#include "racer_weapon.qh" #ifdef IMPLEMENTATION #ifdef SVQC void racer_fire_rocket(entity player, vector org, vector dir, entity trg); METHOD(RacerAttack, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire)) { bool isPlayer = IS_PLAYER(actor); entity player = isPlayer ? actor : actor.owner; entity veh = player.vehicle; if (fire & 1) if (weapon_prepareattack(thiswep, player, weaponentity, false, autocvar_g_vehicle_racer_cannon_refire)) { if (veh) { veh.vehicle_energy -= autocvar_g_vehicle_racer_cannon_cost; veh.wait = time; } if (isPlayer) W_SetupShot_Dir(player, v_forward, false, 0, SND_Null, CH_WEAPON_B, 0); vector org = w_shotorg; vector dir = w_shotdir; entity bolt = vehicles_projectile(veh, EFFECT_RACER_MUZZLEFLASH.eent_eff_name, SND_LASERGUN_FIRE, org, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed, autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force, 0, DEATH_VH_WAKI_GUN.m_id, PROJECTILE_WAKICANNON, 0, true, true, player); bolt.velocity = normalize(dir) * autocvar_g_vehicle_racer_cannon_speed; weapon_thinkf(player, weaponentity, WFRAME_FIRE1, 0, w_ready); } if (fire & 2) if (!isPlayer || weapon_prepareattack(thiswep, actor, weaponentity, false, 0.2)) { if (isPlayer) W_SetupShot_Dir(actor, v_forward, false, 0, SND_Null, CH_WEAPON_B, 0); racer_fire_rocket(player, w_shotorg, w_shotdir, NULL); weapon_thinkf(actor, weaponentity, WFRAME_FIRE2, 0, w_ready); } } METHOD(RacerAttack, wr_checkammo1, bool(RacerAttack thiswep)) { SELFPARAM(); bool isPlayer = IS_PLAYER(self); entity player = isPlayer ? self : self.owner; entity veh = player.vehicle; return isPlayer || veh.vehicle_energy >= autocvar_g_vehicle_racer_cannon_cost; } void racer_rocket_tracker(); void racer_rocket_groundhugger(); void racer_fire_rocket(entity player, vector org, vector dir, entity trg) { entity rocket = vehicles_projectile(player.vehicle, EFFECT_RACER_ROCKETLAUNCH.eent_eff_name, SND_ROCKET_FIRE, org, dir * autocvar_g_vehicle_racer_rocket_speed, autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3, DEATH_VH_WAKI_ROCKET.m_id, PROJECTILE_WAKIROCKET, 20, false, false, player); rocket.lip = autocvar_g_vehicle_racer_rocket_accel * sys_frametime; rocket.wait = autocvar_g_vehicle_racer_rocket_turnrate; rocket.nextthink = time; rocket.enemy = trg; rocket.cnt = time + 15; if(trg) rocket.think = racer_rocket_tracker; else rocket.think = racer_rocket_groundhugger; } void racer_rocket_tracker() {SELFPARAM(); vector olddir, newdir; float oldvel, newvel; self.nextthink = time; if (IS_DEAD(self.owner) || self.cnt < time) { self.use(self, NULL, NULL); return; } if(!self.realowner.vehicle) { UpdateCSQCProjectile(self); return; } olddir = normalize(self.velocity); oldvel = vlen(self.velocity); newvel = oldvel + self.lip; makevectors(vectoangles(olddir)); float time_to_impact = min(vlen(self.enemy.origin - self.origin) / vlen(self.velocity), 1); vector predicted_origin = self.enemy.origin + self.enemy.velocity * time_to_impact; traceline(self.origin, self.origin + v_forward * 64 - '0 0 32', MOVE_NORMAL, self); newdir = normalize(predicted_origin - self.origin); //vector float height_diff = predicted_origin_z - self.origin_z; if(vdist(newdir - v_forward, >, autocvar_g_vehicle_racer_rocket_locked_maxangle)) { //bprint("Target lost!\n"); //dprint("OF:", ftos(vlen(newdir - v_forward)), "\n"); self.think = racer_rocket_groundhugger; return; } if(trace_fraction != 1.0 && trace_ent != self.enemy) newdir_z += 16 * sys_frametime; self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel; self.velocity_z -= 800 * sys_frametime; self.velocity_z += max(height_diff, autocvar_g_vehicle_racer_rocket_climbspeed) * sys_frametime ; UpdateCSQCProjectile(self); return; } void racer_rocket_groundhugger() {SELFPARAM(); vector olddir, newdir; float oldvel, newvel; self.nextthink = time; if(IS_DEAD(self.owner) || self.cnt < time) { self.use(self, NULL, NULL); return; } if(!self.realowner.vehicle) { UpdateCSQCProjectile(self); return; } olddir = normalize(self.velocity); oldvel = vlen(self.velocity); newvel = oldvel + self.lip; tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 64, MOVE_WORLDONLY,self); if(trace_fraction <= 0.5) { // Hitting somethign soon, just speed ahead self.velocity = olddir * newvel; UpdateCSQCProjectile(self); return; } traceline(trace_endpos, trace_endpos - '0 0 64', MOVE_NORMAL, self); if(trace_fraction != 1.0) { newdir = normalize(trace_endpos + '0 0 64' - self.origin) * autocvar_g_vehicle_racer_rocket_turnrate; self.velocity = normalize(olddir + newdir) * newvel; } else { self.velocity = olddir * newvel; self.velocity_z -= 1600 * sys_frametime; // 2x grav looks better for this one } int cont = pointcontents(self.origin - '0 0 32'); if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME) self.velocity_z += 200; UpdateCSQCProjectile(self); return; } #endif #endif