = normalize(self.velocity); newdir = normalize(trace_endpos - self.origin) + randomvec() * autocvar_g_vehicle_spiderbot_rocket_noise; self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_spiderbot_rocket_turnrate) * autocvar_g_vehicle_spiderbot_rocket_speed; UpdateCSQCProjectile(self); if (self.owner.deadflag != DEAD_NO || self.cnt < time) self.use(); } void spiderbot_guide_release() { entity rkt; rkt = findchainentity(realowner, self.owner); if(!rkt) return; crosshair_trace(self.owner); while(rkt) { if(rkt.think == spiderbot_rocket_guided) { rkt.pos1 = trace_endpos; rkt.think = spiderbot_rocket_unguided; } rkt = rkt.chain; } } float spiberbot_calcartillery_flighttime; vector spiberbot_calcartillery(vector org, vector tgt, float ht) { float grav, sdist, zdist, vs, vz, jumpheight; vector sdir; grav = autocvar_sv_gravity; zdist = tgt_z - org_z; sdist = vlen(tgt - org - zdist * '0 0 1'); sdir = normalize(tgt - org - zdist * '0 0 1'); // how high do we need to go? jumpheight = fabs(ht); if(zdist > 0) jumpheight = jumpheight + zdist; // push so high... vz = sqrt(2 * grav * jumpheight); // NOTE: sqrt(positive)! // we start with downwards velocity only if it's a downjump and the jump apex should be outside the jump! if(ht < 0) if(zdist < 0) vz = -vz; vector solution; solution = solve_quadratic(0.5 * grav, -vz, zdist); // equation "z(ti) = zdist" // ALWAYS solvable because jumpheight >= zdist if(!solution_z) solution_y = solution_x; // just in case it is not solvable due to roundoff errors, assume two equal solutions at their center (this is mainly for the usual case with ht == 0) if(zdist == 0) solution_x = solution_y; // solution_x is 0 in this case, so don't use it, but rather use solution_y (which will be sqrt(0.5 * jumpheight / grav), actually) if(zdist < 0) { // down-jump if(ht < 0) { // almost straight line type // jump apex is before the jump // we must take the larger one spiberbot_calcartillery_flighttime = solution_y; } else { // regular jump // jump apex is during the jump // we must take the larger one too spiberbot_calcartillery_flighttime = solution_y; } } else { // up-jump if(ht < 0) { // almost straight line type // jump apex is after the jump // we must take the smaller one spiberbot_calcartillery_flighttime = solution_x; } else { // regular jump // jump apex is during the jump // we must take the larger one spiberbot_calcartillery_flighttime = solution_y; } } vs = sdist / spiberbot_calcartillery_flighttime; // finally calculate the velocity return sdir * vs + '0 0 1' * vz; } void spiderbot_rocket_do() { vector v; entity rocket = world; if (self.wait != -10) { if (self.owner.BUTTON_ATCK2 && self.vehicle_weapon2mode == SBRM_GUIDE) { if (self.wait == 1) if (self.tur_head.frame == 9 || self.tur_head.frame == 1) { if(self.gun2.cnt < time && self.tur_head.frame == 9) self.tur_head.frame = 1; return; } self.wait = 1; } else { if(self.wait) spiderbot_guide_release(); self.wait = 0; } } if(self.gun2.cnt > time) return; if (self.tur_head.frame >= 9) { self.tur_head.frame = 1; self.wait = 0; } if(self.wait != -10) if(!self.owner.BUTTON_ATCK2) return; if(forbidWeaponUse(self.owner)) return; v = gettaginfo(self.tur_head,gettagindex(self.tur_head,"tag_fire")); switch(self.vehicle_weapon2mode) { case SBRM_VOLLY: rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav", v, normalize(randomvec() * autocvar_g_vehicle_spiderbot_rocket_spread + v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed, autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1, DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, TRUE, self.owner); crosshair_trace(self.owner); float _dist = (random() * autocvar_g_vehicle_spiderbot_rocket_radius) + vlen(v - trace_endpos); _dist -= (random() * autocvar_g_vehicle_spiderbot_rocket_radius) ; rocket.nextthink = time + (_dist / autocvar_g_vehicle_spiderbot_rocket_speed); rocket.think = vehicles_projectile_explode; if(self.owner.BUTTON_ATCK2 && self.tur_head.frame == 1) self.wait = -10; break; case SBRM_GUIDE: rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav", v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed, autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1, DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, FALSE, self.owner); crosshair_trace(self.owner); rocket.pos1 = trace_endpos; rocket.nextthink = time; rocket.think = spiderbot_rocket_guided; break; case SBRM_ARTILLERY: rocket = vehicles_projectile("spiderbot_rocket_launch", "weapons/rocket_fire.wav", v, normalize(v_forward) * autocvar_g_vehicle_spiderbot_rocket_speed, autocvar_g_vehicle_spiderbot_rocket_damage, autocvar_g_vehicle_spiderbot_rocket_radius, autocvar_g_vehicle_spiderbot_rocket_force, 1, DEATH_VH_SPID_ROCKET, PROJECTILE_SPIDERROCKET, autocvar_g_vehicle_spiderbot_rocket_health, FALSE, TRUE, self.owner); crosshair_trace(self.owner); rocket.pos1 = trace_endpos + randomvec() * (0.75 * autocvar_g_vehicle_spiderbot_rocket_radius); rocket.pos1_z = trace_endpos_z; traceline(v, v + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self); float h1 = 0.75 * vlen(v - trace_endpos); //v = trace_endpos; traceline(v , rocket.pos1 + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self); float h2 = 0.75 * vlen(rocket.pos1 - v); rocket.velocity = spiberbot_calcartillery(v, rocket.pos1, ((h1 < h2) ? h1 : h2)); rocket.movetype = MOVETYPE_TOSS; rocket.gravity = 1; //rocket.think = spiderbot_rocket_artillery; break; } rocket.classname = "spiderbot_rocket"; rocket.cnt = time + autocvar_g_vehicle_spiderbot_rocket_lifetime; self.tur_head.frame += 1; if (self.tur_head.frame == 9) self.attack_finished_single = autocvar_g_vehicle_spiderbot_rocket_reload; else self.attack_finished_single = ((self.vehicle_weapon2mode == SBRM_VOLLY) ? autocvar_g_vehicle_spiderbot_rocket_refire2 : autocvar_g_vehicle_spiderbot_rocket_refire); self.gun2.cnt = time + self.attack_finished_single; } float spiderbot_frame() { vector ad, vf; entity player, spider; float ftmp; if(intermission_running) { self.vehicle.velocity = '0 0 0'; self.vehicle.avelocity = '0 0 0'; return 1; } player = self; spider = self.vehicle; self = spider; vehicles_painframe(); player.BUTTON_ZOOM = 0; player.BUTTON_CROUCH = 0; player.switchweapon = 0; player.vehicle_weapon2mode = spider.vehicle_weapon2mode; #if 1 // 0 to enable per-gun impact aux crosshairs // Avarage gun impact point's -> aux cross ad = gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint01")); vf = v_forward; ad += gettaginfo(spider.tur_head, gettagindex(spider.tur_head, "tag_hardpoint02")); vf += v_forward; ad = ad * 0.5; v_forward = vf * 0.5; traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider); UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0); #else ad = gettaginfo(spider.gun1, gettagindex(spider.gun1, "barrels")); traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider); UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 