#pragma once #include "raptor_weapons.qh" CLASS(Raptor, Vehicle) /* spawnflags */ ATTRIB(Raptor, spawnflags, int, VHF_DMGSHAKE | VHF_DMGROLL); /* mins */ ATTRIB(Raptor, m_mins, vector, '-80 -80 0'); /* maxs */ ATTRIB(Raptor, m_maxs, vector, '80 80 70'); /* view offset*/ ATTRIB(Raptor, view_ofs, vector, '0 0 160'); /* view dist */ ATTRIB(Raptor, height, float, 200); /* model */ ATTRIB(Raptor, mdl, string, "models/vehicles/raptor.dpm"); /* model */ ATTRIB(Raptor, model, string, "models/vehicles/raptor.dpm"); /* head_model */ ATTRIB(Raptor, head_model, string, ""); /* hud_model */ ATTRIB(Raptor, hud_model, string, "models/vehicles/raptor_cockpit.dpm"); /* tags */ ATTRIB(Raptor, tag_head, string, ""); /* tags */ ATTRIB(Raptor, tag_hud, string, "tag_hud"); /* tags */ ATTRIB(Raptor, tag_view, string, "tag_camera"); /* netname */ ATTRIB(Raptor, netname, string, "raptor"); /* fullname */ ATTRIB(Raptor, vehicle_name, string, _("Raptor")); /* icon */ ATTRIB(Raptor, m_icon, string, "vehicle_raptor"); ENDCLASS(Raptor) REGISTER_VEHICLE(RAPTOR, NEW(Raptor)); const int RSM_FIRST = 1; const int RSM_BOMB = 1; const int RSM_FLARE = 2; const int RSM_LAST = 2;