#pragma once #include #ifdef SVQC float autocvar_g_vehicle_bumblebee_cannon_cost = 2; float autocvar_g_vehicle_bumblebee_cannon_damage = 60; float autocvar_g_vehicle_bumblebee_cannon_radius = 225; float autocvar_g_vehicle_bumblebee_cannon_refire = 0.2; float autocvar_g_vehicle_bumblebee_cannon_speed = 20000; float autocvar_g_vehicle_bumblebee_cannon_spread = 0.02; float autocvar_g_vehicle_bumblebee_cannon_force = -35; #endif #ifdef SVQC void bumblebee_fire_cannon(entity this, entity _gun, string _tagname, entity _owner); bool bumble_raygun_send(entity this, entity to, int sf); #endif