0); vf = ad; ad = gettaginfo(spider.gun2, gettagindex(spider.gun2, "barrels")); traceline(ad, ad + v_forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, spider); UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload1) + ('0 1 0' * (1 - player.vehicle_reload1)), 1); ad = 0.5 * (ad + vf); #endif crosshair_trace(player); ad = vectoangles(normalize(trace_endpos - ad)); ad = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(spider.angles), AnglesTransform_FromAngles(ad))) - spider.tur_head.angles; ad = AnglesTransform_Normalize(ad, TRUE); //UpdateAuxiliaryXhair(player, trace_endpos, ('1 0 0' * player.vehicle_reload2) + ('0 1 0' * (1 - player.vehicle_reload2)), 2); // Rotate head ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime; ad_y = bound(-ftmp, ad_y, ftmp); spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit); // Pitch head ad_x = bound(ftmp * -1, ad_x, ftmp); spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up); //fixedmakevectors(spider.angles); makevectors(spider.angles + '-2 0 0' * spider.angles_x); movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend, autocvar_g_vehicle_spiderbot_tiltlimit); if(spider.flags & FL_ONGROUND) { if(spider.frame == 4 && self.tur_head.wait != 0) { sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_land.wav", VOL_VEHICLEENGINE, ATTEN_NORM); spider.frame = 5; } if(player.BUTTON_JUMP && self.tur_head.wait < time) { sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_jump.wav", VOL_VEHICLEENGINE, ATTEN_NORM); //dprint("spiderbot_jump:", ftos(soundlength("vehicles/spiderbot_jump.wav")), "\n"); self.delay = 0; self.tur_head.wait = time + 2; player.BUTTON_JUMP = 0; spider.velocity = v_forward * 700 + v_up * 600; spider.frame = 4; } else { if(vlen(player.movement) == 0) { if(self.sound_nexttime < time || self.delay != 3) { self.delay = 3; self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_idle.wav"); //dprint("spiderbot_idle:", ftos(soundlength("vehicles/spiderbot_idle.wav")), "\n"); sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_idle.wav", VOL_VEHICLEENGINE, ATTEN_NORM); } movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop); spider.frame = 5; } else { // Turn Body if(player.movement_x == 0 && player.movement_y != 0) ftmp = autocvar_g_vehicle_spiderbot_turnspeed_strafe * sys_frametime; else ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime; ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp); spider.angles_y = anglemods(spider.angles_y + ftmp); spider.tur_head.angles_y -= ftmp; if(player.movement_x != 0) { if(player.movement_x > 0) { player.movement_x = 1; spider.frame = 0; } else if(player.movement_x < 0) { player.movement_x = -1; spider.frame = 1; } player.movement_y = 0; movelib_move_simple(normalize(v_forward * player.movement_x),autocvar_g_vehicle_spiderbot_speed_walk,autocvar_g_vehicle_spiderbot_movement_inertia); if(self.sound_nexttime < time || self.delay != 1) { self.delay = 1; self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_walk.wav"); sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_walk.wav", VOL_VEHICLEENGINE, ATTEN_NORM); //dprint("spiderbot_walk:", ftos(soundlength("vehicles/spiderbot_walk.wav")), "\n"); } } else if(player.movement_y != 0) { if(player.movement_y < 0) { player.movement_y = -1; spider.frame = 2; } else if(player.movement_y > 0) { player.movement_y = 1; spider.frame = 3; } movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia); if(self.sound_nexttime < time || self.delay != 2) { self.delay = 2; self.sound_nexttime = time + 6.486500; //soundlength("vehicles/spiderbot_strafe.wav"); sound (self, CH_TRIGGER_SINGLE, "vehicles/spiderbot_strafe.wav", VOL_VEHICLEENGINE, ATTEN_NORM); //dprint("spiderbot_strafe:", ftos(soundlength("vehicles/spiderbot_strafe.wav")), "\n"); } } } } } self.angles_x = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_x, autocvar_g_vehicle_spiderbot_tiltlimit); self.angles_z = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_z, autocvar_g_vehicle_spiderbot_tiltlimit); if(!forbidWeaponUse(player)) if(player.BUTTON_ATCK) { spider.cnt = time; if(spider.vehicle_ammo1 >= autocvar_g_vehicle_spiderbot_minigun_ammo_cost && spider.tur_head.attack_finished_single <= time) { entity gun; vector v; spider.misc_bulletcounter += 1; self = player; mod(spider.misc_bulletcounter, 2) ? gun = spider.gun1 : gun = spider.gun2; v = gettaginfo(gun, gettagindex(gun, "barrels")); v_forward = normalize(v_forward); v += v_forward * 50; fireBullet(v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_solidpenetration, autocvar_g_vehicle_spiderbot_minigun_damage, autocvar_g_vehicle_spiderbot_minigun_force, DEATH_VH_SPID_MINIGUN, 0); sound (gun, CH_WEAPON_A, "weapons/uzi_fire.wav", VOL_BASE, ATTEN_NORM); //trailparticles(self, particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos); pointparticles(particleeffectnum("spiderbot_minigun_muzzleflash"), v, v_forward * 2500, 1); self = spider; spider.vehicle_ammo1 -= autocvar_g_vehicle_spiderbot_minigun_ammo_cost; spider.tur_head.attack_finished_single = time + autocvar_g_vehicle_spiderbot_minigun_refire; player.vehicle_ammo1 = (spider.vehicle_ammo1 / autocvar_g_vehicle_spiderbot_minigun_ammo_max) * 100; spider.gun1.angles_z += 45; spider.gun2.angles_z -= 45; if(spider.gun1.angles_z >= 360) { spider.gun1.angles_z = 0; spider.gun2.angles_z = 0; } } } else vehicles_regen(spider.cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max, autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause, autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime, FALSE); spiderbot_rocket_do(); if(self.vehicle_flags & VHF_SHIELDREGEN) vehicles_regen(spider.dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime, TRUE); if(self.vehicle_flags & VHF_HEALTHREGEN) vehicles_regen(spider.dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime, FALSE); player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0; player.vehicle_ammo2 = spider.tur_head.frame; if(spider.gun2.cnt <= time) player.vehicle_reload2 = 100; else player.vehicle_reload2 = 100 - ((spider.gun2.cnt - time) / spider.attack_finished_single) * 100; setorigin(player, spider.origin + '0 0 1' * spider.maxs_z); player.velocity = spider.velocity; VEHICLE_UPDATE_PLAYER(player, health, spiderbot); if(self.vehicle_flags & VHF_HASSHIELD) VEHICLE_UPDATE_PLAYER(player, shield, spiderbot); self = player; return 1; } void spiderbot_exit(float eject) { entity e; vector spot; e = findchain(classname,"spiderbot_rocket"); while(e) { if(e.owner == self.owner) { e.realowner = self.owner; e.owner = world; } e = e.chain; } self.think = vehicles_think; self.nextthink = time; self.frame = 5; self.movetype = MOVETYPE_WALK; if(!self.owner) return; makevectors(self.angles); if(eject) { spot = self.origin + v_forward * 100 + '0 0 64'; spot = vehicles_findgoodexit(spot); setorigin(self.owner , spot); self.owner.velocity = (v_up + v_forward * 0.25) * 750; self.owner.oldvelocity = self.owner.velocity; } else { if(vlen(self.velocity) > autocvar_g_vehicle_spiderbot_speed_strafe) { self.owner.velocity = normalize(self.velocity) * vlen(self.velocity); self.owner.velocity_z += 200; spot = self.origin + v_forward * 128 + '0 0 64'; spot = vehicles_findgoodexit(spot); } else { self.owner.velocity = self.velocity * 0.5; self.owner.velocity_z += 10; spot = self.origin + v_forward * 256 + '0 0 64'; spot = vehicles_findgoodexit(spot); } self.owner.oldvelocity = self.owner.velocity; setorigin(self.owner , spot); } antilag_clear(self.owner); self.owner = world; } void spiderbot_headfade() { self.think = spiderbot_headfade; self.nextthink = self.fade_time; self.alpha = 1 - (time - self.fade_time) * self.fade_rate; if(self.cnt < time || self.alpha < 0.1) { if(self.alpha > 0.1) { sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM); pointparticles(particleeffectnum("explosion_big"), self.origin + '0 0 100', '0 0 0', 1); } remove(self); } } void spiderbot_blowup() { if(self.cnt > time) { if(random() < 0.1) { sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM); pointparticles(particleeffectnum("explosion_small"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1); } self.nextthink = time + 0.1; return; } entity h, g1, g2, b; b = spawn(); h = spawn(); g1 = spawn(); g2 = spawn(); setmodel(b, "models/vehicles/spiderbot.dpm"); setmodel(h, "models/vehicles/spiderbot_top.dpm"); setmodel(g1, "models/vehicles/spiderbot_barrels.dpm"); setmodel(g2, "models/vehicles/spiderbot_barrels.dpm"); setorigin(b, self.origin); b.frame = 11; b.angles = self.angles; setsize(b, self.mins, self.maxs); setorigin(h, gettaginfo(self, gettagindex(self, "tag_head"))); h.movetype = MOVETYPE_BOUNCE; h.solid = SOLID_BBOX; h.velocity = v_up * (500 + random() * 500) + randomvec() * 128; h.modelflags = MF_ROCKET; h.effects = EF_FLAME | EF_LOWPRECISION; h.avelocity = randomvec() * 360; h.alpha = 1; h.cnt = time + (3.5 * random()); h.fade_rate = 1 / min(self.respawntime, 10); h.fade_time = time; h.think = spiderbot_headfade; h.nextthink = time; setorigin(g1, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01"))); g1.movetype = MOVETYPE_TOSS; g1.solid = SOLID_CORPSE; g1.velocity = v_forward * 700 + (randomvec() * 32); g1.avelocity = randomvec() * 180; setorigin(g2, gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02"))); g2.movetype = MOVETYPE_TOSS; g2.solid = SOLID_CORPSE; g2.velocity = v_forward * 700 + (randomvec() * 32); g2.avelocity = randomvec() * 180; h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2'; SUB_SetFade(b, time + 5, min(self.respawntime, 1)); //SUB_SetFade(h, time, min(self.respawntime, 10)); SUB_SetFade(g1, time, min(self.respawntime, 10)); SUB_SetFade(g2, time, min(self.respawntime, 10)); RadiusDamage (self, self.enemy, 250, 15, 250, world, 250, DEATH_VH_SPID_DEATH, world); self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1; self.movetype = MOVETYPE_NONE; self.deadflag = DEAD_DEAD; self.solid = SOLID_NOT; self.tur_head.effects &= ~EF_FLAME; self.vehicle_hudmodel.viewmodelforclient = self; } float spiderbot_impulse(float _imp) { switch(_imp) { case 10: case 15: case 18: self.vehicle.vehicle_weapon2mode += 1; if(self.vehicle.vehicle_weapon2mode > SBRM_LAST) self.vehicle.vehicle_weapon2mode = SBRM_FIRST; //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode))); CSQCVehicleSetup(self, 0); return TRUE; case 12: case 16: case 19: self.vehicle.vehicle_weapon2mode -= 1; if(self.vehicle.vehicle_weapon2mode < SBRM_FIRST) self.vehicle.vehicle_weapon2mode = SBRM_LAST; //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode))); CSQCVehicleSetup(self, 0); return TRUE; /* case 17: // toss gun, could be used to exit? break; case 20: // Manual minigun reload? break; */ } return FALSE; } void spawnfunc_vehicle_spiderbot() { if(!autocvar_g_vehicle_spiderbot) { remove(self); return; } if(!vehicle_initialize(VEH_SPIDERBOT, FALSE)) { remove(self); return; } } float v_spiderbot(float req) { switch(req) { case VR_IMPACT: { if(autocvar_g_vehicle_spiderbot_bouncepain) vehicles_impact(autocvar_g_vehicle_spiderbot_bouncepain_x, autocvar_g_vehicle_spiderbot_bouncepain_y, autocvar_g_vehicle_spiderbot_bouncepain_z); return TRUE; } case VR_ENTER: { self.vehicle_weapon2mode = SBRM_GUIDE; self.movetype = MOVETYPE_WALK; CSQCVehicleSetup(self.owner, 0); self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health) * 100; self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield) * 100; if(self.owner.flagcarried) { setattachment(self.owner.flagcarried, self.tur_head, ""); setorigin(self.owner.flagcarried, '-20 0 120'); } return TRUE; } case VR_THINK: { if(self.flags & FL_ONGROUND) movelib_beak_simple(autocvar_g_vehicle_spiderbot_speed_stop); return TRUE; } case VR_DEATH: { self.health = 0; self.event_damage = func_null; self.takedamage = DAMAGE_NO; self.touch = func_null; self.cnt = 3.4 + time + random() * 2; self.think = spiderbot_blowup; self.nextthink = time; self.deadflag = DEAD_DYING; self.frame = 5; self.tur_head.effects |= EF_FLAME; self.colormod = self.tur_head.colormod = '-1 -1 -1'; self.frame = 10; self.movetype = MOVETYPE_TOSS; CSQCModel_UnlinkEntity(); // networking the death scene would be a nightmare return TRUE; } case VR_SPAWN: { if(!self.gun1) { self.vehicles_impulse = spiderbot_impulse; self.gun1 = spawn(); self.gun2 = spawn(); setmodel(self.gun1, "models/vehicles/spiderbot_barrels.dpm"); setmodel(self.gun2, "models/vehicles/spiderbot_barrels.dpm"); setattachment(self.gun1, self.tur_head, "tag_hardpoint01"); setattachment(self.gun2, self.tur_head, "tag_hardpoint02"); self.gravity = 2; self.mass = 5000; } self.frame = 5; self.tur_head.frame = 1; self.movetype = MOVETYPE_WALK; self.solid = SOLID_SLIDEBOX; self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1; self.tur_head.angles = '0 0 0'; self.vehicle_exit = spiderbot_exit; setorigin(self, self.pos1 + '0 0 128'); self.angles = self.pos2; self.damageforcescale = 0.03; self.vehicle_health = autocvar_g_vehicle_spiderbot_health; self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield; self.PlayerPhysplug = spiderbot_frame; return TRUE; } case VR_SETUP: { if(autocvar_g_vehicle_spiderbot_shield) self.vehicle_flags |= VHF_HASSHIELD; if(autocvar_g_vehicle_spiderbot_shield_regen) self.vehicle_flags |= VHF_SHIELDREGEN; if(autocvar_g_vehicle_spiderbot_health_regen) self.vehicle_flags |= VHF_HEALTHREGEN; self.respawntime = autocvar_g_vehicle_spiderbot_respawntime; self.vehicle_health = autocvar_g_vehicle_spiderbot_health; self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield; self.max_health = self.vehicle_health; self.pushable = TRUE; // spiderbot can use jumppads return TRUE; } case VR_PRECACHE: { precache_model ("models/vhshield.md3"); precache_model ("models/vehicles/spiderbot.dpm"); precache_model ("models/vehicles/spiderbot_top.dpm"); precache_model ("models/vehicles/spiderbot_barrels.dpm"); precache_model ("models/vehicles/spiderbot_cockpit.dpm"); precache_model ( "models/uziflash.md3"); precache_sound ("weapons/uzi_fire.wav" ); precache_sound ("weapons/rocket_impact.wav"); precache_sound ("vehicles/spiderbot_die.wav"); precache_sound ("vehicles/spiderbot_idle.wav"); precache_sound ("vehicles/spiderbot_jump.wav"); precache_sound ("vehicles/spiderbot_strafe.wav"); precache_sound ("vehicles/spiderbot_walk.wav"); precache_sound ("vehicles/spiderbot_land.wav"); return TRUE; } } return TRUE; } #endif // SVQC #ifdef CSQC var float autocvar_cl_vehicle_spiderbot_cross_alpha = 0.6; var float autocvar_cl_vehicle_spiderbot_cross_size = 1; #define spider_ico "gfx/vehicles/sbot.tga" #define spider_rkt "gfx/vehicles/sbot_rpods.tga" #define spider_mgun "gfx/vehicles/sbot_mguns.tga" string spider_xhair; // = "gfx/vehicles/axh-special1.tga"; float v_spiderbot(float req) { switch(req) { case VR_HUD: { if(autocvar_r_letterbox) return TRUE; vector picsize, hudloc = '0 0 0', pic2size, picloc; float i; // Fetch health & ammo stats HUD_GETVEHICLESTATS picsize = draw_getimagesize(hud_bg) * autocvar_cl_vehicles_hudscale; hudloc_y = vid_conheight - picsize_y; hudloc_x = vid_conwidth * 0.5 - picsize_x * 0.5; drawpic(hudloc, hud_bg, picsize, '1 1 1', autocvar_cl_vehicles_hudalpha, DRAWFLAG_NORMAL); ammo1 *= 0.01; shield *= 0.01; vh_health *= 0.01; reload2 *= 0.01; pic2size = draw_getimagesize(spider_ico) * (autocvar_cl_vehicles_hudscale * 0.8); picloc = picsize * 0.5 - pic2size * 0.5; if(vh_health < 0.25) drawpic(hudloc + picloc, spider_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL); else drawpic(hudloc + picloc, spider_ico, pic2size, '1 1 1' * vh_health + '1 0 0' * (1 - vh_health), 1, DRAWFLAG_NORMAL); drawpic(hudloc + picloc, spider_rkt, pic2size, '1 1 1' * reload2 + '1 0 0' * (1 - reload2), 1, DRAWFLAG_NORMAL); drawpic(hudloc + picloc, spider_mgun, pic2size, '1 1 1' * ammo1 + '1 0 0' * (1 - ammo1), 1, DRAWFLAG_NORMAL); drawpic(hudloc + picloc, hud_sh, pic2size, '1 1 1', shield, DRAWFLAG_NORMAL); // Health bar picsize = draw_getimagesize(hud_hp_bar) * autocvar_cl_vehicles_hudscale; picloc = '69 69 0' * autocvar_cl_vehicles_hudscale; drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - vh_health)), 0, vid_conwidth, vid_conheight); drawpic(hudloc + picloc, hud_hp_bar, picsize, '1 1 1', 1 , DRAWFLAG_NORMAL); drawresetcliparea(); // .. and icon picsize = draw_getimagesize(hud_hp_ico) * autocvar_cl_vehicles_hudscale; picloc = '37 65 0' * autocvar_cl_vehicles_hudscale; if(vh_health < 0.25) { if(alarm1time < time) { alarm1time = time + 2; vehicle_alarm(self, CH_PAIN_SINGLE, "vehicles/alarm.wav"); } drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL); } else { drawpic(hudloc + picloc, hud_hp_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL); if(alarm1time) { vehicle_alarm(self, CH_PAIN_SINGLE, "misc/null.wav"); alarm1time = 0; } } // Shield bar picsize = draw_getimagesize(hud_sh_bar) * autocvar_cl_vehicles_hudscale; picloc = '69 140 0' * autocvar_cl_vehicles_hudscale; drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - shield)), 0, vid_conwidth, vid_conheight); drawpic(hudloc + picloc, hud_sh_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL); drawresetcliparea(); // .. and icon picloc = '40 136 0' * autocvar_cl_vehicles_hudscale; picsize = draw_getimagesize(hud_sh_ico) * autocvar_cl_vehicles_hudscale; if(shield < 0.25) { if(alarm2time < time) { alarm2time = time + 1; vehicle_alarm(self, CH_PAIN_SINGLE, "vehicles/alarm_shield.wav"); } drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL); } else { drawpic(hudloc + picloc, hud_sh_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL); if(alarm2time) { vehicle_alarm(self, CH_PAIN_SINGLE, "misc/null.wav"); alarm2time = 0; } } // Minigun bar picsize = draw_getimagesize(hud_ammo1_bar) * autocvar_cl_vehicles_hudscale; picloc = '450 69 0' * autocvar_cl_vehicles_hudscale; drawsetcliparea(hudloc_x + picloc_x, picloc_y, picsize_x * ammo1, vid_conheight); drawpic(hudloc + picloc, hud_ammo1_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL); drawresetcliparea(); // .. and icon picsize = draw_getimagesize(hud_ammo1_ico) * autocvar_cl_vehicles_hudscale; picloc = '664 60 0' * autocvar_cl_vehicles_hudscale; if(ammo1 < 0.2) drawpic(hudloc + picloc, hud_ammo1_ico, picsize, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL); else drawpic(hudloc + picloc, hud_ammo1_ico, picsize, '1 1 1', 1, DRAWFLAG_NORMAL); // Rocket ammo bar picsize = draw_getimagesize(hud_ammo2_bar) * autocvar_cl_vehicles_hudscale; ammo1 = picsize_x / 8; picloc = '450 140 0' * autocvar_cl_vehicles_hudscale; drawsetcliparea(hudloc_x + picloc_x, hudloc_y + picloc_y, picsize_x * reload2, vid_conheight); drawpic(hudloc + picloc, hud_ammo2_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL); drawresetcliparea(); // .. and icons pic2size = 0.35 * draw_getimagesize(hud_ammo2_ico) * autocvar_cl_vehicles_hudscale; picloc_x -= pic2size_x; picloc_y += pic2size_y * 2.25; if(ammo2 == 9) { for(i = 1; i < 9; ++i) { picloc_x += ammo1; drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, ((8 * reload2 <= i) ? '0 0 0' : '1 1 1'), 0.75, DRAWFLAG_NORMAL); } } else { for(i = 1; i < 9; ++i) { picloc_x += ammo1; drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, ((i >= ammo2) ? '1 1 1' : '0 0 0'), 0.75, DRAWFLAG_NORMAL); } } pic2size = draw_getimagesize(hud_ammo2_ico) * autocvar_cl_vehicles_hudscale; picloc = '664 130 0' * autocvar_cl_vehicles_hudscale; if(ammo2 == 9) drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, '1 0 0' + '0 1 1' * sin(time * 8), 1, DRAWFLAG_NORMAL); else drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, '1 1 1', 1, DRAWFLAG_NORMAL); if (scoreboard_showscores) HUD_DrawScoreboard(); else { switch(getstati(STAT_VEHICLESTAT_W2MODE)) { case SBRM_VOLLY: spider_xhair = "gfx/vehicles/axh-bracket.tga"; break; case SBRM_GUIDE: spider_xhair = "gfx/vehicles/axh-cross.tga"; break; case SBRM_ARTILLERY: spider_xhair = "gfx/vehicles/axh-tag.tga"; break; default: spider_xhair= "gfx/vehicles/axh-tag.tga"; } picsize = draw_getimagesize(spider_xhair); picsize_x *= autocvar_cl_vehicle_spiderbot_cross_size; picsize_y *= autocvar_cl_vehicle_spiderbot_cross_size; drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), spider_xhair, picsize, '1 1 1', autocvar_cl_vehicle_spiderbot_cross_alpha, DRAWFLAG_ADDITIVE); } return TRUE; } case VR_SETUP: { // Minigun1 AuxiliaryXhair[0].axh_image = "gfx/vehicles/axh-ring.tga"; AuxiliaryXhair[0].axh_scale = 0.25; // Minigun2 AuxiliaryXhair[1].axh_image = "gfx/vehicles/axh-ring.tga"; AuxiliaryXhair[1].axh_scale = 0.25; // Rocket AuxiliaryXhair[2].axh_image = "gfx/vehicles/axh-special1.tga"; AuxiliaryXhair[2].axh_scale = 0.5; return TRUE; } case VR_PRECACHE: { return TRUE; } } return TRUE; } #endif // CSQC #endif // REGISTER_VEHICLE